Index: gpu/command_buffer/service/gl_mock.h |
=================================================================== |
--- gpu/command_buffer/service/gl_mock.h (revision 0) |
+++ gpu/command_buffer/service/gl_mock.h (revision 0) |
@@ -0,0 +1,380 @@ |
+// Copyright (c) 2009 The Chromium Authors. All rights reserved. |
+// Use of this source code is governed by a BSD-style license that can be |
+// found in the LICENSE file. |
+ |
+// This file implements mock GL Interface for unit testing. It has to mock |
+// Desktop GL, not GLES2 as it is used to test the service side code. |
+ |
+#ifndef GPU_COMMAND_BUFFER_SERVICE_GL_MOCK_H_ |
+#define GPU_COMMAND_BUFFER_SERVICE_GL_MOCK_H_ |
+ |
+#include "gpu/command_buffer/service/gl_interface.h" |
+#include "testing/gmock/include/gmock/gmock.h" |
+ |
+namespace gles2 { |
+ |
+class MockGLInterface : public GLInterface { |
+ public: |
+ virtual ~MockGLInterface() { |
+ } |
+ |
+ MOCK_METHOD1(ActiveTexture, void(GLenum texture)); |
+ |
+ MOCK_METHOD2(AttachShader, void(GLuint program, GLuint shader)); |
+ |
+ MOCK_METHOD3(BindAttribLocation, void( |
+ GLuint program, GLuint index, const char* name)); |
+ |
+ MOCK_METHOD2(BindBuffer, void(GLenum target, GLuint buffer)); |
+ |
+ MOCK_METHOD2(BindFramebufferEXT, void(GLenum target, GLuint framebuffer)); |
+ |
+ MOCK_METHOD2(BindRenderbufferEXT, void(GLenum target, GLuint renderbuffer)); |
+ |
+ MOCK_METHOD2(BindTexture, void(GLenum target, GLuint texture)); |
+ |
+ MOCK_METHOD4(BlendColor, void( |
+ GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha)); |
+ |
+ MOCK_METHOD1(BlendEquation, void(GLenum mode)); |
+ |
+ MOCK_METHOD2(BlendEquationSeparate, void(GLenum modeRGB, GLenum modeAlpha)); |
+ |
+ MOCK_METHOD2(BlendFunc, void(GLenum sfactor, GLenum dfactor)); |
+ |
+ MOCK_METHOD4(BlendFuncSeparate, void( |
+ GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha)); |
+ |
+ MOCK_METHOD4(BufferData, void( |
+ GLenum target, GLsizeiptr size, const void* data, GLenum usage)); |
+ |
+ MOCK_METHOD4(BufferSubData, void( |
+ GLenum target, GLintptr offset, GLsizeiptr size, const void* data)); |
+ |
+ MOCK_METHOD1(CheckFramebufferStatusEXT, GLenum(GLenum target)); |
+ |
+ MOCK_METHOD1(Clear, void(GLbitfield mask)); |
+ |
+ MOCK_METHOD4(ClearColor, void( |
+ GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha)); |
+ |
+ MOCK_METHOD1(ClearDepth, void(GLclampf depth)); |
+ |
+ MOCK_METHOD1(ClearStencil, void(GLint s)); |
+ |
+ MOCK_METHOD4(ColorMask, void( |
+ GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha)); |
+ |
+ MOCK_METHOD1(CompileShader, void(GLuint shader)); |
+ |
+ MOCK_METHOD8(CompressedTexImage2D, void( |
+ GLenum target, GLint level, GLenum internalformat, GLsizei width, |
+ GLsizei height, GLint border, GLsizei imageSize, const void* data)); |
+ |
+ MOCK_METHOD9(CompressedTexSubImage2D, void( |
+ GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, |
+ GLsizei height, GLenum format, GLsizei imageSize, const void* data)); |
+ |
+ MOCK_METHOD8(CopyTexImage2D, void( |
+ GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, |
+ GLsizei width, GLsizei height, GLint border)); |
+ |
+ MOCK_METHOD8(CopyTexSubImage2D, void( |
+ GLenum target, GLint level, GLint xoffset, GLint yoffset, |
+ GLint x, GLint y, GLsizei width, GLsizei height)); |
+ |
+ MOCK_METHOD0(CreateProgram, GLuint()); |
+ |
+ MOCK_METHOD1(CreateShader, GLuint(GLenum type)); |
