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Unified Diff: base/lazy_instance.h

Issue 519045: Refactor lazy_instance to avoid a strict aliasing problem with gcc 4.4. (Closed)
Patch Set: Remove extra MemoryBarrier Created 10 years, 11 months ago
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Index: base/lazy_instance.h
diff --git a/base/lazy_instance.h b/base/lazy_instance.h
index d7754a78a8c30c52d646fa199f9e1f45ac464c44..75a44ea358223fdc30dcf0c6cd0f1be3645a442e 100644
--- a/base/lazy_instance.h
+++ b/base/lazy_instance.h
@@ -35,18 +35,20 @@
#ifndef BASE_LAZY_INSTANCE_H_
#define BASE_LAZY_INSTANCE_H_
+#include "base/at_exit.h"
#include "base/atomicops.h"
#include "base/basictypes.h"
#include "base/dynamic_annotations.h"
+#include "base/platform_thread.h"
namespace base {
template <typename Type>
struct DefaultLazyInstanceTraits {
- static void New(void* instance) {
+ static Type* New(void* instance) {
// Use placement new to initialize our instance in our preallocated space.
// The parenthesis is very important here to force POD type initialization.
- new (instance) Type();
+ return new (instance) Type();
}
static void Delete(void* instance) {
// Explicitly call the destructor.
@@ -54,39 +56,10 @@ struct DefaultLazyInstanceTraits {
}
};
-// We pull out some of the functionality into a non-templated base, so that we
-// can implement the more complicated pieces out of line in the .cc file.
-class LazyInstanceHelper {
- protected:
- enum {
- STATE_EMPTY = 0,
- STATE_CREATING = 1,
- STATE_CREATED = 2
- };
-
- explicit LazyInstanceHelper(LinkerInitialized x) { /* state_ is 0 */ }
- // Declaring a destructor (even if it's empty) will cause MSVC to register a
- // static initializer to register the empty destructor with atexit().
-
- // Make sure that instance is created, creating or waiting for it to be
- // created if neccessary. Constructs with |ctor| in the space provided by
- // |instance| and registers dtor for destruction at program exit.
- void EnsureInstance(void* instance, void (*ctor)(void*), void (*dtor)(void*));
-
- base::subtle::Atomic32 state_;
-
- private:
- // Resets state of |helper| to STATE_EMPTY so that it can be reused.
- // Not thread safe.
- static void ResetState(void* helper);
-
- DISALLOW_COPY_AND_ASSIGN(LazyInstanceHelper);
-};
-
template <typename Type, typename Traits = DefaultLazyInstanceTraits<Type> >
-class LazyInstance : public LazyInstanceHelper {
+class LazyInstance {
public:
- explicit LazyInstance(LinkerInitialized x) : LazyInstanceHelper(x) { }
+ explicit LazyInstance(LinkerInitialized x) { }
// Declaring a destructor (even if it's empty) will cause MSVC to register a
// static initializer to register the empty destructor with atexit().
@@ -95,25 +68,68 @@ class LazyInstance : public LazyInstanceHelper {
}
Type* Pointer() {
- Type* instance = reinterpret_cast<Type*>(&buf_);
-
// We will hopefully have fast access when the instance is already created.
if (base::subtle::NoBarrier_Load(&state_) != STATE_CREATED)
- EnsureInstance(instance, Traits::New, Traits::Delete);
+ EnsureInstance();
// This annotation helps race detectors recognize correct lock-less
// synchronization between different threads calling Pointer().
// We suggest dynamic race detection tool that
- // "ctor(instance)" in EnsureInstance(...) happens before
- // "return instance" in Pointer().
- // See the corresponding HAPPENS_BEFORE in EnsureInstance(...).
+ // "Traits::New(buf_)" in EnsureInstance() happens before
+ // "return instance_" in Pointer().
+ // See the corresponding HAPPENS_BEFORE in EnsureInstance().
ANNOTATE_HAPPENS_AFTER(&state_);
- return instance;
+ return instance_;
}
private:
+ enum {
+ STATE_EMPTY = 0,
+ STATE_CREATING = 1,
+ STATE_CREATED = 2
+ };
+
+ // Make sure that instance is created, creating or waiting for it to be
+ // created if neccessary. Constructs with Traits::New in the space provided
+ // by buf_ and registers Traits::Delete for destruction at program exit.
+ void EnsureInstance() {
+ // Try to create the instance, if we're the first, will go from EMPTY
+ // to CREATING, otherwise we've already been beaten here.
+ if (base::subtle::Acquire_CompareAndSwap(
+ &state_, STATE_EMPTY, STATE_CREATING) == STATE_EMPTY) {
+ // Create the instance in the space provided by |buf_|.
+ instance_ = Traits::New(buf_);
+
+ // See the comment to the corresponding HAPPENS_AFTER in Pointer().
+ ANNOTATE_HAPPENS_BEFORE(&state_);
+
+ // Instance is created, go from CREATING to CREATED.
+ base::subtle::Release_Store(&state_, STATE_CREATED);
+
+ // Allow reusing the LazyInstance (reset it to the initial state). This
+ // makes possible calling all AtExit callbacks between tests. Assumes that
+ // no other threads execute when AtExit callbacks are processed.
+ base::AtExitManager::RegisterCallback(&ResetState, this);
+
+ // Make sure that the lazily instantiated object will get destroyed at exit.
+ base::AtExitManager::RegisterCallback(Traits::Delete, instance_);
+ } else {
+ // It's either in the process of being created, or already created. Spin.
+ while (base::subtle::NoBarrier_Load(&state_) != STATE_CREATED)
+ PlatformThread::YieldCurrentThread();
+ }
+ }
+
+ // Resets state of |lazyinstance| to STATE_EMPTY so that it can be reused.
+ // Not thread safe.
+ static void ResetState(void* lazyinstance) {
+ reinterpret_cast<LazyInstance*>(lazyinstance)->state_ = STATE_EMPTY;
+ }
+
+ base::subtle::Atomic32 state_;
int8 buf_[sizeof(Type)]; // Preallocate the space for the Type instance.
+ Type* instance_;
DISALLOW_COPY_AND_ASSIGN(LazyInstance);
};
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