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Unified Diff: chrome/gpu/gpu_backing_store_glx.cc

Issue 4399003: Deleted code associated with --enable-gpu-rendering and... (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src/
Patch Set: '' Created 10 years, 1 month ago
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Index: chrome/gpu/gpu_backing_store_glx.cc
===================================================================
--- chrome/gpu/gpu_backing_store_glx.cc (revision 65168)
+++ chrome/gpu/gpu_backing_store_glx.cc (working copy)
@@ -1,230 +0,0 @@
-// Copyright (c) 2010 The Chromium Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-
-#include "chrome/gpu/gpu_backing_store_glx.h"
-
-#include "app/gfx/gl/gl_bindings.h"
-#include "app/surface/transport_dib.h"
-#include "base/scoped_ptr.h"
-#include "chrome/common/gpu_messages.h"
-#include "chrome/gpu/gpu_backing_store_glx_context.h"
-#include "chrome/gpu/gpu_thread.h"
-#include "chrome/gpu/gpu_view_x.h"
-#include "gfx/rect.h"
-#include "skia/ext/platform_canvas.h"
-#include "third_party/skia/include/core/SkBitmap.h"
-
-GpuBackingStoreGLX::GpuBackingStoreGLX(GpuViewX* view,
- GpuThread* gpu_thread,
- int32 routing_id,
- const gfx::Size& size)
- : view_(view),
- gpu_thread_(gpu_thread),
- routing_id_(routing_id),
- size_(size),
- texture_id_(0) {
- gpu_thread_->AddRoute(routing_id_, this);
-
- view_->BindContext(); // Must do this before issuing OpenGl.
-
- glGenTextures(1, &texture_id_);
- glBindTexture(GL_TEXTURE_2D, texture_id_);
-
- // TODO(apatrick): This function are not available in GLES2.
- // glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
-}
-
-GpuBackingStoreGLX::~GpuBackingStoreGLX() {
- if (texture_id_)
- glDeleteTextures(1, &texture_id_);
- gpu_thread_->RemoveRoute(routing_id_);
-}
-
-void GpuBackingStoreGLX::OnMessageReceived(const IPC::Message& msg) {
- IPC_BEGIN_MESSAGE_MAP(GpuBackingStoreGLX, msg)
- IPC_MESSAGE_HANDLER(GpuMsg_PaintToBackingStore, OnPaintToBackingStore)
- IPC_MESSAGE_HANDLER(GpuMsg_ScrollBackingStore, OnScrollBackingStore)
- IPC_END_MESSAGE_MAP_EX()
-}
-
-void GpuBackingStoreGLX::OnChannelConnected(int32 peer_pid) {
-}
-
-void GpuBackingStoreGLX::OnChannelError() {
- // FIXME(brettw) does this mean we aren't getting any more messages and we
- // should delete outselves?
- NOTIMPLEMENTED();
-}
-
-void GpuBackingStoreGLX::OnPaintToBackingStore(
- base::ProcessId source_process_id,
- TransportDIB::Id id,
- const gfx::Rect& bitmap_rect,
- const std::vector<gfx::Rect>& copy_rects) {
- scoped_ptr<TransportDIB> dib(TransportDIB::Map(id));
- view_->BindContext();
-
- scoped_ptr<skia::PlatformCanvas> canvas(
- dib->GetPlatformCanvas(bitmap_rect.width(), bitmap_rect.height()));
- const SkBitmap& transport_bitmap =
- canvas->getTopPlatformDevice().accessBitmap(false);
-
- for (size_t i = 0; i < copy_rects.size(); i++)
- PaintOneRectToBackingStore(transport_bitmap, bitmap_rect, copy_rects[i]);
-
- gpu_thread_->Send(new GpuHostMsg_PaintToBackingStore_ACK(routing_id_));
-
- view_->Repaint();
-}
-
-void GpuBackingStoreGLX::OnScrollBackingStore(int dx, int dy,
- const gfx::Rect& clip_rect,
- const gfx::Size& view_size) {
- // Create a framebuffer to render our scrolled texture into.
- GpuBackingStoreGLXContext* context = view_->gpu_thread()->GetGLXContext();
- if (!context->BindTextureForScrolling(view_->window(), size_))
- return;
-
- glEnable(GL_TEXTURE_2D);
- glBindTexture(GL_TEXTURE_2D, texture_id_);
-
- // Set up the the tranform so we can paint exact pixels to the screen, with
- // (0, 0) at the bottom left.
- // TODO(apatrick): Commenting out because these variables were only used by
- // code that is now commented out.
- // float w = static_cast<float>(size_.width());
- // float h = static_cast<float>(size_.height());
- glViewport(0, 0, size_.width(), size_.height());
-
- // TODO(apatrick): These functions are not available in GLES2.
- // glLoadIdentity();
- // glOrtho(0.0, w, 0.0, h, -1.0, 1.0);
-
- // Paint the non-scrolled background of the page. Note that we try to avoid
- // this if the entire thing is scrolling, which is a common case.
- if (view_size != clip_rect.size()) {
- // TODO(apatrick): These functions are not available in GLES2.