+ |
+ MOCK_METHOD1(CullFace, void(GLenum mode)); |
+ |
+ MOCK_METHOD2(DeleteBuffersARB, void(GLsizei n, const GLuint* buffers)); |
+ |
+ MOCK_METHOD2(DeleteFramebuffersEXT, |
+ void(GLsizei n, const GLuint* framebuffers)); |
+ |
+ MOCK_METHOD1(DeleteProgram, void(GLuint program)); |
+ |
+ MOCK_METHOD2(DeleteRenderbuffersEXT, void( |
+ GLsizei n, const GLuint* renderbuffers)); |
+ |
+ MOCK_METHOD1(DeleteShader, void(GLuint shader)); |
+ |
+ MOCK_METHOD2(DeleteTextures, void(GLsizei n, const GLuint* textures)); |
+ |
+ MOCK_METHOD1(DepthFunc, void(GLenum func)); |
+ |
+ MOCK_METHOD1(DepthMask, void(GLboolean flag)); |
+ |
+ MOCK_METHOD2(DepthRange, void(GLclampf zNear, GLclampf zFar)); |
+ |
+ MOCK_METHOD2(DetachShader, void(GLuint program, GLuint shader)); |
+ |
+ MOCK_METHOD1(Disable, void(GLenum cap)); |
+ |
+ MOCK_METHOD1(DisableVertexAttribArray, void(GLuint index)); |
+ |
+ MOCK_METHOD3(DrawArrays, void(GLenum mode, GLint first, GLsizei count)); |
+ |
+ MOCK_METHOD4(DrawElements, void( |
+ GLenum mode, GLsizei count, GLenum type, const void* indices)); |
+ |
+ MOCK_METHOD1(Enable, void(GLenum cap)); |
+ |
+ MOCK_METHOD1(EnableVertexAttribArray, void(GLuint index)); |
+ |
+ MOCK_METHOD0(Finish, void()); |
+ |
+ MOCK_METHOD0(Flush, void()); |
+ |
+ MOCK_METHOD4(FramebufferRenderbufferEXT, void( |
+ GLenum target, GLenum attachment, GLenum renderbuffertarget, |
+ GLuint renderbuffer)); |
+ |
+ MOCK_METHOD5(FramebufferTexture2DEXT, void( |
+ GLenum target, GLenum attachment, GLenum textarget, GLuint texture, |
+ GLint level)); |
+ |
+ MOCK_METHOD1(FrontFace, void(GLenum mode)); |
+ |
+ MOCK_METHOD2(GenBuffersARB, void(GLsizei n, GLuint* buffers)); |
+ |
+ MOCK_METHOD1(GenerateMipmapEXT, void(GLenum target)); |
+ |
+ MOCK_METHOD2(GenFramebuffersEXT, void(GLsizei n, GLuint* framebuffers)); |
+ |
+ MOCK_METHOD2(GenRenderbuffersEXT, void(GLsizei n, GLuint* renderbuffers)); |
+ |
+ MOCK_METHOD2(GenTextures, void(GLsizei n, GLuint* textures)); |
+ |
+ MOCK_METHOD7(GetActiveAttrib, void( |
+ GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, |
+ GLint* size, GLenum* type, char* name)); |
+ |
+ MOCK_METHOD7(GetActiveUniform, void( |
+ GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, |
+ GLint* size, GLenum* type, char* name)); |
+ |
+ MOCK_METHOD4(GetAttachedShaders, void( |
+ GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders)); |
+ |
+ MOCK_METHOD2(GetAttribLocation, GLint(GLuint program, const char* name)); |
+ |
+ MOCK_METHOD2(GetBooleanv, void(GLenum pname, GLboolean* params)); |
+ |
+ MOCK_METHOD3(GetBufferParameteriv, void( |
+ GLenum target, GLenum pname, GLint* params)); |
+ |
+ MOCK_METHOD0(GetError, GLenum()); |
+ |
+ MOCK_METHOD2(GetFloatv, void(GLenum pname, GLfloat* params)); |
+ |
+ MOCK_METHOD4(GetFramebufferAttachmentParameterivEXT, void( |
+ GLenum target, GLenum attachment, GLenum pname, GLint* params)); |
+ |
+ MOCK_METHOD2(GetIntegerv, void(GLenum pname, GLint* params)); |
+ |
+ MOCK_METHOD3(GetProgramiv, void(GLuint program, GLenum pname, GLint* params)); |
+ |
+ MOCK_METHOD4(GetProgramInfoLog, void( |
+ GLuint program, GLsizei bufsize, GLsizei* length, char* infolog)); |
+ |
+ MOCK_METHOD3(GetRenderbufferParameterivEXT, void( |
+ GLenum target, GLenum pname, GLint* params)); |
+ |
+ MOCK_METHOD3(GetShaderiv, void(GLuint shader, GLenum pname, GLint* params)); |
+ |
