Index: o3d-webgl-samples/multiple-lights.html |
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--- o3d-webgl-samples/multiple-lights.html (revision 0) |
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+<!-- |
+Copyright 2010, Google Inc. |
+All rights reserved. |
+ |
+Redistribution and use in source and binary forms, with or without |
+modification, are permitted provided that the following conditions are |
+met: |
+ |
+ * Redistributions of source code must retain the above copyright |
+notice, this list of conditions and the following disclaimer. |
+ * Redistributions in binary form must reproduce the above |
+copyright notice, this list of conditions and the following disclaimer |
+in the documentation and/or other materials provided with the |
+distribution. |
+ * Neither the name of Google Inc. nor the names of its |
+contributors may be used to endorse or promote products derived from |
+this software without specific prior written permission. |
+ |
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS |
+"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT |
+LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR |
+A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT |
+OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, |
+SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT |
+LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, |
+DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY |
+THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
+(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
+OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
+--> |
+ |
+<!-- |
+O3D Multiple Lights example. |
+ |
+Shows a simple cube with one light on each corner. |
+--> |
+<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" |
+ "http://www.w3.org/TR/html4/loose.dtd"> |
+<html> |
+<head> |
+<meta http-equiv="content-type" content="text/html; charset=UTF-8"> |
+<title> |
+Multiple Lights |
+</title> |
+<!-- Include sample javascript library functions--> |
+<script type="text/javascript" src="../o3d-webgl/base.js"></script> |
+<script type="text/javascript" src="../o3djs/base.js"></script> |
+ |
+<!-- Our javascript code --> |
+<script type="text/javascript" id="o3dscript"> |
+ |
+o3djs.base.o3d = o3d; |
+ |
+o3djs.require('o3djs.webgl'); |
+o3djs.require('o3djs.math'); |
+o3djs.require('o3djs.rendergraph'); |
+o3djs.require('o3djs.material'); |
+o3djs.require('o3djs.primitives'); |
+ |
+// Events |
+// init() once the page has finished loading. |
+// unload() when the page is unloaded. |
+window.onload = init; |
+window.onunload = unload; |
+ |
+// global variables |
+var g_o3d; |
+var g_math; |
+var g_client; |
+var g_viewInfo; |
+var g_pack; |
+var g_transform = null; |
+var g_finished = false; // for selenium testing. |
+var g_clock = 0; |
+var g_timeMult = 1; |
+ |
+/** |
+ * Creates the client area. |
+ */ |
+function init() { |
+ o3djs.webgl.makeClients(initStep2); |
+} |
+ |
+/** |
+ * Initializes O3D and creates one shape. |
+ * @param {Array} clientElements Array of o3d object elements. |
+ */ |
+function initStep2(clientElements) { |
+ // Initializes global variables and libraries. |
+ var o3dElement = clientElements[0]; |
+ g_o3d = o3dElement.o3d; |
+ g_math = o3djs.math; |
+ g_client = o3dElement.client; |
+ |
+ // Creates a pack to manage our resources/assets |
+ g_pack = g_client.createPack(); |
+ |
+ // Create the render graph for a view. |
+ g_viewInfo = o3djs.rendergraph.createBasicView( |
+ g_pack, |
+ g_client.root, |
+ g_client.renderGraphRoot); |
+ |
+ // Set our projection matrix, with a vertical field of view of 45 degrees |
+ // a near clipping plane of 0.1 and far clipping plane of 10000. |
+ g_viewInfo.drawContext.projection = g_math.matrix4.perspective( |
+ g_math.degToRad(45), |
+ g_client.width / g_client.height, |
+ 0.1, |
+ 10000); |
+ |
+ // Create a material. |
+ var material = g_pack.createObject('Material'); |
+ material.drawList = g_viewInfo.performanceDrawList; |
+ |
+ material.createParam('diffuse', 'ParamFloat4').value = [.5, .5, .5, 1]; |
+ |
+ // Create some suitable defaults for the material to save the user having |
+ // to know all this stuff right off the bat. |
+ material.createParam('emissive', 'ParamFloat4').value = [0, 0, 0, 1]; |
+ material.createParam('ambient', 'ParamFloat4').value = [0, 0, 0, 0]; |
+ material.createParam('specular', 'ParamFloat4').value = [1, 1, 1, 1]; |
+ material.createParam('shininess', 'ParamFloat').value = 10; |
+ material.createParam('specularFactor', 'ParamFloat').value = 1; |
+ o3djs.material.attachStandardEffect( |
+ g_pack, |
+ material, |
+ g_viewInfo, |
+ 'blinn', |
+ {lights: 8}); |
+ var materialColorParamList = material.getParam('lightColorList'); |
+ var colorParamList = g_pack.createObject('ParamArray'); |
+ var materialLightPositionList = material.getParam('lightWorldPosList'); |
+ var lightPositionParamList = g_pack.createObject('ParamArray'); |
+ // Create a cylinder. |
+ var shape = o3djs.primitives.createCube( |
+ g_pack, |
+ material, |
+ 150); |
+ |
+ g_transform = g_pack.createObject('Transform'); |
+ // Add the cylinder to the root transform. |
+ g_transform.addShape(shape); |
+ g_transform.parent = g_client.root; |
+ |
+ var colors = [ |
+ [0, 0, 0, 1], // null light |
+ [1, 0, 0, 1], |
+ [0, 0, 1, 1], |
+ [0, 1, 0, 1], |
+ [1, 1, 1, 1], |
+ [0, 1, 1, 1], |
+ [1, 1, 0, 1], |
+ [1, 0, 1, 1]]; |
+ var lightDist = 150; |
+ for (var i = 0; i < 8; i++) { |
+ colorParamList.createParam(i,'ParamFloat4').value = colors[i]; |
+ var position = [ |
+ (i&1)?lightDist:-lightDist, |
+ (i&2)?lightDist:-lightDist, |
+ (i&4)?lightDist:-lightDist |
+ ]; |
+ lightPositionParamList.createParam(i,'ParamFloat3').value = position; |
+ } |
+ materialLightPositionList.value = lightPositionParamList; |
+ materialColorParamList.value = colorParamList; |
+ // Setup an onrender callback for animation. |
+ g_client.setRenderCallback(onrender); |
+ |
+ g_finished = true; // for selenium testing. |
+} |
+ |
+/** |
+ * Called every frame. |
+ * @param {!o3d.RenderEvent} renderEvent Info for rendering. |
+ */ |
+function onrender(renderEvent) { |
+ // Get the number of seconds since the last render. |
+ var elapsedTime = renderEvent.elapsedTime; |
+ g_clock += elapsedTime * g_timeMult; |
+ |
+ var x = Math.sin(g_clock * 0.3) * 400; |
+ var z = Math.cos(g_clock * 0.3) * 400; |
+ var y = Math.sin(g_clock * 0.7) * 200 + 100; |
+ |
+ // spin the camera. |
+ g_viewInfo.drawContext.view = g_math.matrix4.lookAt( |
+ [x, y, z], // eye |
+ [0, 0, 0], // target |
+ [0, 1, 0]); // up |
+} |
+ |
+/** |
+ * Removes any callbacks so they don't get called after the page has unloaded. |
+ */ |
+function unload() { |
+ if (g_client) { |
+ g_client.cleanup(); |
+ } |
+} |
+</script> |
+</head> |
+<body> |
+<h1>Multiple Lights</h1> |
+<!-- Start of O3D plugin --> |
+<div id="o3d" style="width: 600px; height: 400px;"></div> |
+<!-- End of O3D plugin --> |
+</body> |
+</html> |