Chromium Code Reviews| Index: ppapi/shared_impl/audio_impl.h |
| =================================================================== |
| --- ppapi/shared_impl/audio_impl.h (revision 0) |
| +++ ppapi/shared_impl/audio_impl.h (revision 0) |
| @@ -0,0 +1,85 @@ |
| +// Copyright (c) 2010 The Chromium Authors. All rights reserved. |
| +// Use of this source code is governed by a BSD-style license that can be |
| +// found in the LICENSE file. |
| + |
| +#ifndef PPAPI_SHARED_IMPL_AUDIO_IMPL_H_ |
| +#define PPAPI_SHARED_IMPL_AUDIO_IMPL_H_ |
| + |
| +#include "base/scoped_ptr.h" |
| +#include "base/simple_thread.h" |
| +#include "base/shared_memory.h" |
| +#include "base/sync_socket.h" |
| +#include "ppapi/c/dev/ppb_audio_dev.h" |
| + |
| +namespace pp { |
| +namespace shared_impl { |
| + |
| +// Implements the logic to map shared memory and run the audio thread signaled |
| +// from the sync socket. Both the proxy and the renderer implementation use |
| +// this code. |
| +class AudioImpl : public base::DelegateSimpleThread::Delegate { |
| + public: |
| + AudioImpl(); |
| + virtual ~AudioImpl(); |
| + |
| + bool playing() const { return playing_; } |
| + |
| + // Sets the callback information that the background thread will use. This |
| + // is optional. Without a callback, the thread will not be run. This |
| + // non-callback mode is used in the renderer with the proxy, since the proxy |
| + // handles the callback entirely within the plugin process. |
| + void SetCallback(PPB_Audio_Callback callback, void* user_data); |
| + |
| + // Configures the current state to be playing or not. The caller is |
| + // responsible for ensuring the new state is the opposite of the current one. |
| + // |
| + // This is the implementation for PPB_Audio.Start/StopPlayback, except that |
| + // it does not actually notify the audio system to stop playback, it just |
| + // configures our object to stop generating callbacks. The actual stop |
| + // playback request will be done in the derived classes and will be different |
| + // from the proxy and the renderer. |
| + void SetStartPlaybackState(); |
| + void SetStopPlaybackState(); |
| + |
| + // Sets the shared memory and socket handles. This will automatically start |
| + // playback if we're currently set to play. |
| + void SetStreamInfo(base::SharedMemoryHandle shared_memory_handle, |
| + size_t shared_memory_size, |
| + base::SyncSocket::Handle socket_handle); |
| + |
| + private: |
| + // Starts execution of the audio thread. |
| + void StartThread(); |
| + |
| + // DelegateSimpleThread::Delegate implementation. Run on the audio thread. |
| + void Run(); |
| + |
| + // True if playing the stream. |
| + bool playing_; |
| + |
| + // Socket used to notify us when audio is ready to accept new samples. This |
| + // pointer is created in StreamCreated(). |
| + scoped_ptr<base::SyncSocket> socket_; |
| + |
| + // Sample buffer in shared memory. This pointer is created in |
| + // StreamCreated(). The memory is only mapped when the audio thread is |
| + // created. |
| + scoped_ptr<base::SharedMemory> shared_memory_; |
| + |
| + // The size of the sample buffer in bytes. |
| + size_t shared_memory_size_; |
| + |
| + // When the callback is set, this thread is spawned for calling it. |
| + scoped_ptr<base::DelegateSimpleThread> audio_thread_; |
| + |
| + // Callback to call when audio is ready to accept new samples. |
| + volatile PPB_Audio_Callback callback_; |
|
piman
2010/12/01 23:27:10
Why volatile ?
brettw
2010/12/02 00:00:53
I just copied this from the old code. I don't thin
|
| + |
| + // User data pointer passed verbatim to the callback function. |
| + void* user_data_; |
| +}; |
| + |
| +} // namespace shared_impl |
| +} // namespace pp |
| + |
| +#endif // PPAPI_SHARED_IMPL_AUDIO_IMPL_H_ |