+ MOCK_METHOD4(GetShaderInfoLog, void( |
+ GLuint shader, GLsizei bufsize, GLsizei* length, char* infolog)); |
+ |
+ MOCK_METHOD4(GetShaderPrecisionFormat, void( |
+ GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision)); |
+ |
+ MOCK_METHOD4(GetShaderSource, void( |
+ GLuint shader, GLsizei bufsize, GLsizei* length, char* source)); |
+ |
+ MOCK_METHOD1(GetString, const GLubyte*(GLenum name)); |
+ |
+ MOCK_METHOD3(GetTexParameterfv, void( |
+ GLenum target, GLenum pname, GLfloat* params)); |
+ |
+ MOCK_METHOD3(GetTexParameteriv, void( |
+ GLenum target, GLenum pname, GLint* params)); |
+ |
+ MOCK_METHOD3(GetUniformfv, |
+ void(GLuint program, GLint location, GLfloat* params)); |
+ |
+ MOCK_METHOD3(GetUniformiv, |
+ void(GLuint program, GLint location, GLint* params)); |
+ |
+ MOCK_METHOD2(GetUniformLocation, GLint(GLuint program, const char* name)); |
+ |
+ MOCK_METHOD3(GetVertexAttribfv, void( |
+ GLuint index, GLenum pname, GLfloat* params)); |
+ |
+ MOCK_METHOD3(GetVertexAttribiv, |
+ void(GLuint index, GLenum pname, GLint* params)); |
+ |
+ MOCK_METHOD3(GetVertexAttribPointerv, void( |
+ GLuint index, GLenum pname, void** pointer)); |
+ |
+ MOCK_METHOD2(Hint, void(GLenum target, GLenum mode)); |
+ |
+ MOCK_METHOD1(IsBuffer, GLboolean(GLuint buffer)); |
+ |
+ MOCK_METHOD1(IsEnabled, GLboolean(GLenum cap)); |
+ |
+ MOCK_METHOD1(IsFramebufferEXT, GLboolean(GLuint framebuffer)); |
+ |
+ MOCK_METHOD1(IsProgram, GLboolean(GLuint program)); |
+ |
+ MOCK_METHOD1(IsRenderbufferEXT, GLboolean(GLuint renderbuffer)); |
+ |
+ MOCK_METHOD1(IsShader, GLboolean(GLuint shader)); |
+ |
+ MOCK_METHOD1(IsTexture, GLboolean(GLuint texture)); |
+ |
+ MOCK_METHOD1(LineWidth, void(GLfloat width)); |
+ |
+ MOCK_METHOD1(LinkProgram, void(GLuint program)); |
+ |
+ MOCK_METHOD2(PixelStorei, void(GLenum pname, GLint param)); |
+ |
+ MOCK_METHOD2(PolygonOffset, void(GLfloat factor, GLfloat units)); |
+ |
+ MOCK_METHOD7(ReadPixels, void( |
+ GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, |
+ GLenum type, void* pixels)); |
+ |
+ MOCK_METHOD4(RenderbufferStorageEXT, void( |
+ GLenum target, GLenum internalformat, GLsizei width, GLsizei height)); |
+ |
+ MOCK_METHOD2(SampleCoverage, void(GLclampf value, GLboolean invert)); |
+ |
+ MOCK_METHOD4(Scissor, void(GLint x, GLint y, GLsizei width, GLsizei height)); |
+ |
+ MOCK_METHOD4(ShaderSource, void( |
+ GLuint shader, GLsizei count, const char** str, const GLint* length)); |
+ |
+ MOCK_METHOD3(StencilFunc, void(GLenum func, GLint ref, GLuint mask)); |
+ |
+ MOCK_METHOD4(StencilFuncSeparate, void( |
+ GLenum face, GLenum func, GLint ref, GLuint mask)); |
+ |
+ MOCK_METHOD1(StencilMask, void(GLuint mask)); |
+ |
+ MOCK_METHOD2(StencilMaskSeparate, void(GLenum face, GLuint mask)); |
+ |
+ MOCK_METHOD3(StencilOp, void(GLenum fail, GLenum zfail, GLenum zpass)); |
+ |
+ MOCK_METHOD4(StencilOpSeparate, void( |
+ GLenum face, GLenum fail, GLenum zfail, GLenum zpass)); |
+ |
+ MOCK_METHOD9(TexImage2D, void( |
+ GLenum target, GLint level, GLint internalformat, GLsizei width, |
+ GLsizei height, GLint border, GLenum format, GLenum type, |
+ const void* pixels)); |
+ |
+ MOCK_METHOD3(TexParameterf, void(GLenum target, GLenum pname, GLfloat param)); |
+ |
+ MOCK_METHOD3(TexParameterfv, void( |
+ GLenum target, GLenum pname, const GLfloat* params)); |
+ |
+ MOCK_METHOD3(TexParameteri, void(GLenum target, GLenum pname, GLint param)); |
