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Unified Diff: gpu/command_buffer/common/gles2_cmd_ids_autogen.h

Issue 465013: TBR=apatrick@chromium.org... (Closed) Base URL: svn://chrome-svn/chrome/trunk/src/
Patch Set: Created 11 years ago
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Index: gpu/command_buffer/common/gles2_cmd_ids_autogen.h
===================================================================
--- gpu/command_buffer/common/gles2_cmd_ids_autogen.h (revision 33603)
+++ gpu/command_buffer/common/gles2_cmd_ids_autogen.h (working copy)
@@ -1,182 +1,182 @@
// This file is auto-generated. DO NOT EDIT!
#define GLES2_COMMAND_LIST(OP) \
- OP(ActiveTexture) /* 1024 */ \
- OP(AttachShader) /* 1025 */ \
- OP(BindAttribLocation) /* 1026 */ \
- OP(BindAttribLocationImmediate) /* 1027 */ \
- OP(BindBuffer) /* 1028 */ \
- OP(BindFramebuffer) /* 1029 */ \
- OP(BindRenderbuffer) /* 1030 */ \
- OP(BindTexture) /* 1031 */ \
- OP(BlendColor) /* 1032 */ \
- OP(BlendEquation) /* 1033 */ \
- OP(BlendEquationSeparate) /* 1034 */ \
- OP(BlendFunc) /* 1035 */ \
- OP(BlendFuncSeparate) /* 1036 */ \
- OP(BufferData) /* 1037 */ \
- OP(BufferDataImmediate) /* 1038 */ \
- OP(BufferSubData) /* 1039 */ \
- OP(BufferSubDataImmediate) /* 1040 */ \
- OP(CheckFramebufferStatus) /* 1041 */ \
- OP(Clear) /* 1042 */ \
- OP(ClearColor) /* 1043 */ \
- OP(ClearDepthf) /* 1044 */ \
- OP(ClearStencil) /* 1045 */ \
- OP(ColorMask) /* 1046 */ \
- OP(CompileShader) /* 1047 */ \
- OP(CompressedTexImage2D) /* 1048 */ \
- OP(CompressedTexImage2DImmediate) /* 1049 */ \
- OP(CompressedTexSubImage2D) /* 1050 */ \
- OP(CompressedTexSubImage2DImmediate) /* 1051 */ \
- OP(CopyTexImage2D) /* 1052 */ \
- OP(CopyTexSubImage2D) /* 1053 */ \
- OP(CreateProgram) /* 1054 */ \
- OP(CreateShader) /* 1055 */ \
- OP(CullFace) /* 1056 */ \
- OP(DeleteBuffers) /* 1057 */ \
- OP(DeleteBuffersImmediate) /* 1058 */ \
- OP(DeleteFramebuffers) /* 1059 */ \
- OP(DeleteFramebuffersImmediate) /* 1060 */ \
- OP(DeleteProgram) /* 1061 */ \
- OP(DeleteRenderbuffers) /* 1062 */ \
- OP(DeleteRenderbuffersImmediate) /* 1063 */ \
- OP(DeleteShader) /* 1064 */ \
- OP(DeleteTextures) /* 1065 */ \
- OP(DeleteTexturesImmediate) /* 1066 */ \
- OP(DepthFunc) /* 1067 */ \
- OP(DepthMask) /* 1068 */ \
- OP(DepthRangef) /* 1069 */ \
- OP(DetachShader) /* 1070 */ \
- OP(Disable) /* 1071 */ \
- OP(DisableVertexAttribArray) /* 1072 */ \
- OP(DrawArrays) /* 1073 */ \
- OP(DrawElements) /* 1074 */ \
- OP(Enable) /* 1075 */ \
- OP(EnableVertexAttribArray) /* 1076 */ \
- OP(Finish) /* 1077 */ \
- OP(Flush) /* 1078 */ \
