| Index: media/tools/shader_bench/gpu_painter.h
|
| diff --git a/media/tools/shader_bench/gpu_painter.h b/media/tools/shader_bench/gpu_painter.h
|
| new file mode 100644
|
| index 0000000000000000000000000000000000000000..a8d4caf253256717b0a2c6e7a8f7d61b019b1fd8
|
| --- /dev/null
|
| +++ b/media/tools/shader_bench/gpu_painter.h
|
| @@ -0,0 +1,42 @@
|
| +// Copyright (c) 2010 The Chromium Authors. All rights reserved.
|
| +// Use of this source code is governed by a BSD-style license that can be
|
| +// found in the LICENSE file.
|
| +
|
| +#ifndef MEDIA_TOOLS_SHADER_BENCH_GPU_PAINTER_H_
|
| +#define MEDIA_TOOLS_SHADER_BENCH_GPU_PAINTER_H_
|
| +
|
| +#include "app/gfx/gl/gl_bindings.h"
|
| +#include "app/gfx/gl/gl_context.h"
|
| +#include "app/gfx/gl/gl_implementation.h"
|
| +#include "media/tools/shader_bench/painter.h"
|
| +
|
| +// Class that renders video frames to a window via GPU.
|
| +class GPUPainter : public Painter {
|
| + public:
|
| + GPUPainter();
|
| + virtual ~GPUPainter();
|
| +
|
| + // Returns a reference to the GL context.
|
| + gfx::GLContext* context() const { return context_; }
|
| +
|
| + // Sets context for subsequent gl calls in this painter.
|
| + virtual void SetGLContext(gfx::GLContext* context);
|
| +
|
| + // Creates shader program into given context, from the vertex and fragment
|
| + // shader source code. Returns the id of the shader program.
|
| + virtual GLuint CreateShaderProgram(const char* vertex_shader_source,
|
| + const char* fragment_shader_source);
|
| +
|
| + private:
|
| + // Loads shader into given context, from the source code of the
|
| + // shader. type refers to the shader type, either GL_VERTEX_SHADER or
|
| + // GL_FRAGMENT_SHADER. Returns id of shader.
|
| + GLuint LoadShader(unsigned type, const char* shader_source);
|
| +
|
| + // Reference to the gl context.
|
| + gfx::GLContext* context_;
|
| +
|
| + DISALLOW_COPY_AND_ASSIGN(GPUPainter);
|
| +};
|
| +
|
| +#endif // MEDIA_TOOLS_SHADER_BENCH_GPU_PAINTER_H_
|
|
|