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1 // Copyright (c) 2010 The Chromium Authors. All rights reserved. | |
2 // Use of this source code is governed by a BSD-style license that can be | |
3 // found in the LICENSE file. | |
4 | |
5 #ifndef PPAPI_SHARED_IMPL_AUDIO_IMPL_H_ | |
6 #define PPAPI_SHARED_IMPL_AUDIO_IMPL_H_ | |
7 | |
8 #include "base/scoped_ptr.h" | |
9 #include "base/simple_thread.h" | |
10 #include "base/shared_memory.h" | |
11 #include "base/sync_socket.h" | |
12 #include "ppapi/c/dev/ppb_audio_dev.h" | |
13 | |
14 namespace pp { | |
15 namespace shared_impl { | |
16 | |
17 // Implements the logic to map shared memory and run the audio thread signaled | |
18 // from the sync socket. Both the proxy and the renderer implementation use | |
19 // this code. | |
20 class AudioImpl : public base::DelegateSimpleThread::Delegate { | |
21 public: | |
22 AudioImpl(); | |
23 virtual ~AudioImpl(); | |
24 | |
25 bool playing() const { return playing_; } | |
26 | |
27 // Sets the callback information that the background thread will use. This | |
28 // is optional. Without a callback, the thread will not be run. This | |
29 // non-callback mode is used in the renderer with the proxy, since the proxy | |
30 // handles the callback entirely within the plugin process. | |
31 void SetCallback(PPB_Audio_Callback callback, void* user_data); | |
32 | |
33 // Configures the current state to be playing or not. The caller is | |
34 // responsible for ensuring the new state is the opposite of the current one. | |
35 // | |
36 // This is the implementation for PPB_Audio.Start/StopPlayback, except that | |
37 // it does not actually notify the audio system to stop playback, it just | |
38 // configures our object to stop generating callbacks. The actual stop | |
39 // playback request will be done in the derived classes and will be different | |
40 // from the proxy and the renderer. | |
41 void SetStartPlaybackState(); | |
42 void SetStopPlaybackState(); | |
43 | |
44 // Sets the shared memory and socket handles. This will automatically start | |
45 // playback if we're currently set to play. | |
46 void SetStreamInfo(base::SharedMemoryHandle shared_memory_handle, | |
47 size_t shared_memory_size, | |
48 base::SyncSocket::Handle socket_handle); | |
49 | |
50 private: | |
51 // Starts execution of the audio thread. | |
52 void StartThread(); | |
53 | |
54 // DelegateSimpleThread::Delegate implementation. Run on the audio thread. | |
55 void Run(); | |
56 | |
57 // True if playing the stream. | |
58 bool playing_; | |
59 | |
60 // Socket used to notify us when audio is ready to accept new samples. This | |
61 // pointer is created in StreamCreated(). | |
62 scoped_ptr<base::SyncSocket> socket_; | |
63 | |
64 // Sample buffer in shared memory. This pointer is created in | |
65 // StreamCreated(). The memory is only mapped when the audio thread is | |
66 // created. | |
67 scoped_ptr<base::SharedMemory> shared_memory_; | |
68 | |
69 // The size of the sample buffer in bytes. | |
70 size_t shared_memory_size_; | |
71 | |
72 // When the callback is set, this thread is spawned for calling it. | |
73 scoped_ptr<base::DelegateSimpleThread> audio_thread_; | |
74 | |
75 // Callback to call when audio is ready to accept new samples. | |
76 volatile PPB_Audio_Callback callback_; | |
piman
2010/12/01 23:27:10
Why volatile ?
brettw
2010/12/02 00:00:53
I just copied this from the old code. I don't thin
| |
77 | |
78 // User data pointer passed verbatim to the callback function. | |
79 void* user_data_; | |
80 }; | |
81 | |
82 } // namespace shared_impl | |
83 } // namespace pp | |
84 | |
85 #endif // PPAPI_SHARED_IMPL_AUDIO_IMPL_H_ | |
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