| Index: multiple-lights.html
|
| ===================================================================
|
| --- multiple-lights.html (revision 0)
|
| +++ multiple-lights.html (revision 0)
|
| @@ -0,0 +1,208 @@
|
| +<!--
|
| +Copyright 2010, Google Inc.
|
| +All rights reserved.
|
| +
|
| +Redistribution and use in source and binary forms, with or without
|
| +modification, are permitted provided that the following conditions are
|
| +met:
|
| +
|
| + * Redistributions of source code must retain the above copyright
|
| +notice, this list of conditions and the following disclaimer.
|
| + * Redistributions in binary form must reproduce the above
|
| +copyright notice, this list of conditions and the following disclaimer
|
| +in the documentation and/or other materials provided with the
|
| +distribution.
|
| + * Neither the name of Google Inc. nor the names of its
|
| +contributors may be used to endorse or promote products derived from
|
| +this software without specific prior written permission.
|
| +
|
| +THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
| +"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
| +LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
| +A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
| +OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
| +SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
| +LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
| +DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
| +THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
| +(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
| +OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
| +-->
|
| +
|
| +<!--
|
| +O3D Multiple Lights example.
|
| +
|
| +Shows a simple cube with one light on each corner.
|
| +-->
|
| +<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN"
|
| + "http://www.w3.org/TR/html4/loose.dtd">
|
| +<html>
|
| +<head>
|
| +<meta http-equiv="content-type" content="text/html; charset=UTF-8">
|
| +<title>
|
| +Multiple Lights
|
| +</title>
|
| +<!-- Include sample javascript library functions-->
|
| +<script type="text/javascript" src="../o3djs/base.js"></script>
|
| +
|
| +<!-- Our javascript code -->
|
| +<script type="text/javascript" id="o3dscript">
|
| +
|
| +//o3djs.base.o3d = o3d;
|
| +
|
| +o3djs.require('o3djs.util');
|
| +o3djs.require('o3djs.math');
|
| +o3djs.require('o3djs.rendergraph');
|
| +o3djs.require('o3djs.material');
|
| +o3djs.require('o3djs.primitives');
|
| +
|
| +// Events
|
| +// init() once the page has finished loading.
|
| +// unload() when the page is unloaded.
|
| +window.onload = init;
|
| +window.onunload = unload;
|
| +
|
| +// global variables
|
| +var g_o3d;
|
| +var g_math;
|
| +var g_client;
|
| +var g_viewInfo;
|
| +var g_pack;
|
| +var g_transform = null;
|
| +var g_finished = false; // for selenium testing.
|
| +var g_clock = 0;
|
| +var g_timeMult = 1;
|
| +
|
| +/**
|
| + * Creates the client area.
|
| + */
|
| +function init() {
|
| + o3djs.util.makeClients(initStep2);
|
| +}
|
| +
|
| +/**
|
| + * Initializes O3D and creates one shape.
|
| + * @param {Array} clientElements Array of o3d object elements.
|
| + */
|
| +function initStep2(clientElements) {
|
| + // Initializes global variables and libraries.
|
| + var o3dElement = clientElements[0];
|
| + g_o3d = o3dElement.o3d;
|
| + g_math = o3djs.math;
|
| + g_client = o3dElement.client;
|
| +
|
| + // Creates a pack to manage our resources/assets
|
| + g_pack = g_client.createPack();
|
| +
|
| + // Create the render graph for a view.
|
| + g_viewInfo = o3djs.rendergraph.createBasicView(
|
| + g_pack,
|
| + g_client.root,
|
| + g_client.renderGraphRoot);
|
| +
|
| + // Set our projection matrix, with a vertical field of view of 45 degrees
|
| + // a near clipping plane of 0.1 and far clipping plane of 10000.
|
| + g_viewInfo.drawContext.projection = g_math.matrix4.perspective(
|
| + g_math.degToRad(45),
|
| + g_client.width / g_client.height,
|
| + 0.1,
|
| + 10000);
|
| +
|
| + // Create a material.
