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| 1 // Copyright (c) 2009 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2009 The Chromium Authors. All rights reserved. | 
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be | 
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. | 
| 4 | 4 | 
| 5 // These functions emluate GLES2 over command buffers for C. | 5 // These functions emluate GLES2 over command buffers for C. | 
| 6 | 6 | 
| 7 #include <assert.h> | |
| 7 #include "../client/gles2_lib.h" | 8 #include "../client/gles2_lib.h" | 
| 8 | 9 | 
| 10 // Check that destination pointers point to initialized memory. | |
| 11 // When the context is lost, calling GL function has no effect so if destination | |
| 12 // pointers point to initialized memory it can often lead to crash bugs. eg. | |
| 13 // | |
| 14 // GLsizei len; | |
| 15 // glGetShaderSource(shader, max_size, &len, buffer); | |
| 16 // std::string src(buffer, buffer + len); // len can be uninitialized here!!! | |
| 17 // | |
| 18 // Because this is check is not official GL this check happens only on Chrome | |
| 
 
apatrick
2010/11/24 18:13:04
this is check -> this check
 
 | |
| 19 // code, not Pepper. | |
| 20 // | |
| 21 // If it was up to us we'd just always write to the destination but the OpenGL | |
| 22 // spec defines the behavior of OpenGL function, not us. :-( | |
| 23 #if defined(GPU_DCHECK) | |
| 24 #define GL_CLIENT_VALIDATE_DESTINATION_INITALIZATION(ptr) \ | |
| 25 GPU_DCHECK(ptr && (ptr[0] == 0 || ptr[0] == -1)); | |
| 26 #elif defined(DCHECK) | |
| 27 #define GL_CLIENT_VALIDATE_DESTINATION_INITALIZATION(ptr) \ | |
| 28 DCHECK(ptr && (ptr[0] == 0 || ptr[0] == -1)); | |
| 29 #elif !defined(__native_client__) | |
| 30 #define GL_CLIENT_VALIDATE_DESTINATION_INITALIZATION(ptr) \ | |
| 31 assert(ptr && (ptr[0] == 0 || ptr[0] == -1)); | |
| 32 #else | |
| 33 #define GL_CLIENT_VALIDATE_DESTINATION_INITALIZATION(ptr) | |
| 34 #endif | |
| 35 | |
| 9 extern "C" { | 36 extern "C" { | 
| 10 // Include the auto-generated part of this file. We split this because it means | 37 // Include the auto-generated part of this file. We split this because it means | 
| 11 // we can easily edit the non-auto generated parts right here in this file | 38 // we can easily edit the non-auto generated parts right here in this file | 
| 12 // instead of having to edit some template or the code generator. | 39 // instead of having to edit some template or the code generator. | 
| 13 #include "../client/gles2_c_lib_autogen.h" | 40 #include "../client/gles2_c_lib_autogen.h" | 
| 14 } // extern "C" | 41 } // extern "C" | 
| 15 | 42 | 
| 16 | 43 | 
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