| Index: skia/ext/vector_platform_device_win.cc
|
| diff --git a/skia/ext/vector_platform_device_win.cc b/skia/ext/vector_platform_device_win.cc
|
| index 49dbc136116c79edbc2210cddbf4ef61de01c413..e18b1569c399a723af082c028e10add44b297bf0 100644
|
| --- a/skia/ext/vector_platform_device_win.cc
|
| +++ b/skia/ext/vector_platform_device_win.cc
|
| @@ -6,11 +6,51 @@
|
|
|
| #include "skia/ext/vector_platform_device_win.h"
|
|
|
| +#include "skia/ext/bitmap_platform_device.h"
|
| #include "skia/ext/skia_utils_win.h"
|
| #include "third_party/skia/include/core/SkUtils.h"
|
|
|
| namespace skia {
|
|
|
| +SkDevice* SkVectorPlatformDeviceFactory::newDevice(SkBitmap::Config config,
|
| + int width, int height,
|
| + bool isOpaque,
|
| + bool isForLayer) {
|
| + SkASSERT(config == SkBitmap::kARGB_8888_Config);
|
| + return CreateDevice(width, height, isOpaque, NULL);
|
| +}
|
| +
|
| +//static
|
| +SkDevice* SkVectorPlatformDeviceFactory::CreateDevice(int width, int height,
|
| + bool is_opaque,
|
| + HANDLE shared_section) {
|
| + if (!is_opaque) {
|
| + // TODO(maruel): http://crbug.com/18382 When restoring a semi-transparent
|
| + // layer, i.e. merging it, we need to rasterize it because GDI doesn't
|
| + // support transparency except for AlphaBlend(). Right now, a
|
| + // BitmapPlatformDevice is created when VectorCanvas think a saveLayers()
|
| + // call is being done. The way to save a layer would be to create an
|
| + // EMF-based VectorDevice and have this device registers the drawing. When
|
| + // playing back the device into a bitmap, do it at the printer's dpi instead
|
| + // of the layout's dpi (which is much lower).
|
| + return BitmapPlatformDevice::create(width, height,
|
| + is_opaque, shared_section);
|
| + }
|
| +
|
| + // TODO(maruel): http://crbug.com/18383 Look if it would be worth to
|
| + // increase the resolution by ~10x (any worthy factor) to increase the
|
| + // rendering precision (think about printing) while using a relatively
|
| + // low dpi. This happens because we receive float as input but the GDI
|
| + // functions works with integers. The idea is to premultiply the matrix
|
| + // with this factor and multiply each SkScalar that are passed to
|
| + // SkScalarRound(value) as SkScalarRound(value * 10). Safari is already
|
| + // doing the same for text rendering.
|
| + SkASSERT(shared_section);
|
| + PlatformDevice* device = VectorPlatformDevice::create(
|
| + reinterpret_cast<HDC>(shared_section), width, height);
|
| + return device;
|
| +}
|
| +
|
| static void FillBitmapInfoHeader(int width, int height, BITMAPINFOHEADER* hdr) {
|
| hdr->biSize = sizeof(BITMAPINFOHEADER);
|
| hdr->biWidth = width;
|
|
|