| Index: gpu/command_buffer/service/gles2_cmd_decoder_unittest_1.cc
|
| ===================================================================
|
| --- gpu/command_buffer/service/gles2_cmd_decoder_unittest_1.cc (revision 54850)
|
| +++ gpu/command_buffer/service/gles2_cmd_decoder_unittest_1.cc (working copy)
|
| @@ -72,16 +72,30 @@
|
|
|
| template <>
|
| void GLES2DecoderTestBase::SpecializedSetup<FramebufferRenderbuffer, 0>(
|
| - bool /* valid */) {
|
| + bool valid) {
|
| DoBindFramebuffer(GL_FRAMEBUFFER, client_framebuffer_id_,
|
| kServiceFramebufferId);
|
| + if (valid) {
|
| + // Return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT so the code
|
| + // doesn't try to clear the buffer. That is tested else where.
|
| + EXPECT_CALL(*gl_, CheckFramebufferStatusEXT(GL_FRAMEBUFFER))
|
| + .WillOnce(Return(GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT))
|
| + .RetiresOnSaturation();
|
| + }
|
| };
|
|
|
| template <>
|
| void GLES2DecoderTestBase::SpecializedSetup<FramebufferTexture2D, 0>(
|
| - bool /* valid */) {
|
| + bool valid) {
|
| DoBindFramebuffer(GL_FRAMEBUFFER, client_framebuffer_id_,
|
| kServiceFramebufferId);
|
| + if (valid) {
|
| + // Return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT so the code
|
| + // doesn't try to clear the buffer. That is tested else where.
|
| + EXPECT_CALL(*gl_, CheckFramebufferStatusEXT(GL_FRAMEBUFFER))
|
| + .WillOnce(Return(GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT))
|
| + .RetiresOnSaturation();
|
| + }
|
| };
|
|
|
| template <>
|
|
|