Index: third_party/gles_book_examples/Chapter_8/Simple_VertexShader/Simple_VertexShader.h |
=================================================================== |
--- third_party/gles_book_examples/Chapter_8/Simple_VertexShader/Simple_VertexShader.h (revision 35873) |
+++ third_party/gles_book_examples/Chapter_8/Simple_VertexShader/Simple_VertexShader.h (working copy) |
@@ -1,54 +0,0 @@ |
-// |
-// Book: OpenGL(R) ES 2.0 Programming Guide |
-// Authors: Aaftab Munshi, Dan Ginsburg, Dave Shreiner |
-// ISBN-10: 0321502795 |
-// ISBN-13: 9780321502797 |
-// Publisher: Addison-Wesley Professional |
-// URLs: http://safari.informit.com/9780321563835 |
-// http://www.opengles-book.com |
-// |
- |
-#ifndef SIMPLE_VERTEX_SHADER_H |
-#define SIMPLE_VERTEX_SHADER_H |
- |
-#include "esUtil.h" |
- |
-#ifdef __cplusplus |
-extern "C" { |
-#endif // __cplusplus |
- |
-typedef struct |
-{ |
- // Handle to a program object |
- GLuint programObject; |
- |
- // Attribute locations |
- GLint positionLoc; |
- |
- // Uniform locations |
- GLint mvpLoc; |
- |
- // Vertex daata |
- GLfloat *vertices; |
- GLuint *indices; |
- int numIndices; |
- |
- // Rotation angle |
- GLfloat angle; |
- |
- // MVP matrix |
- ESMatrix mvpMatrix; |
-} SVSUserData; |
- |
-extern int svsInit ( ESContext *esContext ); |
- |
-extern void svsUpdate ( ESContext *esContext, float deltaTime ); |
- |
-extern void svsDraw ( ESContext *esContext ); |
- |
-extern void svsShutDown ( ESContext *esContext ); |
- |
-#ifdef __cplusplus |
-} |
-#endif // __cplusplus |
-#endif // SIMPLE_VERTEX_SHADER_H |