|
| + var material = g_pack.createObject('Material');
|
| + material.drawList = g_viewInfo.performanceDrawList;
|
| +
|
| + material.createParam('diffuse', 'ParamFloat4').value = [.5, .5, .5, 1];
|
| +
|
| + // Create some suitable defaults for the material to save the user having
|
| + // to know all this stuff right off the bat.
|
| + material.createParam('emissive', 'ParamFloat4').value = [0, 0, 0, 1];
|
| + material.createParam('ambient', 'ParamFloat4').value = [0, 0, 0, 0];
|
| + material.createParam('specular', 'ParamFloat4').value = [1, 1, 1, 1];
|
| + material.createParam('shininess', 'ParamFloat').value = 10;
|
| + material.createParam('specularFactor', 'ParamFloat').value = 1;
|
| + o3djs.material.attachStandardEffect(
|
| + g_pack,
|
| + material,
|
| + g_viewInfo,
|
| + 'blinn',
|
| + {lights: 8});
|
| + var materialColorParamList = material.getParam('lightColorList');
|
| + var colorParamList = g_pack.createObject('ParamArray');
|
| + var materialLightPositionList = material.getParam('lightWorldPosList');
|
| + var lightPositionParamList = g_pack.createObject('ParamArray');
|
| + // Create a cylinder.
|
| + var shape = o3djs.primitives.createCube(
|
| + g_pack,
|
| + material,
|
| + 150);
|
| +
|
| + g_transform = g_pack.createObject('Transform');
|
| + // Add the cylinder to the root transform.
|
| + g_transform.addShape(shape);
|
| + g_transform.parent = g_client.root;
|
| +
|
| + var colors = [
|
| + [0, 0, 0, 1], // null light
|
| + [1, 0, 0, 1],
|
| + [0, 0, 1, 1],
|
| + [0, 1, 0, 1],
|
| + [1, 1, 1, 1],
|
| + [0, 1, 1, 1],
|
| + [1, 1, 0, 1],
|
| + [1, 0, 1, 1]];
|
| + var lightDist = 150;
|
| + for (var i = 0; i < 8; i++) {
|
| + colorParamList.createParam(i,'ParamFloat4').value = colors[i];
|
| + var position = [
|
| + (i&1)?lightDist:-lightDist,
|
| + (i&2)?lightDist:-lightDist,
|
| + (i&4)?lightDist:-lightDist
|
| + ];
|
| + lightPositionParamList.createParam(i,'ParamFloat3').value = position;
|
| + }
|
| + materialLightPositionList.value = lightPositionParamList;
|
| + materialColorParamList.value = colorParamList;
|
| + // Setup an onrender callback for animation.
|
| + g_client.setRenderCallback(onrender);
|
| +
|
| + g_finished = true; // for selenium testing.
|
| +}
|
| +
|
| +/**
|
| + * Called every frame.
|
| + * @param {!o3d.RenderEvent} renderEvent Info for rendering.
|
| + */
|
| +function onrender(renderEvent) {
|
| + // Get the number of seconds since the last render.
|
| + var elapsedTime = renderEvent.elapsedTime;
|
| + g_clock += elapsedTime * g_timeMult;
|
| +
|
| + var x = Math.sin(g_clock * 0.3) * 400;
|
| + var z = Math.cos(g_clock * 0.3) * 400;
|
| + var y = Math.sin(g_clock * 0.7) * 200 + 100;
|
| +
|
| + // spin the camera.
|
| + g_viewInfo.drawContext.view = g_math.matrix4.lookAt(
|
| + [x, y, z], // eye
|
| + [0, 0, 0], // target
|
| + [0, 1, 0]); // up
|
| +}
|
| +
|
| +/**
|
| + * Removes any callbacks so they don't get called after the page has unloaded.
|
| + */
|
| +function unload() {
|
| + if (g_client) {
|
| + g_client.cleanup();
|
| + }
|
| +}
|
| +</script>
|
| +</head>
|
| +<body>
|
| +<h1>Multiple Lights</h1>
|
| +<!-- Start of O3D plugin -->
|
| +<div id="o3d" style="width: 600px; height: 400px;"></div>
|
| +<!-- End of O3D plugin -->
|
| +</body>
|
| +</html>
|
|
|