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| 1 // Copyright (c) 2010 The Chromium Authors. All rights reserved. | |
| 2 // Use of this source code is governed by a BSD-style license that can be | |
| 3 // found in the LICENSE file. | |
| 4 | |
| 5 #ifndef MEDIA_TOOLS_SHADER_BENCH_GL_PAINTER_H_ | |
| 6 #define MEDIA_TOOLS_SHADER_BENCH_GL_PAINTER_H_ | |
| 7 | |
| 8 #include "app/gfx/gl/gl_context.h" | |
| 9 #include "base/scoped_ptr.h" | |
| 10 #include "media/base/video_frame.h" | |
| 11 #include "media/tools/shader_bench/painter.h" | |
| 12 | |
| 13 class GLPainter : public Painter { | |
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Alpha Left Google
2010/11/15 20:43:51
Looking into Painter I found it's all related to G
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| 14 public: | |
| 15 GLPainter(); | |
| 16 virtual ~GLPainter(); | |
| 17 virtual void Initialize(int width, int height); | |
| 18 virtual void Paint(scoped_refptr<media::VideoFrame> video_frame); | |
| 19 virtual void SetGLContext(gfx::GLContext* context); | |
|
Alpha Left Google
2010/11/15 20:43:51
Painter class also has a lot of GL stuff in it, ma
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| 20 private: | |
| 21 gfx::GLContext* context_; | |
| 22 GLuint program_id_; | |
| 23 GLuint textures_[3]; | |
| 24 }; | |
| 25 | |
| 26 #endif // MEDIA_TOOLS_SHADER_BENCH_GL_PAINTER_H_ | |
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