| Index: samples/o3d-webgl-samples/shadow-map.html
|
| ===================================================================
|
| --- samples/o3d-webgl-samples/shadow-map.html (revision 53812)
|
| +++ samples/o3d-webgl-samples/shadow-map.html (working copy)
|
| @@ -260,9 +260,11 @@
|
| g_shadowSampler.minFilter = g_o3d.Sampler.POINT;
|
| g_shadowSampler.magFilter = g_o3d.Sampler.POINT;
|
| g_shadowSampler.mipFilter = g_o3d.Sampler.POINT;
|
| - g_shadowSampler.addressModeU = g_o3d.Sampler.BORDER;
|
| - g_shadowSampler.addressModeV = g_o3d.Sampler.BORDER;
|
| - g_shadowSampler.borderColor = [1, 1, 1, 1];
|
| + // Note: The o3d-plugin used BORDER as address mode, but that is not available
|
| + // in WebGL so use WRAP instead.
|
| + g_shadowSampler.addressModeU = g_o3d.Sampler.WRAP;
|
| + g_shadowSampler.addressModeV = g_o3d.Sampler.WRAP;
|
| + //g_shadowSampler.borderColor = [1, 1, 1, 1];
|
| }
|
|
|
|
|
|
|