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Issue 3083012: Tidying up. (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src/o3d/
Patch Set: '' Created 10 years, 4 months ago
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1 <!-- 1 <!--
2 Copyright 2009, Google Inc. 2 Copyright 2009, Google Inc.
3 All rights reserved. 3 All rights reserved.
4 4
5 Redistribution and use in source and binary forms, with or without 5 Redistribution and use in source and binary forms, with or without
6 modification, are permitted provided that the following conditions are 6 modification, are permitted provided that the following conditions are
7 met: 7 met:
8 8
9 * Redistributions of source code must retain the above copyright 9 * Redistributions of source code must retain the above copyright
10 notice, this list of conditions and the following disclaimer. 10 notice, this list of conditions and the following disclaimer.
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320 <p> 320 <p>
321 Press Animate to animate the camera and use the textboxes to manually 321 Press Animate to animate the camera and use the textboxes to manually
322 set the position of the camera. 322 set the position of the camera.
323 </p> 323 </p>
324 <!-- Centre everything in the div --> 324 <!-- Centre everything in the div -->
325 <table id="container" width="98%" style="height:50%;"><tr><td height="100%"> 325 <table id="container" width="98%" style="height:50%;"><tr><td height="100%">
326 <!-- Start of g_o3d plugin --> 326 <!-- Start of g_o3d plugin -->
327 <div id="o3d" style="width: 100%; height: 100%;"></div> 327 <div id="o3d" style="width: 100%; height: 100%;"></div>
328 <!-- End of g_o3d plugin --> 328 <!-- End of g_o3d plugin -->
329 </td></tr></table> 329 </td></tr></table>
330 330
331 <!-- Don't render the textarea --> 331 <!-- Don't render the textarea -->
332 <div style="display:none"> 332 <div style="display:none">
333 <!-- Start of effect --> 333 <!-- Start of effect -->
334 <textarea id="vshader"> 334 <textarea id="vshader">
335 // World View Projection matrix that will transform the input vertices 335 // World View Projection matrix that will transform the input vertices
336 // to screen space. 336 // to screen space.
337 uniform mat4 worldViewProjection; 337 uniform mat4 worldViewProjection;
338 » 338
339 // input parameters for our vertex shader 339 // input parameters for our vertex shader
340 attribute vec4 position; 340 attribute vec4 position;
341 attribute vec4 color; 341 attribute vec4 color;
342 » 342
343 // passing color to the fragment shader 343 // passing color to the fragment shader
344 varying vec4 fragmentColor; 344 varying vec4 fragmentColor;
345 » 345
346 /** 346 /**
347 * The vertex shader simply transforms the input vertices to screen sp ace. 347 * The vertex shader simply transforms the input vertices to screen sp ace.
348 */ 348 */
349 void main() { 349 void main() {
350 // Multiply the vertex positions by the worldViewProjection matrix t o 350 // Multiply the vertex positions by the worldViewProjection matrix t o
351 // transform them to screen space. 351 // transform them to screen space.
352 gl_Position = worldViewProjection * position; 352 gl_Position = worldViewProjection * position;
353 fragmentColor = color; 353 fragmentColor = color;
354 } 354 }
355 </textarea> 355 </textarea>
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447 onClick="toggleAnimate()"/> 447 onClick="toggleAnimate()"/>
448 </td> 448 </td>
449 </tr> 449 </tr>
450 </tbody> 450 </tbody>
451 </table> 451 </table>
452 </form> 452 </form>
453 </td></tr></table> 453 </td></tr></table>
454 </td></tr></table> 454 </td></tr></table>
455 </body> 455 </body>
456 </html> 456 </html>
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