Index: samples/o3d-webgl-samples/texturesamplers.html |
=================================================================== |
--- samples/o3d-webgl-samples/texturesamplers.html (revision 53812) |
+++ samples/o3d-webgl-samples/texturesamplers.html (working copy) |
@@ -185,10 +185,10 @@ |
samplers[1].minFilter = g_o3d.Sampler.ANISOTROPIC; |
samplers[1].maxAnisotropy = 4; |
- // Uses BORDER addressing mode with a red border. |
- samplers[2].addressModeU = g_o3d.Sampler.BORDER; |
- samplers[2].addressModeV = g_o3d.Sampler.BORDER; |
- samplers[2].borderColor = [1, 0, 0, 1]; |
+ // Note: BORDER addressing is not supported in WebGL. |
+ //samplers[2].addressModeU = g_o3d.Sampler.BORDER; |
+ //samplers[2].addressModeV = g_o3d.Sampler.BORDER; |
+ //samplers[2].borderColor = [1, 0, 0, 1]; |
// Uses POINT sampling for minification. |
samplers[3].addressModeU = g_o3d.Sampler.WRAP; |