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Unified Diff: media/tools/shader_bench/gpu_painter.h

Issue 4873002: Benchmark tool for GPU-accelerated video rendering (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: Fixed nits Created 10 years, 1 month ago
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Index: media/tools/shader_bench/gpu_painter.h
diff --git a/media/tools/shader_bench/gpu_painter.h b/media/tools/shader_bench/gpu_painter.h
new file mode 100644
index 0000000000000000000000000000000000000000..a8d4caf253256717b0a2c6e7a8f7d61b019b1fd8
--- /dev/null
+++ b/media/tools/shader_bench/gpu_painter.h
@@ -0,0 +1,42 @@
+// Copyright (c) 2010 The Chromium Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+#ifndef MEDIA_TOOLS_SHADER_BENCH_GPU_PAINTER_H_
+#define MEDIA_TOOLS_SHADER_BENCH_GPU_PAINTER_H_
+
+#include "app/gfx/gl/gl_bindings.h"
+#include "app/gfx/gl/gl_context.h"
+#include "app/gfx/gl/gl_implementation.h"
+#include "media/tools/shader_bench/painter.h"
+
+// Class that renders video frames to a window via GPU.
+class GPUPainter : public Painter {
+ public:
+ GPUPainter();
+ virtual ~GPUPainter();
+
+ // Returns a reference to the GL context.
+ gfx::GLContext* context() const { return context_; }
+
+ // Sets context for subsequent gl calls in this painter.
+ virtual void SetGLContext(gfx::GLContext* context);
+
+ // Creates shader program into given context, from the vertex and fragment
+ // shader source code. Returns the id of the shader program.
+ virtual GLuint CreateShaderProgram(const char* vertex_shader_source,
+ const char* fragment_shader_source);
+
+ private:
+ // Loads shader into given context, from the source code of the
+ // shader. type refers to the shader type, either GL_VERTEX_SHADER or
+ // GL_FRAGMENT_SHADER. Returns id of shader.
+ GLuint LoadShader(unsigned type, const char* shader_source);
+
+ // Reference to the gl context.
+ gfx::GLContext* context_;
+
+ DISALLOW_COPY_AND_ASSIGN(GPUPainter);
+};
+
+#endif // MEDIA_TOOLS_SHADER_BENCH_GPU_PAINTER_H_
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