Index: skia/ext/vector_canvas_win.cc |
diff --git a/skia/ext/vector_canvas_win.cc b/skia/ext/vector_canvas_win.cc |
index 3fe14b00f87889edcf29bcd8fd607ffc21b3b1f9..d58ebc5c3275bf686d8cb68896727232f699dcfb 100644 |
--- a/skia/ext/vector_canvas_win.cc |
+++ b/skia/ext/vector_canvas_win.cc |
@@ -16,7 +16,8 @@ VectorCanvas::VectorCanvas(HDC dc, int width, int height) { |
} |
bool VectorCanvas::initialize(HDC context, int width, int height) { |
- SkDevice* device = createPlatformDevice(width, height, true, context); |
+ SkDevice* device = SkVectorPlatformDeviceFactory::CreateDevice(width, height, |
+ true, context); |
if (!device) |
return false; |
@@ -25,42 +26,5 @@ bool VectorCanvas::initialize(HDC context, int width, int height) { |
return true; |
} |
-SkDevice* VectorCanvas::createDevice(SkBitmap::Config config, |
- int width, int height, |
- bool is_opaque, bool isForLayer) { |
- SkASSERT(config == SkBitmap::kARGB_8888_Config); |
- return createPlatformDevice(width, height, is_opaque, NULL); |
-} |
- |
-SkDevice* VectorCanvas::createPlatformDevice(int width, |
- int height, bool is_opaque, |
- HANDLE shared_section) { |
- if (!is_opaque) { |
- // TODO(maruel): http://crbug.com/18382 When restoring a semi-transparent |
- // layer, i.e. merging it, we need to rasterize it because GDI doesn't |
- // support transparency except for AlphaBlend(). Right now, a |
- // BitmapPlatformDevice is created when VectorCanvas think a saveLayers() |
- // call is being done. The way to save a layer would be to create an |
- // EMF-based VectorDevice and have this device registers the drawing. When |
- // playing back the device into a bitmap, do it at the printer's dpi instead |
- // of the layout's dpi (which is much lower). |
- return BitmapPlatformDevice::create(width, height, |
- is_opaque, shared_section); |
- } |
- |
- // TODO(maruel): http://crbug.com/18383 Look if it would be worth to |
- // increase the resolution by ~10x (any worthy factor) to increase the |
- // rendering precision (think about printing) while using a relatively |
- // low dpi. This happens because we receive float as input but the GDI |
- // functions works with integers. The idea is to premultiply the matrix |
- // with this factor and multiply each SkScalar that are passed to |
- // SkScalarRound(value) as SkScalarRound(value * 10). Safari is already |
- // doing the same for text rendering. |
- SkASSERT(shared_section); |
- PlatformDevice* device = VectorPlatformDevice::create( |
- reinterpret_cast<HDC>(shared_section), width, height); |
- return device; |
-} |
- |
} // namespace skia |