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| 1 // Copyright (c) 2010 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. |
| 4 |
| 5 #ifndef MEDIA_TOOLS_SHADER_BENCH_GPU_PAINTER_H_ |
| 6 #define MEDIA_TOOLS_SHADER_BENCH_GPU_PAINTER_H_ |
| 7 |
| 8 #include "app/gfx/gl/gl_bindings.h" |
| 9 #include "app/gfx/gl/gl_context.h" |
| 10 #include "app/gfx/gl/gl_implementation.h" |
| 11 #include "media/tools/shader_bench/painter.h" |
| 12 |
| 13 // Class that renders video frames to a window via GPU. |
| 14 class GPUPainter : public Painter { |
| 15 public: |
| 16 GPUPainter(); |
| 17 virtual ~GPUPainter(); |
| 18 |
| 19 // Returns a reference to the GL context. |
| 20 gfx::GLContext* context() const { return context_; } |
| 21 |
| 22 // Sets context for subsequent gl calls in this painter. |
| 23 virtual void SetGLContext(gfx::GLContext* context); |
| 24 |
| 25 // Creates shader program into given context, from the vertex and fragment |
| 26 // shader source code. Returns the id of the shader program. |
| 27 virtual GLuint CreateShaderProgram(const char* vertex_shader_source, |
| 28 const char* fragment_shader_source); |
| 29 |
| 30 private: |
| 31 // Loads shader into given context, from the source code of the |
| 32 // shader. type refers to the shader type, either GL_VERTEX_SHADER or |
| 33 // GL_FRAGMENT_SHADER. Returns id of shader. |
| 34 GLuint LoadShader(unsigned type, const char* shader_source); |
| 35 |
| 36 // Reference to the gl context. |
| 37 gfx::GLContext* context_; |
| 38 |
| 39 DISALLOW_COPY_AND_ASSIGN(GPUPainter); |
| 40 }; |
| 41 |
| 42 #endif // MEDIA_TOOLS_SHADER_BENCH_GPU_PAINTER_H_ |
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