Index: gpu/command_buffer/service/gles2_cmd_validation_autogen.h |
=================================================================== |
--- gpu/command_buffer/service/gles2_cmd_validation_autogen.h (revision 0) |
+++ gpu/command_buffer/service/gles2_cmd_validation_autogen.h (revision 0) |
@@ -0,0 +1,42 @@ |
+// This file is auto-generated. DO NOT EDIT! |
+ |
+ |
+bool ValidateGLenumBufferParameter(GLenum value); |
+bool ValidateGLenumProgramParameter(GLenum value); |
+bool ValidateGLenumFaceMode(GLenum value); |
+bool ValidateGLenumShaderParameter(GLenum value); |
+bool ValidateGLenumIndexType(GLenum value); |
+bool ValidateGLenumVertexAttribute(GLenum value); |
+bool ValidateGLenumPixelType(GLenum value); |
+bool ValidateGLenumEquation(GLenum value); |
+bool ValidateGLenumRenderBufferTarget(GLenum value); |
+bool ValidateGLenumShaderPercision(GLenum value); |
+bool ValidateGLenumReadPixelFormat(GLenum value); |
+bool ValidateGLenumTextureBindTarget(GLenum value); |
+bool ValidateGLenumCmpFunction(GLenum value); |
+bool ValidateGLenumCapability(GLenum value); |
+bool ValidateGLenumDstBlendFactor(GLenum value); |
+bool ValidateGLenumAttachment(GLenum value); |
+bool ValidateGLenumRenderBufferFormat(GLenum value); |
+bool ValidateGLenumDrawMode(GLenum value); |
+bool ValidateGLenumBufferUsage(GLenum value); |
+bool ValidateGLenumHintTarget(GLenum value); |
+bool ValidateGLenumHintMode(GLenum value); |
+bool ValidateGLenumTextureFormat(GLenum value); |
+bool ValidateGLenumStringType(GLenum value); |
+bool ValidateGLenumFrameBufferTarget(GLenum value); |
+bool ValidateGLenumPixelStoreAlignment(GLenum value); |
+bool ValidateGLenumTextureParameter(GLenum value); |
+bool ValidateGLenumTextureTarget(GLenum value); |
+bool ValidateGLenumShaderType(GLenum value); |
+bool ValidateGLenumFaceType(GLenum value); |
+bool ValidateGLenumSrcBlendFactor(GLenum value); |
+bool ValidateGLenumVertexAttribType(GLenum value); |
+bool ValidateGLenumStencilOp(GLenum value); |
+bool ValidateGLenumVertexAttribSize(GLenum value); |
+bool ValidateGLenumBufferTarget(GLenum value); |
+bool ValidateGLenumPixelStore(GLenum value); |
+bool ValidateGLenumRenderBufferParameter(GLenum value); |
+bool ValidateGLenumFrameBufferParameter(GLenum value); |
+bool ValidateGLenumVertexPointer(GLenum value); |
+ |
Property changes on: gpu\command_buffer\service\gles2_cmd_validation_autogen.h |
___________________________________________________________________ |
Added: svn:eol-style |
+ LF |