Index: samples/o3d-webgl-samples/customcamera.html |
=================================================================== |
--- samples/o3d-webgl-samples/customcamera.html (revision 55159) |
+++ samples/o3d-webgl-samples/customcamera.html (working copy) |
@@ -327,7 +327,7 @@ |
<div id="o3d" style="width: 100%; height: 100%;"></div> |
<!-- End of g_o3d plugin --> |
</td></tr></table> |
- |
+ |
<!-- Don't render the textarea --> |
<div style="display:none"> |
<!-- Start of effect --> |
@@ -335,14 +335,14 @@ |
// World View Projection matrix that will transform the input vertices |
// to screen space. |
uniform mat4 worldViewProjection; |
- |
+ |
// input parameters for our vertex shader |
attribute vec4 position; |
attribute vec4 color; |
- |
+ |
// passing color to the fragment shader |
varying vec4 fragmentColor; |
- |
+ |
/** |
* The vertex shader simply transforms the input vertices to screen space. |
*/ |