Index: gpu/command_buffer/client/gles2_c_lib.cc |
=================================================================== |
--- gpu/command_buffer/client/gles2_c_lib.cc (revision 67161) |
+++ gpu/command_buffer/client/gles2_c_lib.cc (working copy) |
@@ -4,8 +4,35 @@ |
// These functions emluate GLES2 over command buffers for C. |
+#include <assert.h> |
#include "../client/gles2_lib.h" |
+// Check that destination pointers point to initialized memory. |
+// When the context is lost, calling GL function has no effect so if destination |
+// pointers point to initialized memory it can often lead to crash bugs. eg. |
+// |
+// GLsizei len; |
+// glGetShaderSource(shader, max_size, &len, buffer); |
+// std::string src(buffer, buffer + len); // len can be uninitialized here!!! |
+// |
+// Because this is check is not official GL this check happens only on Chrome |
apatrick
2010/11/24 18:13:04
this is check -> this check
|
+// code, not Pepper. |
+// |
+// If it was up to us we'd just always write to the destination but the OpenGL |
+// spec defines the behavior of OpenGL function, not us. :-( |
+#if defined(GPU_DCHECK) |
+#define GL_CLIENT_VALIDATE_DESTINATION_INITALIZATION(ptr) \ |
+ GPU_DCHECK(ptr && (ptr[0] == 0 || ptr[0] == -1)); |
+#elif defined(DCHECK) |
+#define GL_CLIENT_VALIDATE_DESTINATION_INITALIZATION(ptr) \ |
+ DCHECK(ptr && (ptr[0] == 0 || ptr[0] == -1)); |
+#elif !defined(__native_client__) |
+#define GL_CLIENT_VALIDATE_DESTINATION_INITALIZATION(ptr) \ |
+ assert(ptr && (ptr[0] == 0 || ptr[0] == -1)); |
+#else |
+#define GL_CLIENT_VALIDATE_DESTINATION_INITALIZATION(ptr) |
+#endif |
+ |
extern "C" { |
// Include the auto-generated part of this file. We split this because it means |
// we can easily edit the non-auto generated parts right here in this file |