Index: skia/ext/vector_platform_device_win.h |
diff --git a/skia/ext/vector_platform_device_win.h b/skia/ext/vector_platform_device_win.h |
index ac8a8ec2032ab3a04b5cb21ed549e70d4f030a58..7ee7d54946e1594a59e5e93466fc9029cc715306 100644 |
--- a/skia/ext/vector_platform_device_win.h |
+++ b/skia/ext/vector_platform_device_win.h |
@@ -12,6 +12,14 @@ |
namespace skia { |
+class SkVectorPlatformDeviceFactory : public SkRasterDeviceFactory { |
+ public: |
+ virtual SkDevice* newDevice(SkBitmap::Config config, int width, int height, |
+ bool isOpaque, bool isForLayer); |
+ static SkDevice* CreateDevice(int width, int height, bool isOpaque, |
+ HANDLE shared_section); |
+}; |
+ |
// A device is basically a wrapper around SkBitmap that provides a surface for |
// SkCanvas to draw into. This specific device is not not backed by a surface |
// and is thus unreadable. This is because the backend is completely vectorial. |
@@ -24,6 +32,10 @@ class VectorPlatformDevice : public PlatformDevice { |
VectorPlatformDevice(HDC dc, const SkBitmap& bitmap); |
virtual ~VectorPlatformDevice(); |
+ virtual SkDeviceFactory* getDeviceFactory() { |
+ return SkNEW(SkVectorPlatformDeviceFactory); |
+ } |
+ |
virtual HDC getBitmapDC() { |
return hdc_; |
} |