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| 1 // This file is auto-generated. DO NOT EDIT! |
| 2 |
| 3 |
| 4 bool ValidateGLenumBufferParameter(GLenum value); |
| 5 bool ValidateGLenumProgramParameter(GLenum value); |
| 6 bool ValidateGLenumFaceMode(GLenum value); |
| 7 bool ValidateGLenumShaderParameter(GLenum value); |
| 8 bool ValidateGLenumIndexType(GLenum value); |
| 9 bool ValidateGLenumVertexAttribute(GLenum value); |
| 10 bool ValidateGLenumPixelType(GLenum value); |
| 11 bool ValidateGLenumEquation(GLenum value); |
| 12 bool ValidateGLenumRenderBufferTarget(GLenum value); |
| 13 bool ValidateGLenumShaderPercision(GLenum value); |
| 14 bool ValidateGLenumReadPixelFormat(GLenum value); |
| 15 bool ValidateGLenumTextureBindTarget(GLenum value); |
| 16 bool ValidateGLenumCmpFunction(GLenum value); |
| 17 bool ValidateGLenumCapability(GLenum value); |
| 18 bool ValidateGLenumDstBlendFactor(GLenum value); |
| 19 bool ValidateGLenumAttachment(GLenum value); |
| 20 bool ValidateGLenumRenderBufferFormat(GLenum value); |
| 21 bool ValidateGLenumDrawMode(GLenum value); |
| 22 bool ValidateGLenumBufferUsage(GLenum value); |
| 23 bool ValidateGLenumHintTarget(GLenum value); |
| 24 bool ValidateGLenumHintMode(GLenum value); |
| 25 bool ValidateGLenumTextureFormat(GLenum value); |
| 26 bool ValidateGLenumStringType(GLenum value); |
| 27 bool ValidateGLenumFrameBufferTarget(GLenum value); |
| 28 bool ValidateGLenumPixelStoreAlignment(GLenum value); |
| 29 bool ValidateGLenumTextureParameter(GLenum value); |
| 30 bool ValidateGLenumTextureTarget(GLenum value); |
| 31 bool ValidateGLenumShaderType(GLenum value); |
| 32 bool ValidateGLenumFaceType(GLenum value); |
| 33 bool ValidateGLenumSrcBlendFactor(GLenum value); |
| 34 bool ValidateGLenumVertexAttribType(GLenum value); |
| 35 bool ValidateGLenumStencilOp(GLenum value); |
| 36 bool ValidateGLenumVertexAttribSize(GLenum value); |
| 37 bool ValidateGLenumBufferTarget(GLenum value); |
| 38 bool ValidateGLenumPixelStore(GLenum value); |
| 39 bool ValidateGLenumRenderBufferParameter(GLenum value); |
| 40 bool ValidateGLenumFrameBufferParameter(GLenum value); |
| 41 bool ValidateGLenumVertexPointer(GLenum value); |
| 42 |
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