Index: media/tools/shader_bench/gl_painter.h |
diff --git a/media/tools/shader_bench/gl_painter.h b/media/tools/shader_bench/gl_painter.h |
new file mode 100644 |
index 0000000000000000000000000000000000000000..7f5d7abc11ee7afd9af6e380169cd94eda5e4636 |
--- /dev/null |
+++ b/media/tools/shader_bench/gl_painter.h |
@@ -0,0 +1,26 @@ |
+// Copyright (c) 2010 The Chromium Authors. All rights reserved. |
+// Use of this source code is governed by a BSD-style license that can be |
+// found in the LICENSE file. |
+ |
+#ifndef MEDIA_TOOLS_SHADER_BENCH_GL_PAINTER_H_ |
+#define MEDIA_TOOLS_SHADER_BENCH_GL_PAINTER_H_ |
+ |
+#include "app/gfx/gl/gl_context.h" |
+#include "base/scoped_ptr.h" |
+#include "media/base/video_frame.h" |
+#include "media/tools/shader_bench/painter.h" |
+ |
+class GLPainter : public Painter { |
Alpha Left Google
2010/11/15 20:43:51
Looking into Painter I found it's all related to G
|
+ public: |
+ GLPainter(); |
+ virtual ~GLPainter(); |
+ virtual void Initialize(int width, int height); |
+ virtual void Paint(scoped_refptr<media::VideoFrame> video_frame); |
+ virtual void SetGLContext(gfx::GLContext* context); |
Alpha Left Google
2010/11/15 20:43:51
Painter class also has a lot of GL stuff in it, ma
|
+ private: |
+ gfx::GLContext* context_; |
+ GLuint program_id_; |
+ GLuint textures_[3]; |
+}; |
+ |
+#endif // MEDIA_TOOLS_SHADER_BENCH_GL_PAINTER_H_ |