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Unified Diff: media/tools/shader_bench/painter.h

Issue 4873002: Benchmark tool for GPU-accelerated video rendering (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: Cleaned up Window/Painter interface a little Created 10 years, 1 month ago
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Index: media/tools/shader_bench/painter.h
diff --git a/media/tools/shader_bench/painter.h b/media/tools/shader_bench/painter.h
new file mode 100644
index 0000000000000000000000000000000000000000..d59ed1b6c900f419004d3b06c4a4cf3d416606b6
--- /dev/null
+++ b/media/tools/shader_bench/painter.h
@@ -0,0 +1,33 @@
+// Copyright (c) 2010 The Chromium Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+#ifndef MEDIA_TOOLS_BENCHMARK_PAINTER_H_
+#define MEDIA_TOOLS_BENCHMARK_PAINTER_H_
+
+#include <deque>
+
+#include "app/gfx/gl/gl_bindings.h"
+#include "app/gfx/gl/gl_context.h"
+#include "app/gfx/gl/gl_implementation.h"
+#include "base/scoped_ptr.h"
+#include "media/base/video_frame.h"
+
+class Painter {
+ public:
+ Painter();
+ virtual void Initialize(int width, int height) = 0;
+ virtual void Paint(scoped_refptr<media::VideoFrame> video_frame) = 0;
Alpha Left Google 2010/11/15 20:43:51 This should be protected. But I suggest you merge
+ virtual void OnPaint();
+ virtual void LoadFrames(std::deque<scoped_refptr<media::VideoFrame> >* frames);
Alpha Left Google 2010/11/15 20:43:51 use const & instead of *
+ static GLuint LoadShader(gfx::GLContext* context, unsigned type,
Alpha Left Google 2010/11/15 20:43:51 why are these methods in the Painter interface? Sh
+ const char* shader_source);
+ static GLuint CreateShaderProgram(gfx::GLContext* context,
+ const char* vertex_shader_source,
+ const char* fragment_shader_source);
+
+ protected:
+ std::deque<scoped_refptr<media::VideoFrame> >* frames_;
+};
+
+#endif // MEDIA_TOOLS_BENCHMARK_PAINTER_H_

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