| Index: media/audio/audio_io.h
|
| ===================================================================
|
| --- media/audio/audio_io.h (revision 57255)
|
| +++ media/audio/audio_io.h (working copy)
|
| @@ -153,4 +153,80 @@
|
| virtual ~AudioInputStream() {}
|
| };
|
|
|
| +// Manages all audio resources. In particular it owns the AudioOutputStream
|
| +// objects. Provides some convenience functions that avoid the need to provide
|
| +// iterators over the existing streams.
|
| +class AudioManager {
|
| + public:
|
| + enum Format {
|
| + AUDIO_PCM_LINEAR = 0, // PCM is 'raw' amplitude samples.
|
| + AUDIO_PCM_LOW_LATENCY, // Linear PCM, low latency requested.
|
| + AUDIO_MOCK, // Creates a dummy AudioOutputStream object.
|
| + AUDIO_LAST_FORMAT // Only used for validation of format.
|
| + };
|
| +
|
| + // Telephone quality sample rate, mostly for speech-only audio.
|
| + static const uint32 kTelephoneSampleRate = 8000;
|
| + // CD sampling rate is 44.1 KHz or conveniently 2x2x3x3x5x5x7x7.
|
| + static const uint32 kAudioCDSampleRate = 44100;
|
| + // Digital Audio Tape sample rate.
|
| + static const uint32 kAudioDATSampleRate = 48000;
|
| +
|
| + // Returns true if the OS reports existence of audio devices. This does not
|
| + // guarantee that the existing devices support all formats and sample rates.
|
| + virtual bool HasAudioOutputDevices() = 0;
|
| +
|
| + // Returns true if the OS reports existence of audio recording devices. This
|
| + // does not guarantee that the existing devices support all formats and
|
| + // sample rates.
|
| + virtual bool HasAudioInputDevices() = 0;
|
| +
|
| + // Factory for all the supported stream formats. The |channels| can be 1 to 5.
|
| + // The |sample_rate| is in hertz and can be any value supported by the
|
| + // platform. For some future formats the |sample_rate| and |bits_per_sample|
|
| + // can take special values.
|
| + // Returns NULL if the combination of the parameters is not supported, or if
|
| + // we have reached some other platform specific limit.
|
| + //
|
| + // AUDIO_PCM_LOW_LATENCY can be passed to this method and it has two effects:
|
| + // 1- Instead of triple buffered the audio will be double buffered.
|
| + // 2- A low latency driver or alternative audio subsystem will be used when
|
| + // available.
|
| + //
|
| + // Do not free the returned AudioOutputStream. It is owned by AudioManager.
|
| + virtual AudioOutputStream* MakeAudioOutputStream(Format format, int channels,
|
| + int sample_rate,
|
| + char bits_per_sample) = 0;
|
| +
|
| + // Factory to create audio recording streams.
|
| + // |channels| can be 1 or 2.
|
| + // |sample_rate| is in hertz and can be any value supported by the platform.
|
| + // |bits_per_sample| can be any value supported by the platform.
|
| + // |samples_per_packet| is in hertz as well and can be 0 to |sample_rate|,
|
| + // with 0 suggesting that the implementation use a default value for that
|
| + // platform.
|
| + // Returns NULL if the combination of the parameters is not supported, or if
|
| + // we have reached some other platform specific limit.
|
| + //
|
| + // Do not free the returned AudioInputStream. It is owned by AudioManager.
|
| + // When you are done with it, call |Stop()| and |Close()| to release it.
|
| + virtual AudioInputStream* MakeAudioInputStream(Format format, int channels,
|
| + int sample_rate,
|
| + char bits_per_sample,
|
| + uint32 samples_per_packet) = 0;
|
| +
|
| + // Muting continues playback but effectively the volume is set to zero.
|
| + // Un-muting returns the volume to the previous level.
|
| + virtual void MuteAll() = 0;
|
| + virtual void UnMuteAll() = 0;
|
| +
|
| + // Get AudioManager singleton.
|
| + // TODO(cpu): Define threading requirements for interacting with AudioManager.
|
| + static AudioManager* GetAudioManager();
|
| +
|
| + protected:
|
| + virtual ~AudioManager() {}
|
| +};
|
| +
|
| +
|
| #endif // MEDIA_AUDIO_AUDIO_IO_H_
|
|
|