Index: ppapi/shared_impl/audio_impl.h |
=================================================================== |
--- ppapi/shared_impl/audio_impl.h (revision 0) |
+++ ppapi/shared_impl/audio_impl.h (revision 0) |
@@ -0,0 +1,85 @@ |
+// Copyright (c) 2010 The Chromium Authors. All rights reserved. |
+// Use of this source code is governed by a BSD-style license that can be |
+// found in the LICENSE file. |
+ |
+#ifndef PPAPI_SHARED_IMPL_AUDIO_IMPL_H_ |
+#define PPAPI_SHARED_IMPL_AUDIO_IMPL_H_ |
+ |
+#include "base/scoped_ptr.h" |
+#include "base/simple_thread.h" |
+#include "base/shared_memory.h" |
+#include "base/sync_socket.h" |
+#include "ppapi/c/dev/ppb_audio_dev.h" |
+ |
+namespace pp { |
+namespace shared_impl { |
+ |
+// Implements the logic to map shared memory and run the audio thread signaled |
+// from the sync socket. Both the proxy and the renderer implementation use |
+// this code. |
+class AudioImpl : public base::DelegateSimpleThread::Delegate { |
+ public: |
+ AudioImpl(); |
+ virtual ~AudioImpl(); |
+ |
+ bool playing() const { return playing_; } |
+ |
+ // Sets the callback information that the background thread will use. This |
+ // is optional. Without a callback, the thread will not be run. This |
+ // non-callback mode is used in the renderer with the proxy, since the proxy |
+ // handles the callback entirely within the plugin process. |
+ void SetCallback(PPB_Audio_Callback callback, void* user_data); |
+ |
+ // Configures the current state to be playing or not. The caller is |
+ // responsible for ensuring the new state is the opposite of the current one. |
+ // |
+ // This is the implementation for PPB_Audio.Start/StopPlayback, except that |
+ // it does not actually notify the audio system to stop playback, it just |
+ // configures our object to stop generating callbacks. The actual stop |
+ // playback request will be done in the derived classes and will be different |
+ // from the proxy and the renderer. |
+ void SetStartPlaybackState(); |
+ void SetStopPlaybackState(); |
+ |
+ // Sets the shared memory and socket handles. This will automatically start |
+ // playback if we're currently set to play. |
+ void SetStreamInfo(base::SharedMemoryHandle shared_memory_handle, |
+ size_t shared_memory_size, |
+ base::SyncSocket::Handle socket_handle); |
+ |
+ private: |
+ // Starts execution of the audio thread. |
+ void StartThread(); |
+ |
+ // DelegateSimpleThread::Delegate implementation. Run on the audio thread. |
+ void Run(); |
+ |
+ // True if playing the stream. |
+ bool playing_; |
+ |
+ // Socket used to notify us when audio is ready to accept new samples. This |
+ // pointer is created in StreamCreated(). |
+ scoped_ptr<base::SyncSocket> socket_; |
+ |
+ // Sample buffer in shared memory. This pointer is created in |
+ // StreamCreated(). The memory is only mapped when the audio thread is |
+ // created. |
+ scoped_ptr<base::SharedMemory> shared_memory_; |
+ |
+ // The size of the sample buffer in bytes. |
+ size_t shared_memory_size_; |
+ |
+ // When the callback is set, this thread is spawned for calling it. |
+ scoped_ptr<base::DelegateSimpleThread> audio_thread_; |
+ |
+ // Callback to call when audio is ready to accept new samples. |
+ volatile PPB_Audio_Callback callback_; |
piman
2010/12/01 23:27:10
Why volatile ?
brettw
2010/12/02 00:00:53
I just copied this from the old code. I don't thin
|
+ |
+ // User data pointer passed verbatim to the callback function. |
+ void* user_data_; |
+}; |
+ |
+} // namespace shared_impl |
+} // namespace pp |
+ |
+#endif // PPAPI_SHARED_IMPL_AUDIO_IMPL_H_ |