+ |
+ MOCK_METHOD3(TexParameteriv, void( |
+ GLenum target, GLenum pname, const GLint* params)); |
+ |
+ MOCK_METHOD9(TexSubImage2D, void( |
+ GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, |
+ GLsizei height, GLenum format, GLenum type, const void* pixels)); |
+ |
+ MOCK_METHOD2(Uniform1f, void(GLint location, GLfloat x)); |
+ |
+ MOCK_METHOD3(Uniform1fv, |
+ void(GLint location, GLsizei count, const GLfloat* v)); |
+ |
+ MOCK_METHOD2(Uniform1i, void(GLint location, GLint x)); |
+ |
+ MOCK_METHOD3(Uniform1iv, void(GLint location, GLsizei count, const GLint* v)); |
+ |
+ MOCK_METHOD3(Uniform2f, void(GLint location, GLfloat x, GLfloat y)); |
+ |
+ MOCK_METHOD3(Uniform2fv, |
+ void(GLint location, GLsizei count, const GLfloat* v)); |
+ |
+ MOCK_METHOD3(Uniform2i, void(GLint location, GLint x, GLint y)); |
+ |
+ MOCK_METHOD3(Uniform2iv, void(GLint location, GLsizei count, const GLint* v)); |
+ |
+ MOCK_METHOD4(Uniform3f, |
+ void(GLint location, GLfloat x, GLfloat y, GLfloat z)); |
+ |
+ MOCK_METHOD3(Uniform3fv, |
+ void(GLint location, GLsizei count, const GLfloat* v)); |
+ |
+ MOCK_METHOD4(Uniform3i, void(GLint location, GLint x, GLint y, GLint z)); |
+ |
+ MOCK_METHOD3(Uniform3iv, void(GLint location, GLsizei count, const GLint* v)); |
+ |
+ MOCK_METHOD5(Uniform4f, void( |
+ GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w)); |
+ |
+ MOCK_METHOD3(Uniform4fv, |
+ void(GLint location, GLsizei count, const GLfloat* v)); |
+ |
+ MOCK_METHOD5(Uniform4i, |
+ void(GLint location, GLint x, GLint y, GLint z, GLint w)); |
+ |
+ MOCK_METHOD3(Uniform4iv, void(GLint location, GLsizei count, const GLint* v)); |
+ |
+ MOCK_METHOD4(UniformMatrix2fv, void( |
+ GLint location, GLsizei count, GLboolean transpose, |
+ const GLfloat* value)); |
+ |
+ MOCK_METHOD4(UniformMatrix3fv, void( |
+ GLint location, GLsizei count, GLboolean transpose, |
+ const GLfloat* value)); |
+ |
+ MOCK_METHOD4(UniformMatrix4fv, void( |
+ GLint location, GLsizei count, GLboolean transpose, |
+ const GLfloat* value)); |
+ |
+ MOCK_METHOD1(UseProgram, void(GLuint program)); |
+ |
+ MOCK_METHOD1(ValidateProgram, void(GLuint program)); |
+ |
+ MOCK_METHOD2(VertexAttrib1f, void(GLuint indx, GLfloat x)); |
+ |
+ MOCK_METHOD2(VertexAttrib1fv, void(GLuint indx, const GLfloat* values)); |
+ |
+ MOCK_METHOD3(VertexAttrib2f, void(GLuint indx, GLfloat x, GLfloat y)); |
+ |
+ MOCK_METHOD2(VertexAttrib2fv, void(GLuint indx, const GLfloat* values)); |
+ |
+ MOCK_METHOD4(VertexAttrib3f, |
+ void(GLuint indx, GLfloat x, GLfloat y, GLfloat z)); |
+ |
+ MOCK_METHOD2(VertexAttrib3fv, void(GLuint indx, const GLfloat* values)); |
+ |
+ MOCK_METHOD5(VertexAttrib4f, void( |
+ GLuint indx, GLfloat x, GLfloat y, GLfloat z, GLfloat w)); |
+ |
+ MOCK_METHOD2(VertexAttrib4fv, void(GLuint indx, const GLfloat* values)); |
+ |
+ MOCK_METHOD6(VertexAttribPointer, void( |
+ GLuint indx, GLint size, GLenum type, GLboolean normalized, |
+ GLsizei stride, const void* ptr)); |
+ |
+ MOCK_METHOD4(Viewport, void(GLint x, GLint y, GLsizei width, GLsizei height)); |
+ |
+ MOCK_METHOD0(SwapBuffers, void()); |
+}; |
+ |
+} // namespace gles2 |
+ |
+#endif // GPU_COMMAND_BUFFER_SERVICE_GL_MOCK_H_ |
+ |
+ |
+ |
Property changes on: gpu\command_buffer\service\gl_mock.h |
___________________________________________________________________ |
Added: svn:eol-style |
+ LF |