Index: samples/o3d-webgl-samples/shadow-map.html |
=================================================================== |
--- samples/o3d-webgl-samples/shadow-map.html (revision 53812) |
+++ samples/o3d-webgl-samples/shadow-map.html (working copy) |
@@ -260,9 +260,11 @@ |
g_shadowSampler.minFilter = g_o3d.Sampler.POINT; |
g_shadowSampler.magFilter = g_o3d.Sampler.POINT; |
g_shadowSampler.mipFilter = g_o3d.Sampler.POINT; |
- g_shadowSampler.addressModeU = g_o3d.Sampler.BORDER; |
- g_shadowSampler.addressModeV = g_o3d.Sampler.BORDER; |
- g_shadowSampler.borderColor = [1, 1, 1, 1]; |
+ // Note: The o3d-plugin used BORDER as address mode, but that is not available |
+ // in WebGL so use WRAP instead. |
+ g_shadowSampler.addressModeU = g_o3d.Sampler.WRAP; |
+ g_shadowSampler.addressModeV = g_o3d.Sampler.WRAP; |
+ //g_shadowSampler.borderColor = [1, 1, 1, 1]; |
} |