Index: media/mf/d3d_util.h |
=================================================================== |
--- media/mf/d3d_util.h (revision 57106) |
+++ media/mf/d3d_util.h (working copy) |
@@ -1,34 +0,0 @@ |
-// Copyright (c) 2010 The Chromium Authors. All rights reserved. |
-// Use of this source code is governed by a BSD-style license that can be |
-// found in the LICENSE file. |
-// |
-// Utility functions for Direct3D Devices. |
- |
-#ifndef MEDIA_MF_D3D_UTIL_H_ |
-#define MEDIA_MF_D3D_UTIL_H_ |
- |
-#include <windows.h> |
- |
-struct IDirect3D9; |
-struct IDirect3DDevice9; |
-struct IDirect3DDeviceManager9; |
- |
-namespace media { |
- |
-// Creates a Direct3D device manager for the given window. |
-IDirect3DDeviceManager9* CreateD3DDevManager(HWND video_window, |
- IDirect3D9** direct3d, |
- IDirect3DDevice9** device); |
- |
-// Resets the D3D device to prevent scaling from happening because it was |
-// created with window before resizing occurred. We need to change the back |
-// buffer dimensions to the actual video frame dimensions. |
-// Both the decoder and device should be initialized before calling this method. |
-// Returns: true if successful. |
-bool AdjustD3DDeviceBackBufferDimensions(IDirect3DDevice9* device, |
- HWND video_window, |
- int width, |
- int height); |
- |
-} // namespace media |
-#endif // MEDIA_MF_D3D_UTIL_H_ |