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Unified Diff: media/audio/audio_io.h

Issue 3192017: Revert 57254 - Share one thread between all AudioOutputControllers instead of... (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src/
Patch Set: Created 10 years, 4 months ago
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Index: media/audio/audio_io.h
===================================================================
--- media/audio/audio_io.h (revision 57255)
+++ media/audio/audio_io.h (working copy)
@@ -153,4 +153,80 @@
virtual ~AudioInputStream() {}
};
+// Manages all audio resources. In particular it owns the AudioOutputStream
+// objects. Provides some convenience functions that avoid the need to provide
+// iterators over the existing streams.
+class AudioManager {
+ public:
+ enum Format {
+ AUDIO_PCM_LINEAR = 0, // PCM is 'raw' amplitude samples.
+ AUDIO_PCM_LOW_LATENCY, // Linear PCM, low latency requested.
+ AUDIO_MOCK, // Creates a dummy AudioOutputStream object.
+ AUDIO_LAST_FORMAT // Only used for validation of format.
+ };
+
+ // Telephone quality sample rate, mostly for speech-only audio.
+ static const uint32 kTelephoneSampleRate = 8000;
+ // CD sampling rate is 44.1 KHz or conveniently 2x2x3x3x5x5x7x7.
+ static const uint32 kAudioCDSampleRate = 44100;
+ // Digital Audio Tape sample rate.
+ static const uint32 kAudioDATSampleRate = 48000;
+
+ // Returns true if the OS reports existence of audio devices. This does not
+ // guarantee that the existing devices support all formats and sample rates.
+ virtual bool HasAudioOutputDevices() = 0;
+
+ // Returns true if the OS reports existence of audio recording devices. This
+ // does not guarantee that the existing devices support all formats and
+ // sample rates.
+ virtual bool HasAudioInputDevices() = 0;
+
+ // Factory for all the supported stream formats. The |channels| can be 1 to 5.
+ // The |sample_rate| is in hertz and can be any value supported by the
+ // platform. For some future formats the |sample_rate| and |bits_per_sample|
+ // can take special values.
+ // Returns NULL if the combination of the parameters is not supported, or if
+ // we have reached some other platform specific limit.
+ //
+ // AUDIO_PCM_LOW_LATENCY can be passed to this method and it has two effects:
+ // 1- Instead of triple buffered the audio will be double buffered.
+ // 2- A low latency driver or alternative audio subsystem will be used when
+ // available.
+ //
+ // Do not free the returned AudioOutputStream. It is owned by AudioManager.
+ virtual AudioOutputStream* MakeAudioOutputStream(Format format, int channels,
+ int sample_rate,
+ char bits_per_sample) = 0;
+
+ // Factory to create audio recording streams.
+ // |channels| can be 1 or 2.
+ // |sample_rate| is in hertz and can be any value supported by the platform.
+ // |bits_per_sample| can be any value supported by the platform.
+ // |samples_per_packet| is in hertz as well and can be 0 to |sample_rate|,
+ // with 0 suggesting that the implementation use a default value for that
+ // platform.
+ // Returns NULL if the combination of the parameters is not supported, or if
+ // we have reached some other platform specific limit.
+ //
+ // Do not free the returned AudioInputStream. It is owned by AudioManager.
+ // When you are done with it, call |Stop()| and |Close()| to release it.
+ virtual AudioInputStream* MakeAudioInputStream(Format format, int channels,
+ int sample_rate,
+ char bits_per_sample,
+ uint32 samples_per_packet) = 0;
+
+ // Muting continues playback but effectively the volume is set to zero.
+ // Un-muting returns the volume to the previous level.
+ virtual void MuteAll() = 0;
+ virtual void UnMuteAll() = 0;
+
+ // Get AudioManager singleton.
+ // TODO(cpu): Define threading requirements for interacting with AudioManager.
+ static AudioManager* GetAudioManager();
+
+ protected:
+ virtual ~AudioManager() {}
+};
+
+
#endif // MEDIA_AUDIO_AUDIO_IO_H_
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