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| 1 // Copyright (c) 2010 The Chromium Authors. All rights reserved. | |
| 2 // Use of this source code is governed by a BSD-style license that can be | |
| 3 // found in the LICENSE file. | |
| 4 | |
| 5 // This is a simple example that draws a quad with a 2D | |
| 6 // texture image. The purpose of this example is to demonstrate | |
| 7 // the basics of 2D texturing | |
| 8 | |
| 9 #include "gpu/demos/app_framework/application.h" | |
| 10 #include "third_party/gles2_book/Chapter_9/Simple_Texture2D/Simple_Texture2D.h" | |
| 11 | |
| 12 namespace gpu_demos { | |
| 13 class SimpleTexture2D : public Application { | |
| 14 public: | |
| 15 SimpleTexture2D(); | |
| 16 ~SimpleTexture2D(); | |
| 17 | |
| 18 bool Init(); | |
| 19 | |
| 20 protected: | |
| 21 virtual void Draw(float); | |
|
apatrick
2010/01/14 19:07:54
The parameter should be named. Is it delta time? S
alokp
2010/01/14 20:07:29
This variable is not used for this demo. I did not
| |
| 22 | |
| 23 private: | |
| 24 ESContext context_; | |
| 25 STUserData user_data_; | |
| 26 | |
| 27 DISALLOW_COPY_AND_ASSIGN(SimpleTexture2D); | |
| 28 }; | |
| 29 | |
| 30 SimpleTexture2D::SimpleTexture2D() { | |
| 31 esInitContext(&context_); | |
| 32 | |
| 33 memset(&user_data_, 0, sizeof(STUserData)); | |
| 34 context_.userData = &user_data_; | |
| 35 } | |
| 36 | |
| 37 SimpleTexture2D::~SimpleTexture2D() { | |
| 38 stShutDown(&context_); | |
| 39 } | |
| 40 | |
| 41 bool SimpleTexture2D::Init() { | |
| 42 if (!Application::InitRenderContext()) return false; | |
| 43 | |
| 44 context_.width = width(); | |
| 45 context_.height = height(); | |
| 46 if (!stInit(&context_)) return false; | |
| 47 | |
| 48 return true; | |
| 49 } | |
| 50 | |
| 51 void SimpleTexture2D::Draw(float) { | |
|
apatrick
2010/01/14 19:07:54
Name parameter.
| |
| 52 stDraw(&context_); | |
| 53 } | |
| 54 } // namespace gpu_demos | |
| 55 | |
| 56 int main(int argc, char *argv[]) { | |
| 57 gpu_demos::SimpleTexture2D app; | |
| 58 if (!app.Init()) { | |
| 59 printf("Could not init.\n"); | |
| 60 return EXIT_FAILURE; | |
| 61 } | |
| 62 | |
| 63 app.MainLoop(); | |
| 64 return EXIT_SUCCESS; | |
| 65 } | |
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