- OP(FramebufferRenderbuffer) /* 1079 */ \
- OP(FramebufferTexture2D) /* 1080 */ \
- OP(FrontFace) /* 1081 */ \
- OP(GenBuffers) /* 1082 */ \
- OP(GenBuffersImmediate) /* 1083 */ \
- OP(GenerateMipmap) /* 1084 */ \
- OP(GenFramebuffers) /* 1085 */ \
- OP(GenFramebuffersImmediate) /* 1086 */ \
- OP(GenRenderbuffers) /* 1087 */ \
- OP(GenRenderbuffersImmediate) /* 1088 */ \
- OP(GenTextures) /* 1089 */ \
- OP(GenTexturesImmediate) /* 1090 */ \
- OP(GetActiveAttrib) /* 1091 */ \
- OP(GetActiveUniform) /* 1092 */ \
- OP(GetAttachedShaders) /* 1093 */ \
- OP(GetAttribLocation) /* 1094 */ \
- OP(GetAttribLocationImmediate) /* 1095 */ \
- OP(GetBooleanv) /* 1096 */ \
- OP(GetBufferParameteriv) /* 1097 */ \
- OP(GetError) /* 1098 */ \
- OP(GetFloatv) /* 1099 */ \
- OP(GetFramebufferAttachmentParameteriv) /* 1100 */ \
- OP(GetIntegerv) /* 1101 */ \
- OP(GetProgramiv) /* 1102 */ \
- OP(GetProgramInfoLog) /* 1103 */ \
- OP(GetRenderbufferParameteriv) /* 1104 */ \
- OP(GetShaderiv) /* 1105 */ \
- OP(GetShaderInfoLog) /* 1106 */ \
- OP(GetShaderPrecisionFormat) /* 1107 */ \
- OP(GetShaderSource) /* 1108 */ \
- OP(GetString) /* 1109 */ \
- OP(GetTexParameterfv) /* 1110 */ \
- OP(GetTexParameteriv) /* 1111 */ \
- OP(GetUniformfv) /* 1112 */ \
- OP(GetUniformiv) /* 1113 */ \
- OP(GetUniformLocation) /* 1114 */ \
- OP(GetUniformLocationImmediate) /* 1115 */ \
- OP(GetVertexAttribfv) /* 1116 */ \
- OP(GetVertexAttribiv) /* 1117 */ \
- OP(GetVertexAttribPointerv) /* 1118 */ \
- OP(Hint) /* 1119 */ \
- OP(IsBuffer) /* 1120 */ \
- OP(IsEnabled) /* 1121 */ \
- OP(IsFramebuffer) /* 1122 */ \
- OP(IsProgram) /* 1123 */ \
- OP(IsRenderbuffer) /* 1124 */ \
- OP(IsShader) /* 1125 */ \
- OP(IsTexture) /* 1126 */ \
- OP(LineWidth) /* 1127 */ \
- OP(LinkProgram) /* 1128 */ \
- OP(PixelStorei) /* 1129 */ \
- OP(PolygonOffset) /* 1130 */ \
- OP(ReadPixels) /* 1131 */ \
- OP(RenderbufferStorage) /* 1132 */ \
- OP(SampleCoverage) /* 1133 */ \
- OP(Scissor) /* 1134 */ \
- OP(ShaderSource) /* 1135 */ \
- OP(ShaderSourceImmediate) /* 1136 */ \
- OP(StencilFunc) /* 1137 */ \
- OP(StencilFuncSeparate) /* 1138 */ \
- OP(StencilMask) /* 1139 */ \
- OP(StencilMaskSeparate) /* 1140 */ \
- OP(StencilOp) /* 1141 */ \
- OP(StencilOpSeparate) /* 1142 */ \
- OP(TexImage2D) /* 1143 */ \
- OP(TexImage2DImmediate) /* 1144 */ \
- OP(TexParameterf) /* 1145 */ \
- OP(TexParameterfv) /* 1146 */ \
- OP(TexParameterfvImmediate) /* 1147 */ \
- OP(TexParameteri) /* 1148 */ \
- OP(TexParameteriv) /* 1149 */ \
- OP(TexParameterivImmediate) /* 1150 */ \
- OP(TexSubImage2D) /* 1151 */ \
- OP(TexSubImage2DImmediate) /* 1152 */ \
