| Index: net/websockets/websocket_throttle.h
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| diff --git a/net/websockets/websocket_throttle.h b/net/websockets/websocket_throttle.h
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| new file mode 100644
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| index 0000000000000000000000000000000000000000..279aea203a1bf5d4dc2377abdb8dc40e8c329e91
|
| --- /dev/null
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| +++ b/net/websockets/websocket_throttle.h
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| @@ -0,0 +1,67 @@
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| +// Copyright (c) 2009 The Chromium Authors. All rights reserved.
|
| +// Use of this source code is governed by a BSD-style license that can be
|
| +// found in the LICENSE file.
|
| +
|
| +#ifndef NET_WEBSOCKETS_WEBSOCKET_THROTTLE_H_
|
| +#define NET_WEBSOCKETS_WEBSOCKET_THROTTLE_H_
|
| +
|
| +#include "base/hash_tables.h"
|
| +#include "base/singleton.h"
|
| +#include "net/socket_stream/socket_stream_throttle.h"
|
| +
|
| +namespace net {
|
| +
|
| +// SocketStreamThrottle for WebSocket protocol.
|
| +// Implements the client-side requirements in the spec.
|
| +// http://tools.ietf.org/html/draft-hixie-thewebsocketprotocol
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| +// 4.1 Handshake
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| +// 1. If the user agent already has a Web Socket connection to the
|
| +// remote host (IP address) identified by /host/, even if known by
|
| +// another name, wait until that connection has been established or
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| +// for that connection to have failed.
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| +class WebSocketThrottle : public SocketStreamThrottle {
|
| + public:
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| + virtual int OnStartOpenConnection(SocketStream* socket,
|
| + CompletionCallback* callback);
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| + virtual int OnRead(SocketStream* socket, const char* data, int len,
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| + CompletionCallback* callback);
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| + virtual int OnWrite(SocketStream* socket, const char* data, int len,
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| + CompletionCallback* callback);
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| + virtual void OnClose(SocketStream* socket);
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| +
|
| + static void Init();
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| +
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| + private:
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| + class WebSocketState;
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| + typedef std::deque<WebSocketState*> ConnectingQueue;
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| + typedef base::hash_map<std::string, ConnectingQueue*> ConnectingAddressMap;
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| +
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| + WebSocketThrottle();
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| + virtual ~WebSocketThrottle();
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| + friend struct DefaultSingletonTraits<WebSocketThrottle>;
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| +
|
| + // Puts |socket| in |queue_| and queues for the destination addresses
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| + // of |socket|. Also sets |state| as UserData of |socket|.
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| + // If other socket is using the same destination address, set |state| waiting.
|
| + void PutInQueue(SocketStream* socket, WebSocketState* state);
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| +
|
| + // Removes |socket| from |queue_| and queues for the destination addresses
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| + // of |socket|. Also releases |state| from UserData of |socket|.
|
| + void RemoveFromQueue(SocketStream* socket, WebSocketState* state);
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| +
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| + // Checks sockets waiting in |queue_| and check the socket is the front of
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| + // every queue for the destination addresses of |socket|.
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| + // If so, the socket can resume estabilshing connection, so wake up
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| + // the socket.
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| + void WakeupSocketIfNecessary();
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| +
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| + // Key: string of host's address. Value: queue of sockets for the address.
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| + ConnectingAddressMap addr_map_;
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| +
|
| + // Queue of sockets for websockets in opening state.
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| + ConnectingQueue queue_;
|
| +};
|
| +
|
| +} // namespace net
|
| +
|
| +#endif // NET_WEBSOCKETS_WEBSOCKET_THROTTLE_H_
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|
|