| Index: samples/o3d-webgl-samples/customcamera.html
|
| ===================================================================
|
| --- samples/o3d-webgl-samples/customcamera.html (revision 55159)
|
| +++ samples/o3d-webgl-samples/customcamera.html (working copy)
|
| @@ -327,7 +327,7 @@
|
| <div id="o3d" style="width: 100%; height: 100%;"></div>
|
| <!-- End of g_o3d plugin -->
|
| </td></tr></table>
|
| -
|
| +
|
| <!-- Don't render the textarea -->
|
| <div style="display:none">
|
| <!-- Start of effect -->
|
| @@ -335,14 +335,14 @@
|
| // World View Projection matrix that will transform the input vertices
|
| // to screen space.
|
| uniform mat4 worldViewProjection;
|
| -
|
| +
|
| // input parameters for our vertex shader
|
| attribute vec4 position;
|
| attribute vec4 color;
|
| -
|
| +
|
| // passing color to the fragment shader
|
| varying vec4 fragmentColor;
|
| -
|
| +
|
| /**
|
| * The vertex shader simply transforms the input vertices to screen space.
|
| */
|
|
|