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1 // Copyright (c) 2010 The Chromium Authors. All rights reserved. | |
2 // Use of this source code is governed by a BSD-style license that can be | |
3 // found in the LICENSE file. | |
4 | |
5 #ifndef MEDIA_TOOLS_BENCHMARK_PAINTER_H_ | |
6 #define MEDIA_TOOLS_BENCHMARK_PAINTER_H_ | |
7 | |
8 #include <deque> | |
9 | |
10 #include "app/gfx/gl/gl_bindings.h" | |
11 #include "app/gfx/gl/gl_context.h" | |
12 #include "app/gfx/gl/gl_implementation.h" | |
13 #include "base/scoped_ptr.h" | |
14 #include "media/base/video_frame.h" | |
15 | |
16 class Painter { | |
17 public: | |
18 Painter(); | |
19 virtual void Initialize(int width, int height) = 0; | |
20 virtual void Paint(scoped_refptr<media::VideoFrame> video_frame) = 0; | |
Alpha Left Google
2010/11/15 20:43:51
This should be protected. But I suggest you merge
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21 virtual void OnPaint(); | |
22 virtual void LoadFrames(std::deque<scoped_refptr<media::VideoFrame> >* frames) ; | |
Alpha Left Google
2010/11/15 20:43:51
use const & instead of *
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23 static GLuint LoadShader(gfx::GLContext* context, unsigned type, | |
Alpha Left Google
2010/11/15 20:43:51
why are these methods in the Painter interface? Sh
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24 const char* shader_source); | |
25 static GLuint CreateShaderProgram(gfx::GLContext* context, | |
26 const char* vertex_shader_source, | |
27 const char* fragment_shader_source); | |
28 | |
29 protected: | |
30 std::deque<scoped_refptr<media::VideoFrame> >* frames_; | |
31 }; | |
32 | |
33 #endif // MEDIA_TOOLS_BENCHMARK_PAINTER_H_ | |
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