- OP(Uniform1f) /* 1153 */ \
- OP(Uniform1fv) /* 1154 */ \
- OP(Uniform1fvImmediate) /* 1155 */ \
- OP(Uniform1i) /* 1156 */ \
- OP(Uniform1iv) /* 1157 */ \
- OP(Uniform1ivImmediate) /* 1158 */ \
- OP(Uniform2f) /* 1159 */ \
- OP(Uniform2fv) /* 1160 */ \
- OP(Uniform2fvImmediate) /* 1161 */ \
- OP(Uniform2i) /* 1162 */ \
- OP(Uniform2iv) /* 1163 */ \
- OP(Uniform2ivImmediate) /* 1164 */ \
- OP(Uniform3f) /* 1165 */ \
- OP(Uniform3fv) /* 1166 */ \
- OP(Uniform3fvImmediate) /* 1167 */ \
- OP(Uniform3i) /* 1168 */ \
- OP(Uniform3iv) /* 1169 */ \
- OP(Uniform3ivImmediate) /* 1170 */ \
- OP(Uniform4f) /* 1171 */ \
- OP(Uniform4fv) /* 1172 */ \
- OP(Uniform4fvImmediate) /* 1173 */ \
- OP(Uniform4i) /* 1174 */ \
- OP(Uniform4iv) /* 1175 */ \
- OP(Uniform4ivImmediate) /* 1176 */ \
- OP(UniformMatrix2fv) /* 1177 */ \
- OP(UniformMatrix2fvImmediate) /* 1178 */ \
- OP(UniformMatrix3fv) /* 1179 */ \
- OP(UniformMatrix3fvImmediate) /* 1180 */ \
- OP(UniformMatrix4fv) /* 1181 */ \
- OP(UniformMatrix4fvImmediate) /* 1182 */ \
- OP(UseProgram) /* 1183 */ \
- OP(ValidateProgram) /* 1184 */ \
- OP(VertexAttrib1f) /* 1185 */ \
- OP(VertexAttrib1fv) /* 1186 */ \
- OP(VertexAttrib1fvImmediate) /* 1187 */ \
- OP(VertexAttrib2f) /* 1188 */ \
- OP(VertexAttrib2fv) /* 1189 */ \
- OP(VertexAttrib2fvImmediate) /* 1190 */ \
- OP(VertexAttrib3f) /* 1191 */ \
- OP(VertexAttrib3fv) /* 1192 */ \
- OP(VertexAttrib3fvImmediate) /* 1193 */ \
- OP(VertexAttrib4f) /* 1194 */ \
- OP(VertexAttrib4fv) /* 1195 */ \
- OP(VertexAttrib4fvImmediate) /* 1196 */ \
- OP(VertexAttribPointer) /* 1197 */ \
- OP(Viewport) /* 1198 */ \
- OP(SwapBuffers) /* 1199 */ \
+ OP(ActiveTexture) /* 256 */ \
+ OP(AttachShader) /* 257 */ \
+ OP(BindAttribLocation) /* 258 */ \
+ OP(BindAttribLocationImmediate) /* 259 */ \
+ OP(BindBuffer) /* 260 */ \
+ OP(BindFramebuffer) /* 261 */ \
+ OP(BindRenderbuffer) /* 262 */ \
+ OP(BindTexture) /* 263 */ \
+ OP(BlendColor) /* 264 */ \
+ OP(BlendEquation) /* 265 */ \
+ OP(BlendEquationSeparate) /* 266 */ \
+ OP(BlendFunc) /* 267 */ \
+ OP(BlendFuncSeparate) /* 268 */ \
+ OP(BufferData) /* 269 */ \
+ OP(BufferDataImmediate) /* 270 */ \
+ OP(BufferSubData) /* 271 */ \
+ OP(BufferSubDataImmediate) /* 272 */ \
+ OP(CheckFramebufferStatus) /* 273 */ \
+ OP(Clear) /* 274 */ \
+ OP(ClearColor) /* 275 */ \
+ OP(ClearDepthf) /* 276 */ \
+ OP(ClearStencil) /* 277 */ \
+ OP(ColorMask) /* 278 */ \
+ OP(CompileShader) /* 279 */ \
+ OP(CompressedTexImage2D) /* 280 */ \
+ OP(CompressedTexImage2DImmediate) /* 281 */ \
+ OP(CompressedTexSubImage2D) /* 282 */ \
+ OP(CompressedTexSubImage2DImmediate) /* 283 */ \
