Chromium Code Reviews| Index: gpu/demos/simple_texture_2d/main.cc |
| =================================================================== |
| --- gpu/demos/simple_texture_2d/main.cc (revision 0) |
| +++ gpu/demos/simple_texture_2d/main.cc (revision 0) |
| @@ -0,0 +1,65 @@ |
| +// Copyright (c) 2010 The Chromium Authors. All rights reserved. |
| +// Use of this source code is governed by a BSD-style license that can be |
| +// found in the LICENSE file. |
| + |
| +// This is a simple example that draws a quad with a 2D |
| +// texture image. The purpose of this example is to demonstrate |
| +// the basics of 2D texturing |
| + |
| +#include "gpu/demos/app_framework/application.h" |
| +#include "third_party/gles2_book/Chapter_9/Simple_Texture2D/Simple_Texture2D.h" |
| + |
| +namespace gpu_demos { |
| +class SimpleTexture2D : public Application { |
| + public: |
| + SimpleTexture2D(); |
| + ~SimpleTexture2D(); |
| + |
| + bool Init(); |
| + |
| + protected: |
| + virtual void Draw(float); |
|
apatrick
2010/01/14 19:07:54
The parameter should be named. Is it delta time? S
alokp
2010/01/14 20:07:29
This variable is not used for this demo. I did not
|
| + |
| + private: |
| + ESContext context_; |
| + STUserData user_data_; |
| + |
| + DISALLOW_COPY_AND_ASSIGN(SimpleTexture2D); |
| +}; |
| + |
| +SimpleTexture2D::SimpleTexture2D() { |
| + esInitContext(&context_); |
| + |
| + memset(&user_data_, 0, sizeof(STUserData)); |
| + context_.userData = &user_data_; |
| +} |
| + |
| +SimpleTexture2D::~SimpleTexture2D() { |
| + stShutDown(&context_); |
| +} |
| + |
| +bool SimpleTexture2D::Init() { |
| + if (!Application::InitRenderContext()) return false; |
| + |
| + context_.width = width(); |
| + context_.height = height(); |
| + if (!stInit(&context_)) return false; |
| + |
| + return true; |
| +} |
| + |
| +void SimpleTexture2D::Draw(float) { |
|
apatrick
2010/01/14 19:07:54
Name parameter.
|
| + stDraw(&context_); |
| +} |
| +} // namespace gpu_demos |
| + |
| +int main(int argc, char *argv[]) { |
| + gpu_demos::SimpleTexture2D app; |
| + if (!app.Init()) { |
| + printf("Could not init.\n"); |
| + return EXIT_FAILURE; |
| + } |
| + |
| + app.MainLoop(); |
| + return EXIT_SUCCESS; |
| +} |
| Property changes on: gpu\demos\simple_texture_2d\main.cc |
| ___________________________________________________________________ |
| Added: svn:eol-style |
| + LF |