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1 // Copyright (c) 2010 The Chromium Authors. All rights reserved. | |
2 // Use of this source code is governed by a BSD-style license that can be | |
3 // found in the LICENSE file. | |
4 | |
5 #include "media/tools/shader_bench/gpu_painter.h" | |
6 | |
7 // Vertices for a full screen quad. | |
8 static const float kVertices[8] = { | |
9 -1.f, 1.f, | |
10 -1.f, -1.f, | |
11 1.f, 1.f, | |
12 1.f, -1.f, | |
13 }; | |
14 | |
15 // Texture Coordinates mapping the entire texture. | |
16 static const float kTextureCoords[8] = { | |
17 0, 0, | |
18 0, 1, | |
19 1, 0, | |
20 1, 1, | |
21 }; | |
22 | |
23 // Buffer size for compile errors. | |
24 static const unsigned int kErrorSize = 4096; | |
25 | |
26 GPUPainter::GPUPainter() | |
27 : context_(NULL) { | |
scherkus (not reviewing)
2010/11/30 23:36:10
indent by extra 2 spaces
vrk (LEFT CHROMIUM)
2010/12/01 02:46:11
Done.
| |
28 } | |
29 | |
30 void GPUPainter::SetGLContext(gfx::GLContext* context) { | |
31 context_ = context; | |
32 } | |
33 | |
34 GLuint GPUPainter::LoadShader(gfx::GLContext* context, unsigned type, | |
35 const char* shader_source) { | |
36 GLuint shader = glCreateShader(type); | |
37 glShaderSource(shader, 1, &shader_source, NULL); | |
38 glCompileShader(shader); | |
39 int result = GL_FALSE; | |
40 glGetShaderiv(shader, GL_COMPILE_STATUS, &result); | |
41 if (!result) { | |
42 char log[kErrorSize]; | |
43 int len; | |
44 glGetShaderInfoLog(shader, kErrorSize - 1, &len, log); | |
45 log[kErrorSize - 1] = 0; | |
46 printf("Shader did not compile: %s\n", log); | |
scherkus (not reviewing)
2010/11/30 23:36:10
LOG(ERROR)?
vrk (LEFT CHROMIUM)
2010/12/01 02:46:11
Done.
| |
47 } | |
48 return shader; | |
49 } | |
50 | |
51 GLuint GPUPainter::CreateShaderProgram( | |
52 gfx::GLContext* context, const char* vertex_shader_source, | |
53 const char* fragment_shader_source) { | |
54 | |
55 // Create vertex and pixel shaders. | |
56 GLuint vertex_shader = | |
57 LoadShader(context, GL_VERTEX_SHADER, vertex_shader_source); | |
58 GLuint fragment_shader = | |
59 LoadShader(context, GL_FRAGMENT_SHADER, fragment_shader_source); | |
60 | |
61 // Create program and attach shaders. | |
62 GLuint program = glCreateProgram(); | |
63 glAttachShader(program, vertex_shader); | |
64 glAttachShader(program, fragment_shader); | |
65 glDeleteShader(vertex_shader); | |
66 glDeleteShader(fragment_shader); | |
67 glLinkProgram(program); | |
68 int result = GL_FALSE; | |
69 glGetProgramiv(program, GL_LINK_STATUS, &result); | |
70 if (!result) { | |
71 char log[kErrorSize]; | |
72 int len; | |
73 glGetProgramInfoLog(program, kErrorSize - 1, &len, log); | |
74 log[kErrorSize - 1] = 0; | |
75 printf("Program did not link: %s\n", log); | |
scherkus (not reviewing)
2010/11/30 23:36:10
LOG(ERROR)?
vrk (LEFT CHROMIUM)
2010/12/01 02:46:11
Done.
| |
76 } | |
77 glUseProgram(program); | |
78 | |
79 // Set common vertex parameters. | |
80 int pos_location = glGetAttribLocation(program, "in_pos"); | |
81 glEnableVertexAttribArray(pos_location); | |
82 glVertexAttribPointer(pos_location, 2, GL_FLOAT, GL_FALSE, 0, kVertices); | |
83 | |
84 int tc_location = glGetAttribLocation(program, "in_tc"); | |
85 glEnableVertexAttribArray(tc_location); | |
86 glVertexAttribPointer(tc_location, 2, GL_FLOAT, GL_FALSE, 0, | |
87 kTextureCoords); | |
88 return program; | |
89 } | |
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