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Side by Side Diff: media/audio/audio_io.h

Issue 3192017: Revert 57254 - Share one thread between all AudioOutputControllers instead of... (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src/
Patch Set: Created 10 years, 3 months ago
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1 // Copyright (c) 2010 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2010 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef MEDIA_AUDIO_AUDIO_IO_H_ 5 #ifndef MEDIA_AUDIO_AUDIO_IO_H_
6 #define MEDIA_AUDIO_AUDIO_IO_H_ 6 #define MEDIA_AUDIO_AUDIO_IO_H_
7 7
8 #include "base/basictypes.h" 8 #include "base/basictypes.h"
9 9
10 // Low-level audio output support. To make sound there are 3 objects involved: 10 // Low-level audio output support. To make sound there are 3 objects involved:
(...skipping 135 matching lines...) Expand 10 before | Expand all | Expand 10 after
146 virtual void Stop() = 0; 146 virtual void Stop() = 0;
147 147
148 // Close the stream. This also generates AudioInputCallback::OnClose(). This 148 // Close the stream. This also generates AudioInputCallback::OnClose(). This
149 // should be the last call made on this object. 149 // should be the last call made on this object.
150 virtual void Close() = 0; 150 virtual void Close() = 0;
151 151
152 protected: 152 protected:
153 virtual ~AudioInputStream() {} 153 virtual ~AudioInputStream() {}
154 }; 154 };
155 155
156 // Manages all audio resources. In particular it owns the AudioOutputStream
157 // objects. Provides some convenience functions that avoid the need to provide
158 // iterators over the existing streams.
159 class AudioManager {
160 public:
161 enum Format {
162 AUDIO_PCM_LINEAR = 0, // PCM is 'raw' amplitude samples.
163 AUDIO_PCM_LOW_LATENCY, // Linear PCM, low latency requested.
164 AUDIO_MOCK, // Creates a dummy AudioOutputStream object.
165 AUDIO_LAST_FORMAT // Only used for validation of format.
166 };
167
168 // Telephone quality sample rate, mostly for speech-only audio.
169 static const uint32 kTelephoneSampleRate = 8000;
170 // CD sampling rate is 44.1 KHz or conveniently 2x2x3x3x5x5x7x7.
171 static const uint32 kAudioCDSampleRate = 44100;
172 // Digital Audio Tape sample rate.
173 static const uint32 kAudioDATSampleRate = 48000;
174
175 // Returns true if the OS reports existence of audio devices. This does not
176 // guarantee that the existing devices support all formats and sample rates.
177 virtual bool HasAudioOutputDevices() = 0;
178
179 // Returns true if the OS reports existence of audio recording devices. This
180 // does not guarantee that the existing devices support all formats and
181 // sample rates.
182 virtual bool HasAudioInputDevices() = 0;
183
184 // Factory for all the supported stream formats. The |channels| can be 1 to 5.
185 // The |sample_rate| is in hertz and can be any value supported by the
186 // platform. For some future formats the |sample_rate| and |bits_per_sample|
187 // can take special values.
188 // Returns NULL if the combination of the parameters is not supported, or if
189 // we have reached some other platform specific limit.
190 //
191 // AUDIO_PCM_LOW_LATENCY can be passed to this method and it has two effects:
192 // 1- Instead of triple buffered the audio will be double buffered.
193 // 2- A low latency driver or alternative audio subsystem will be used when
194 // available.
195 //
196 // Do not free the returned AudioOutputStream. It is owned by AudioManager.
197 virtual AudioOutputStream* MakeAudioOutputStream(Format format, int channels,
198 int sample_rate,
199 char bits_per_sample) = 0;
200
201 // Factory to create audio recording streams.
202 // |channels| can be 1 or 2.
203 // |sample_rate| is in hertz and can be any value supported by the platform.
204 // |bits_per_sample| can be any value supported by the platform.
205 // |samples_per_packet| is in hertz as well and can be 0 to |sample_rate|,
206 // with 0 suggesting that the implementation use a default value for that
207 // platform.
208 // Returns NULL if the combination of the parameters is not supported, or if
209 // we have reached some other platform specific limit.
210 //
211 // Do not free the returned AudioInputStream. It is owned by AudioManager.
212 // When you are done with it, call |Stop()| and |Close()| to release it.
213 virtual AudioInputStream* MakeAudioInputStream(Format format, int channels,
214 int sample_rate,
215 char bits_per_sample,
216 uint32 samples_per_packet) = 0;
217
218 // Muting continues playback but effectively the volume is set to zero.
219 // Un-muting returns the volume to the previous level.
220 virtual void MuteAll() = 0;
221 virtual void UnMuteAll() = 0;
222
223 // Get AudioManager singleton.
224 // TODO(cpu): Define threading requirements for interacting with AudioManager.
225 static AudioManager* GetAudioManager();
226
227 protected:
228 virtual ~AudioManager() {}
229 };
230
231
156 #endif // MEDIA_AUDIO_AUDIO_IO_H_ 232 #endif // MEDIA_AUDIO_AUDIO_IO_H_
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