+ OP(CopyTexImage2D) /* 284 */ \
+ OP(CopyTexSubImage2D) /* 285 */ \
+ OP(CreateProgram) /* 286 */ \
+ OP(CreateShader) /* 287 */ \
+ OP(CullFace) /* 288 */ \
+ OP(DeleteBuffers) /* 289 */ \
+ OP(DeleteBuffersImmediate) /* 290 */ \
+ OP(DeleteFramebuffers) /* 291 */ \
+ OP(DeleteFramebuffersImmediate) /* 292 */ \
+ OP(DeleteProgram) /* 293 */ \
+ OP(DeleteRenderbuffers) /* 294 */ \
+ OP(DeleteRenderbuffersImmediate) /* 295 */ \
+ OP(DeleteShader) /* 296 */ \
+ OP(DeleteTextures) /* 297 */ \
+ OP(DeleteTexturesImmediate) /* 298 */ \
+ OP(DepthFunc) /* 299 */ \
+ OP(DepthMask) /* 300 */ \
+ OP(DepthRangef) /* 301 */ \
+ OP(DetachShader) /* 302 */ \
+ OP(Disable) /* 303 */ \
+ OP(DisableVertexAttribArray) /* 304 */ \
+ OP(DrawArrays) /* 305 */ \
+ OP(DrawElements) /* 306 */ \
+ OP(Enable) /* 307 */ \
+ OP(EnableVertexAttribArray) /* 308 */ \
+ OP(Finish) /* 309 */ \
+ OP(Flush) /* 310 */ \
+ OP(FramebufferRenderbuffer) /* 311 */ \
+ OP(FramebufferTexture2D) /* 312 */ \
+ OP(FrontFace) /* 313 */ \
+ OP(GenBuffers) /* 314 */ \
+ OP(GenBuffersImmediate) /* 315 */ \
+ OP(GenerateMipmap) /* 316 */ \
+ OP(GenFramebuffers) /* 317 */ \
+ OP(GenFramebuffersImmediate) /* 318 */ \
+ OP(GenRenderbuffers) /* 319 */ \
+ OP(GenRenderbuffersImmediate) /* 320 */ \
+ OP(GenTextures) /* 321 */ \
+ OP(GenTexturesImmediate) /* 322 */ \
+ OP(GetActiveAttrib) /* 323 */ \
+ OP(GetActiveUniform) /* 324 */ \
+ OP(GetAttachedShaders) /* 325 */ \
+ OP(GetAttribLocation) /* 326 */ \
+ OP(GetAttribLocationImmediate) /* 327 */ \
+ OP(GetBooleanv) /* 328 */ \
+ OP(GetBufferParameteriv) /* 329 */ \
+ OP(GetError) /* 330 */ \
+ OP(GetFloatv) /* 331 */ \
+ OP(GetFramebufferAttachmentParameteriv) /* 332 */ \
+ OP(GetIntegerv) /* 333 */ \
+ OP(GetProgramiv) /* 334 */ \
+ OP(GetProgramInfoLog) /* 335 */ \
+ OP(GetRenderbufferParameteriv) /* 336 */ \
+ OP(GetShaderiv) /* 337 */ \
+ OP(GetShaderInfoLog) /* 338 */ \
+ OP(GetShaderPrecisionFormat) /* 339 */ \
+ OP(GetShaderSource) /* 340 */ \
+ OP(GetString) /* 341 */ \
+ OP(GetTexParameterfv) /* 342 */ \
+ OP(GetTexParameteriv) /* 343 */ \
+ OP(GetUniformfv) /* 344 */ \
+ OP(GetUniformiv) /* 345 */ \
+ OP(GetUniformLocation) /* 346 */ \
+ OP(GetUniformLocationImmediate) /* 347 */ \
+ OP(GetVertexAttribfv) /* 348 */ \
+ OP(GetVertexAttribiv) /* 349 */ \
+ OP(GetVertexAttribPointerv) /* 350 */ \
+ OP(Hint) /* 351 */ \
+ OP(IsBuffer) /* 352 */ \
+ OP(IsEnabled) /* 353 */ \
+ OP(IsFramebuffer) /* 354 */ \
+ OP(IsProgram) /* 355 */ \
+ OP(IsRenderbuffer) /* 356 */ \
+ OP(IsShader) /* 357 */ \
+ OP(IsTexture) /* 358 */ \
