| Index: samples/o3d-webgl-samples/texturesamplers.html
 | 
| ===================================================================
 | 
| --- samples/o3d-webgl-samples/texturesamplers.html	(revision 53812)
 | 
| +++ samples/o3d-webgl-samples/texturesamplers.html	(working copy)
 | 
| @@ -185,10 +185,10 @@
 | 
|    samplers[1].minFilter = g_o3d.Sampler.ANISOTROPIC;
 | 
|    samplers[1].maxAnisotropy = 4;
 | 
|  
 | 
| -  // Uses BORDER addressing mode with a red border.
 | 
| -  samplers[2].addressModeU = g_o3d.Sampler.BORDER;
 | 
| -  samplers[2].addressModeV = g_o3d.Sampler.BORDER;
 | 
| -  samplers[2].borderColor = [1, 0, 0, 1];
 | 
| +  // Note: BORDER addressing is not supported in WebGL.
 | 
| +  //samplers[2].addressModeU = g_o3d.Sampler.BORDER;
 | 
| +  //samplers[2].addressModeV = g_o3d.Sampler.BORDER;
 | 
| +  //samplers[2].borderColor = [1, 0, 0, 1];
 | 
|  
 | 
|    // Uses POINT sampling for minification.
 | 
|    samplers[3].addressModeU = g_o3d.Sampler.WRAP;
 | 
| 
 |