OLD | NEW |
| (Empty) |
1 // Copyright (c) 2010 The Chromium Authors. All rights reserved. | |
2 // Use of this source code is governed by a BSD-style license that can be | |
3 // found in the LICENSE file. | |
4 // | |
5 // Utility functions for Direct3D Devices. | |
6 | |
7 #ifndef MEDIA_MF_D3D_UTIL_H_ | |
8 #define MEDIA_MF_D3D_UTIL_H_ | |
9 | |
10 #include <windows.h> | |
11 | |
12 struct IDirect3D9; | |
13 struct IDirect3DDevice9; | |
14 struct IDirect3DDeviceManager9; | |
15 | |
16 namespace media { | |
17 | |
18 // Creates a Direct3D device manager for the given window. | |
19 IDirect3DDeviceManager9* CreateD3DDevManager(HWND video_window, | |
20 IDirect3D9** direct3d, | |
21 IDirect3DDevice9** device); | |
22 | |
23 // Resets the D3D device to prevent scaling from happening because it was | |
24 // created with window before resizing occurred. We need to change the back | |
25 // buffer dimensions to the actual video frame dimensions. | |
26 // Both the decoder and device should be initialized before calling this method. | |
27 // Returns: true if successful. | |
28 bool AdjustD3DDeviceBackBufferDimensions(IDirect3DDevice9* device, | |
29 HWND video_window, | |
30 int width, | |
31 int height); | |
32 | |
33 } // namespace media | |
34 #endif // MEDIA_MF_D3D_UTIL_H_ | |
OLD | NEW |