| Index: skia/ext/bitmap_platform_device_mac.h
|
| diff --git a/skia/ext/bitmap_platform_device_mac.h b/skia/ext/bitmap_platform_device_mac.h
|
| index 195dca866ae9f6417b4ac76a8daa76339777c0b9..68c717ce3b309c9e039058303c80244e4065e262 100644
|
| --- a/skia/ext/bitmap_platform_device_mac.h
|
| +++ b/skia/ext/bitmap_platform_device_mac.h
|
| @@ -10,6 +10,13 @@
|
|
|
| namespace skia {
|
|
|
| +class SkBitmapPlatformDeviceFactory : public SkRasterDeviceFactory {
|
| + public:
|
| + virtual SkDevice* newDevice(SkBitmap::Config config, int width, int height,
|
| + bool isOpaque, bool isForLayer);
|
| +};
|
| +
|
| +
|
| // A device is basically a wrapper around SkBitmap that provides a surface for
|
| // SkCanvas to draw into. Our device provides a surface CoreGraphics can also
|
| // write to. BitmapPlatformDevice creates a bitmap using
|
| @@ -50,6 +57,10 @@ class BitmapPlatformDevice : public PlatformDevice {
|
| BitmapPlatformDevice(const BitmapPlatformDevice& other);
|
| virtual ~BitmapPlatformDevice();
|
|
|
| + virtual SkDeviceFactory* getDeviceFactory() {
|
| + return SkNEW(SkBitmapPlatformDeviceFactory);
|
| + }
|
| +
|
| // See warning for copy constructor above.
|
| BitmapPlatformDevice& operator=(const BitmapPlatformDevice& other);
|
|
|
|
|