| Index: net/websockets/websocket_throttle.h | 
| diff --git a/net/websockets/websocket_throttle.h b/net/websockets/websocket_throttle.h | 
| new file mode 100644 | 
| index 0000000000000000000000000000000000000000..279aea203a1bf5d4dc2377abdb8dc40e8c329e91 | 
| --- /dev/null | 
| +++ b/net/websockets/websocket_throttle.h | 
| @@ -0,0 +1,67 @@ | 
| +// Copyright (c) 2009 The Chromium Authors. All rights reserved. | 
| +// Use of this source code is governed by a BSD-style license that can be | 
| +// found in the LICENSE file. | 
| + | 
| +#ifndef NET_WEBSOCKETS_WEBSOCKET_THROTTLE_H_ | 
| +#define NET_WEBSOCKETS_WEBSOCKET_THROTTLE_H_ | 
| + | 
| +#include "base/hash_tables.h" | 
| +#include "base/singleton.h" | 
| +#include "net/socket_stream/socket_stream_throttle.h" | 
| + | 
| +namespace net { | 
| + | 
| +// SocketStreamThrottle for WebSocket protocol. | 
| +// Implements the client-side requirements in the spec. | 
| +// http://tools.ietf.org/html/draft-hixie-thewebsocketprotocol | 
| +// 4.1 Handshake | 
| +//   1.   If the user agent already has a Web Socket connection to the | 
| +//        remote host (IP address) identified by /host/, even if known by | 
| +//        another name, wait until that connection has been established or | 
| +//        for that connection to have failed. | 
| +class WebSocketThrottle : public SocketStreamThrottle { | 
| + public: | 
| +  virtual int OnStartOpenConnection(SocketStream* socket, | 
| +                                    CompletionCallback* callback); | 
| +  virtual int OnRead(SocketStream* socket, const char* data, int len, | 
| +                     CompletionCallback* callback); | 
| +  virtual int OnWrite(SocketStream* socket, const char* data, int len, | 
| +                      CompletionCallback* callback); | 
| +  virtual void OnClose(SocketStream* socket); | 
| + | 
| +  static void Init(); | 
| + | 
| + private: | 
| +  class WebSocketState; | 
| +  typedef std::deque<WebSocketState*> ConnectingQueue; | 
| +  typedef base::hash_map<std::string, ConnectingQueue*> ConnectingAddressMap; | 
| + | 
| +  WebSocketThrottle(); | 
| +  virtual ~WebSocketThrottle(); | 
| +  friend struct DefaultSingletonTraits<WebSocketThrottle>; | 
| + | 
| +  // Puts |socket| in |queue_| and queues for the destination addresses | 
| +  // of |socket|.  Also sets |state| as UserData of |socket|. | 
| +  // If other socket is using the same destination address, set |state| waiting. | 
| +  void PutInQueue(SocketStream* socket, WebSocketState* state); | 
| + | 
| +  // Removes |socket| from |queue_| and queues for the destination addresses | 
| +  // of |socket|.  Also releases |state| from UserData of |socket|. | 
| +  void RemoveFromQueue(SocketStream* socket, WebSocketState* state); | 
| + | 
| +  // Checks sockets waiting in |queue_| and check the socket is the front of | 
| +  // every queue for the destination addresses of |socket|. | 
| +  // If so, the socket can resume estabilshing connection, so wake up | 
| +  // the socket. | 
| +  void WakeupSocketIfNecessary(); | 
| + | 
| +  // Key: string of host's address.  Value: queue of sockets for the address. | 
| +  ConnectingAddressMap addr_map_; | 
| + | 
| +  // Queue of sockets for websockets in opening state. | 
| +  ConnectingQueue queue_; | 
| +}; | 
| + | 
| +}  // namespace net | 
| + | 
| +#endif  // NET_WEBSOCKETS_WEBSOCKET_THROTTLE_H_ | 
|  |