+ OP(LineWidth) /* 359 */ \
+ OP(LinkProgram) /* 360 */ \
+ OP(PixelStorei) /* 361 */ \
+ OP(PolygonOffset) /* 362 */ \
+ OP(ReadPixels) /* 363 */ \
+ OP(RenderbufferStorage) /* 364 */ \
+ OP(SampleCoverage) /* 365 */ \
+ OP(Scissor) /* 366 */ \
+ OP(ShaderSource) /* 367 */ \
+ OP(ShaderSourceImmediate) /* 368 */ \
+ OP(StencilFunc) /* 369 */ \
+ OP(StencilFuncSeparate) /* 370 */ \
+ OP(StencilMask) /* 371 */ \
+ OP(StencilMaskSeparate) /* 372 */ \
+ OP(StencilOp) /* 373 */ \
+ OP(StencilOpSeparate) /* 374 */ \
+ OP(TexImage2D) /* 375 */ \
+ OP(TexImage2DImmediate) /* 376 */ \
+ OP(TexParameterf) /* 377 */ \
+ OP(TexParameterfv) /* 378 */ \
+ OP(TexParameterfvImmediate) /* 379 */ \
+ OP(TexParameteri) /* 380 */ \
+ OP(TexParameteriv) /* 381 */ \
+ OP(TexParameterivImmediate) /* 382 */ \
+ OP(TexSubImage2D) /* 383 */ \
+ OP(TexSubImage2DImmediate) /* 384 */ \
+ OP(Uniform1f) /* 385 */ \
+ OP(Uniform1fv) /* 386 */ \
+ OP(Uniform1fvImmediate) /* 387 */ \
+ OP(Uniform1i) /* 388 */ \
+ OP(Uniform1iv) /* 389 */ \
+ OP(Uniform1ivImmediate) /* 390 */ \
+ OP(Uniform2f) /* 391 */ \
+ OP(Uniform2fv) /* 392 */ \
+ OP(Uniform2fvImmediate) /* 393 */ \
+ OP(Uniform2i) /* 394 */ \
+ OP(Uniform2iv) /* 395 */ \
+ OP(Uniform2ivImmediate) /* 396 */ \
+ OP(Uniform3f) /* 397 */ \
+ OP(Uniform3fv) /* 398 */ \
+ OP(Uniform3fvImmediate) /* 399 */ \
+ OP(Uniform3i) /* 400 */ \
+ OP(Uniform3iv) /* 401 */ \
+ OP(Uniform3ivImmediate) /* 402 */ \
+ OP(Uniform4f) /* 403 */ \
+ OP(Uniform4fv) /* 404 */ \
+ OP(Uniform4fvImmediate) /* 405 */ \
+ OP(Uniform4i) /* 406 */ \
+ OP(Uniform4iv) /* 407 */ \
+ OP(Uniform4ivImmediate) /* 408 */ \
+ OP(UniformMatrix2fv) /* 409 */ \
+ OP(UniformMatrix2fvImmediate) /* 410 */ \
+ OP(UniformMatrix3fv) /* 411 */ \
+ OP(UniformMatrix3fvImmediate) /* 412 */ \
+ OP(UniformMatrix4fv) /* 413 */ \
+ OP(UniformMatrix4fvImmediate) /* 414 */ \
+ OP(UseProgram) /* 415 */ \
+ OP(ValidateProgram) /* 416 */ \
+ OP(VertexAttrib1f) /* 417 */ \
+ OP(VertexAttrib1fv) /* 418 */ \
+ OP(VertexAttrib1fvImmediate) /* 419 */ \
+ OP(VertexAttrib2f) /* 420 */ \
+ OP(VertexAttrib2fv) /* 421 */ \
+ OP(VertexAttrib2fvImmediate) /* 422 */ \
+ OP(VertexAttrib3f) /* 423 */ \
+ OP(VertexAttrib3fv) /* 424 */ \
+ OP(VertexAttrib3fvImmediate) /* 425 */ \
+ OP(VertexAttrib4f) /* 426 */ \
+ OP(VertexAttrib4fv) /* 427 */ \
+ OP(VertexAttrib4fvImmediate) /* 428 */ \
+ OP(VertexAttribPointer) /* 429 */ \
+ OP(Viewport) /* 430 */ \
+ OP(SwapBuffers) /* 431 */ \
enum CommandId {
kStartPoint = cmd::kLastCommonId, // All GLES2 commands start after this.
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