Chromium Code Reviews| OLD | NEW |
|---|---|
| (Empty) | |
| 1 // Copyright (c) 2010 The Chromium Authors. All rights reserved. | |
| 2 // Use of this source code is governed by a BSD-style license that can be | |
| 3 // found in the LICENSE file. | |
| 4 | |
| 5 #include "media/tools/shader_bench/gpu_painter.h" | |
| 6 | |
| 7 // Vertices for a full screen quad. | |
| 8 static const float kVertices[8] = { | |
| 9 -1.f, 1.f, | |
| 10 -1.f, -1.f, | |
| 11 1.f, 1.f, | |
| 12 1.f, -1.f, | |
| 13 }; | |
| 14 | |
| 15 // Texture Coordinates mapping the entire texture. | |
| 16 static const float kTextureCoords[8] = { | |
| 17 0, 0, | |
| 18 0, 1, | |
| 19 1, 0, | |
| 20 1, 1, | |
| 21 }; | |
| 22 | |
| 23 // Buffer size for compile errors. | |
| 24 static const unsigned int kErrorSize = 4096; | |
| 25 | |
| 26 GPUPainter::GPUPainter() | |
| 27 : context_(NULL) { | |
|
scherkus (not reviewing)
2010/11/30 23:36:10
indent by extra 2 spaces
vrk (LEFT CHROMIUM)
2010/12/01 02:46:11
Done.
| |
| 28 } | |
| 29 | |
| 30 void GPUPainter::SetGLContext(gfx::GLContext* context) { | |
| 31 context_ = context; | |
| 32 } | |
| 33 | |
| 34 GLuint GPUPainter::LoadShader(gfx::GLContext* context, unsigned type, | |
| 35 const char* shader_source) { | |
| 36 GLuint shader = glCreateShader(type); | |
| 37 glShaderSource(shader, 1, &shader_source, NULL); | |
| 38 glCompileShader(shader); | |
| 39 int result = GL_FALSE; | |
| 40 glGetShaderiv(shader, GL_COMPILE_STATUS, &result); | |
| 41 if (!result) { | |
| 42 char log[kErrorSize]; | |
| 43 int len; | |
| 44 glGetShaderInfoLog(shader, kErrorSize - 1, &len, log); | |
| 45 log[kErrorSize - 1] = 0; | |
| 46 printf("Shader did not compile: %s\n", log); | |
|
scherkus (not reviewing)
2010/11/30 23:36:10
LOG(ERROR)?
vrk (LEFT CHROMIUM)
2010/12/01 02:46:11
Done.
| |
| 47 } | |
| 48 return shader; | |
| 49 } | |
| 50 | |
| 51 GLuint GPUPainter::CreateShaderProgram( | |
| 52 gfx::GLContext* context, const char* vertex_shader_source, | |
| 53 const char* fragment_shader_source) { | |
| 54 | |
| 55 // Create vertex and pixel shaders. | |
| 56 GLuint vertex_shader = | |
| 57 LoadShader(context, GL_VERTEX_SHADER, vertex_shader_source); | |
| 58 GLuint fragment_shader = | |
| 59 LoadShader(context, GL_FRAGMENT_SHADER, fragment_shader_source); | |
| 60 | |
| 61 // Create program and attach shaders. | |
| 62 GLuint program = glCreateProgram(); | |
| 63 glAttachShader(program, vertex_shader); | |
| 64 glAttachShader(program, fragment_shader); | |
| 65 glDeleteShader(vertex_shader); | |
| 66 glDeleteShader(fragment_shader); | |
| 67 glLinkProgram(program); | |
| 68 int result = GL_FALSE; | |
| 69 glGetProgramiv(program, GL_LINK_STATUS, &result); | |
| 70 if (!result) { | |
| 71 char log[kErrorSize]; | |
| 72 int len; | |
| 73 glGetProgramInfoLog(program, kErrorSize - 1, &len, log); | |
| 74 log[kErrorSize - 1] = 0; | |
| 75 printf("Program did not link: %s\n", log); | |
|
scherkus (not reviewing)
2010/11/30 23:36:10
LOG(ERROR)?
vrk (LEFT CHROMIUM)
2010/12/01 02:46:11
Done.
| |
| 76 } | |
| 77 glUseProgram(program); | |
| 78 | |
| 79 // Set common vertex parameters. | |
| 80 int pos_location = glGetAttribLocation(program, "in_pos"); | |
| 81 glEnableVertexAttribArray(pos_location); | |
| 82 glVertexAttribPointer(pos_location, 2, GL_FLOAT, GL_FALSE, 0, kVertices); | |
| 83 | |
| 84 int tc_location = glGetAttribLocation(program, "in_tc"); | |
| 85 glEnableVertexAttribArray(tc_location); | |
| 86 glVertexAttribPointer(tc_location, 2, GL_FLOAT, GL_FALSE, 0, | |
| 87 kTextureCoords); | |
| 88 return program; | |
| 89 } | |
| OLD | NEW |