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1 // Copyright (c) 2009 The Chromium Authors. All rights reserved. | |
2 // Use of this source code is governed by a BSD-style license that can be | |
3 // found in the LICENSE file. | |
4 | |
5 // This is a simple example that draws a single triangle with | |
6 // a minimal vertex/fragment shader. The purpose of this | |
7 // example is to demonstrate the basic concepts of | |
8 // OpenGL ES 2.0 rendering. | |
9 | |
10 #include "gpu/demos/gles2_book/example.h" | |
11 #include "third_party/gles2_book/Chapter_8/Simple_VertexShader/Simple_VertexShad
er.h" | |
12 | |
13 namespace gpu { | |
14 namespace demos { | |
15 namespace gles2_book { | |
16 typedef Example<SVSUserData, | |
17 svsInit, | |
18 svsUpdate, | |
19 svsDraw, | |
20 svsShutDown> SimpleVertexShader; | |
21 } // namespace gles2_book | |
22 } // namespace demos | |
23 } // namespace gpu | |
24 | |
25 int main(int argc, char *argv[]) { | |
26 gpu::demos::gles2_book::SimpleVertexShader demo; | |
27 CHECK(demo.Init()); | |
28 | |
29 demo.MainLoop(); | |
30 return EXIT_SUCCESS; | |
31 } | |
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