Index: gpu/demos/app_framework/application.h |
=================================================================== |
--- gpu/demos/app_framework/application.h (revision 35503) |
+++ gpu/demos/app_framework/application.h (working copy) |
@@ -1,57 +0,0 @@ |
-// Copyright (c) 2006-2009 The Chromium Authors. All rights reserved. |
-// Use of this source code is governed by a BSD-style license that can be |
-// found in the LICENSE file. |
- |
-// Base class for gles2 applications using command buffer. |
- |
-#ifndef GPU_DEMOS_APP_FRAMEWORK_APPLICATION_H_ |
-#define GPU_DEMOS_APP_FRAMEWORK_APPLICATION_H_ |
- |
-#include "base/at_exit.h" |
-#include "base/message_loop.h" |
- |
-#include "gpu/demos/app_framework/platform.h" |
- |
-namespace gpu_demos { |
- |
-// Acts as a base class for GLES2 applications using command buffer. |
-// The derived calls needs to call InitRenderContext() to create a render |
-// surface and initialize a rendering context. Currently it only creates |
-// an on-screen window. It will be extended to support pepper/nacl plugin |
-// when pepper 3D api is in place. |
-class Application { |
- public: |
- Application(); |
- virtual ~Application(); |
- |
- // Enters the event processing loop. |
- void MainLoop(); |
- void OnPaint(); |
- |
- protected: |
- // Returns the size of rendering surface. |
- inline int width() const { return width_; } |
- inline int height() const { return height_; } |
- |
- bool InitRenderContext(); |
- |
- virtual void Draw() = 0; |
- |
- private: |
- // Creates a native on-screen window. |
- NativeWindowHandle CreateNativeWindow(); |
- |
- int width_; |
- int height_; |
- NativeWindowHandle window_handle_; |
- |
- // The following two variables are just needed to satisfy |
- // the assumption that we are running inside a browser. |
- base::AtExitManager at_exit_manager_; |
- MessageLoopForUI message_loop_; |
- |
- DISALLOW_COPY_AND_ASSIGN(Application); |
-}; |
- |
-} // namespace gpu_demos |
-#endif // GPU_DEMOS_APP_FRAMEWORK_APPLICATION_H_ |