Index: media/tools/shader_bench/gpu_painter.h |
diff --git a/media/tools/shader_bench/gpu_painter.h b/media/tools/shader_bench/gpu_painter.h |
new file mode 100644 |
index 0000000000000000000000000000000000000000..a8d4caf253256717b0a2c6e7a8f7d61b019b1fd8 |
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+++ b/media/tools/shader_bench/gpu_painter.h |
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+// Copyright (c) 2010 The Chromium Authors. All rights reserved. |
+// Use of this source code is governed by a BSD-style license that can be |
+// found in the LICENSE file. |
+ |
+#ifndef MEDIA_TOOLS_SHADER_BENCH_GPU_PAINTER_H_ |
+#define MEDIA_TOOLS_SHADER_BENCH_GPU_PAINTER_H_ |
+ |
+#include "app/gfx/gl/gl_bindings.h" |
+#include "app/gfx/gl/gl_context.h" |
+#include "app/gfx/gl/gl_implementation.h" |
+#include "media/tools/shader_bench/painter.h" |
+ |
+// Class that renders video frames to a window via GPU. |
+class GPUPainter : public Painter { |
+ public: |
+ GPUPainter(); |
+ virtual ~GPUPainter(); |
+ |
+ // Returns a reference to the GL context. |
+ gfx::GLContext* context() const { return context_; } |
+ |
+ // Sets context for subsequent gl calls in this painter. |
+ virtual void SetGLContext(gfx::GLContext* context); |
+ |
+ // Creates shader program into given context, from the vertex and fragment |
+ // shader source code. Returns the id of the shader program. |
+ virtual GLuint CreateShaderProgram(const char* vertex_shader_source, |
+ const char* fragment_shader_source); |
+ |
+ private: |
+ // Loads shader into given context, from the source code of the |
+ // shader. type refers to the shader type, either GL_VERTEX_SHADER or |
+ // GL_FRAGMENT_SHADER. Returns id of shader. |
+ GLuint LoadShader(unsigned type, const char* shader_source); |
+ |
+ // Reference to the gl context. |
+ gfx::GLContext* context_; |
+ |
+ DISALLOW_COPY_AND_ASSIGN(GPUPainter); |
+}; |
+ |
+#endif // MEDIA_TOOLS_SHADER_BENCH_GPU_PAINTER_H_ |