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| 1 // Copyright (c) 2006-2009 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2006-2009 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "skia/ext/vector_canvas.h" | 5 #include "skia/ext/vector_canvas.h" |
| 6 | 6 |
| 7 #include "skia/ext/bitmap_platform_device.h" | 7 #include "skia/ext/bitmap_platform_device.h" |
| 8 #include "skia/ext/vector_platform_device.h" | 8 #include "skia/ext/vector_platform_device.h" |
| 9 | 9 |
| 10 namespace skia { | 10 namespace skia { |
| 11 | 11 |
| 12 VectorCanvas::VectorCanvas(HDC dc, int width, int height) { | 12 VectorCanvas::VectorCanvas(HDC dc, int width, int height) { |
| 13 bool initialized = initialize(dc, width, height); | 13 bool initialized = initialize(dc, width, height); |
| 14 if (!initialized) | 14 if (!initialized) |
| 15 __debugbreak(); | 15 __debugbreak(); |
| 16 } | 16 } |
| 17 | 17 |
| 18 bool VectorCanvas::initialize(HDC context, int width, int height) { | 18 bool VectorCanvas::initialize(HDC context, int width, int height) { |
| 19 SkDevice* device = createPlatformDevice(width, height, true, context); | 19 SkDevice* device = SkVectorPlatformDeviceFactory::CreateDevice(width, height, |
| 20 true, context); |
| 20 if (!device) | 21 if (!device) |
| 21 return false; | 22 return false; |
| 22 | 23 |
| 23 setDevice(device); | 24 setDevice(device); |
| 24 device->unref(); // was created with refcount 1, and setDevice also refs | 25 device->unref(); // was created with refcount 1, and setDevice also refs |
| 25 return true; | 26 return true; |
| 26 } | 27 } |
| 27 | 28 |
| 28 SkDevice* VectorCanvas::createDevice(SkBitmap::Config config, | |
| 29 int width, int height, | |
| 30 bool is_opaque, bool isForLayer) { | |
| 31 SkASSERT(config == SkBitmap::kARGB_8888_Config); | |
| 32 return createPlatformDevice(width, height, is_opaque, NULL); | |
| 33 } | |
| 34 | |
| 35 SkDevice* VectorCanvas::createPlatformDevice(int width, | |
| 36 int height, bool is_opaque, | |
| 37 HANDLE shared_section) { | |
| 38 if (!is_opaque) { | |
| 39 // TODO(maruel): http://crbug.com/18382 When restoring a semi-transparent | |
| 40 // layer, i.e. merging it, we need to rasterize it because GDI doesn't | |
| 41 // support transparency except for AlphaBlend(). Right now, a | |
| 42 // BitmapPlatformDevice is created when VectorCanvas think a saveLayers() | |
| 43 // call is being done. The way to save a layer would be to create an | |
| 44 // EMF-based VectorDevice and have this device registers the drawing. When | |
| 45 // playing back the device into a bitmap, do it at the printer's dpi instead | |
| 46 // of the layout's dpi (which is much lower). | |
| 47 return BitmapPlatformDevice::create(width, height, | |
| 48 is_opaque, shared_section); | |
| 49 } | |
| 50 | |
| 51 // TODO(maruel): http://crbug.com/18383 Look if it would be worth to | |
| 52 // increase the resolution by ~10x (any worthy factor) to increase the | |
| 53 // rendering precision (think about printing) while using a relatively | |
| 54 // low dpi. This happens because we receive float as input but the GDI | |
| 55 // functions works with integers. The idea is to premultiply the matrix | |
| 56 // with this factor and multiply each SkScalar that are passed to | |
| 57 // SkScalarRound(value) as SkScalarRound(value * 10). Safari is already | |
| 58 // doing the same for text rendering. | |
| 59 SkASSERT(shared_section); | |
| 60 PlatformDevice* device = VectorPlatformDevice::create( | |
| 61 reinterpret_cast<HDC>(shared_section), width, height); | |
| 62 return device; | |
| 63 } | |
| 64 | |
| 65 } // namespace skia | 29 } // namespace skia |
| 66 | 30 |
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