- // glBegin(GL_QUADS);
- // glTexCoord2f(0.0f, 0.0f);
- // glVertex2f(0.0, 0.0);
-
- // glTexCoord2f(0.0f, 1.0f);
- // glVertex2f(0.0, h);
-
- // glTexCoord2f(1.0f, 1.0f);
- // glVertex2f(w, h);
-
- // glTexCoord2f(1.0f, 0.0f);
- // glVertex2f(w, 0.0);
- // glEnd();
- }
-
- // Constrain the painting to only the area we're scrolling. Compute the clip
- // rect in OpenGL pixel coords, which uses the lower-left as the origin.
- gfx::Rect gl_clip_rect(clip_rect.x(), clip_rect.y(),
- clip_rect.width(), clip_rect.height());
-
- glEnable(GL_SCISSOR_TEST);
- glScissor(gl_clip_rect.x(), gl_clip_rect.y(),
- gl_clip_rect.width(), gl_clip_rect.height());
-
- // Paint the offset texture.
- // TODO(apatrick): These functions are not available in GLES2.
- // glTranslatef(static_cast<float>(dx), static_cast<float>(dy), 0.0f);
- // glBegin(GL_QUADS);
- // glTexCoord2f(0.0f, 0.0f);
- // glVertex2f(0.0, 0.0);
-
- // glTexCoord2f(0.0f, 1.0f);
- // glVertex2f(0.0, h);
-
- // glTexCoord2f(1.0f, 1.0f);
- // glVertex2f(w, h);
-
- // glTexCoord2f(1.0f, 0.0f);
- // glVertex2f(w, 0.0);
- // glEnd();
- glDisable(GL_SCISSOR_TEST);
-
- glBindTexture(GL_TEXTURE_2D, 0);
- texture_id_ = context->SwapTextureForScrolling(texture_id_, size_);
- glFlush();
- DCHECK(texture_id_);
-}
-
-void GpuBackingStoreGLX::PaintOneRectToBackingStore(
- const SkBitmap& transport_bitmap,
- const gfx::Rect& bitmap_rect,
- const gfx::Rect& copy_rect) {
- // Make a bitmap referring to the correct subset of the input bitmap.
- SkBitmap copy_bitmap;
- if (copy_rect.x() == 0 &&
- copy_rect.y() == 0 &&
- copy_rect.width() == bitmap_rect.width() &&
- copy_rect.height() == bitmap_rect.height()) {
- // The subregion we're being asked to copy is the full bitmap. We don't
- // have to do any extra work to make the bitmap, we can just refer to the
- // original data (bitmap assignments are just refs to the original).
- copy_bitmap = transport_bitmap;
- } else {
- // Make a rect referring to the subset into the original (copy_rect and
- // bitmap_rect are both in global coords) and make a copy of that data to
- // give to OpenGL later.
- //
- // TODO(brettw) on desktop GL (not ES) we can do a trick here using
- // GL_UNPACK_ROW_WIDTH, GL_UNPACK_SKIP_PIXELS and GL_UNPACK_SKIP_ROWS to
- // avoid this copy.
- //
- // On ES, it may be better to actually call subimage for each row of
- // the updated bitmap to avoid the copy. We will have to benchmark that
- // approach against making the copy here to see if it performs better on
- // the systems we're targeting.
- SkIRect sk_copy_rect = { copy_rect.x() - bitmap_rect.x(),
- copy_rect.y() - bitmap_rect.y(),
- copy_rect.right() - bitmap_rect.x(),
- copy_rect.bottom() - bitmap_rect.y()};
-
- // extractSubset will not acutually make a copy, and Skia will refer to the
- // original data which is not what we want, since rows won't be contiguous.
- // However, since this is very cheap, we can do it and *then* make a copy.
- SkBitmap non_copied_subset;
- transport_bitmap.extractSubset(&non_copied_subset, sk_copy_rect);
- non_copied_subset.copyTo(&copy_bitmap, SkBitmap::kARGB_8888_Config);
- CHECK(!copy_bitmap.isNull());
- }
-
- glBindTexture(GL_TEXTURE_2D, texture_id_);
-
- SkAutoLockPixels lock(copy_bitmap);
- if (copy_rect.size() == size_ && copy_rect.size() != texture_size_) {
- glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, copy_rect.width(),
- copy_rect.height(), 0, GL_BGRA, GL_UNSIGNED_BYTE,
- copy_bitmap.getAddr32(0, 0));
- texture_size_ = copy_rect.size();
- } else {
- /* Debugging code for why the below call may fail.
- int existing_width = 0, existing_height = 0;
- glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_WIDTH,
- &existing_width);
- glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_HEIGHT,
- &existing_height);
- */
- glTexSubImage2D(GL_TEXTURE_2D, 0, copy_rect.x(), copy_rect.y(),
- copy_rect.width(), copy_rect.height(),
- GL_BGRA, GL_UNSIGNED_BYTE,
- copy_bitmap.getAddr32(0, 0));
- /* Enable if you're having problems with TexSubImage failing.
- int err = glGetError();
- DCHECK(err == GL_NO_ERROR) << "Error " << err <<
- " copying (" << copy_rect.x() << "," << copy_rect.y() <<
- ")," << copy_rect.width() << "x" << copy_rect.height() <<
- " for bitmap " << texture_size_.width() << "x" <<
- texture_size_.height() <<
- " real size " << existing_width << "x" << existing_height <<
- " for " << this;
- */
- }
-}
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