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1 // Copyright (c) 2006-2009 The Chromium Authors. All rights reserved. | |
2 // Use of this source code is governed by a BSD-style license that can be | |
3 // found in the LICENSE file. | |
4 | |
5 // Base class for gles2 applications using command buffer. | |
6 | |
7 #ifndef GPU_DEMOS_APP_FRAMEWORK_APPLICATION_H_ | |
8 #define GPU_DEMOS_APP_FRAMEWORK_APPLICATION_H_ | |
9 | |
10 #include "base/at_exit.h" | |
11 #include "base/message_loop.h" | |
12 | |
13 #include "gpu/demos/app_framework/platform.h" | |
14 | |
15 namespace gpu_demos { | |
16 | |
17 // Acts as a base class for GLES2 applications using command buffer. | |
18 // The derived calls needs to call InitRenderContext() to create a render | |
19 // surface and initialize a rendering context. Currently it only creates | |
20 // an on-screen window. It will be extended to support pepper/nacl plugin | |
21 // when pepper 3D api is in place. | |
22 class Application { | |
23 public: | |
24 Application(); | |
25 virtual ~Application(); | |
26 | |
27 // Enters the event processing loop. | |
28 void MainLoop(); | |
29 void OnPaint(); | |
30 | |
31 protected: | |
32 // Returns the size of rendering surface. | |
33 inline int width() const { return width_; } | |
34 inline int height() const { return height_; } | |
35 | |
36 bool InitRenderContext(); | |
37 | |
38 virtual void Draw() = 0; | |
39 | |
40 private: | |
41 // Creates a native on-screen window. | |
42 NativeWindowHandle CreateNativeWindow(); | |
43 | |
44 int width_; | |
45 int height_; | |
46 NativeWindowHandle window_handle_; | |
47 | |
48 // The following two variables are just needed to satisfy | |
49 // the assumption that we are running inside a browser. | |
50 base::AtExitManager at_exit_manager_; | |
51 MessageLoopForUI message_loop_; | |
52 | |
53 DISALLOW_COPY_AND_ASSIGN(Application); | |
54 }; | |
55 | |
56 } // namespace gpu_demos | |
57 #endif // GPU_DEMOS_APP_FRAMEWORK_APPLICATION_H_ | |
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