| Index: samples/o3d-webgl-samples/texturesamplers.html
|
| ===================================================================
|
| --- samples/o3d-webgl-samples/texturesamplers.html (revision 53812)
|
| +++ samples/o3d-webgl-samples/texturesamplers.html (working copy)
|
| @@ -185,10 +185,10 @@
|
| samplers[1].minFilter = g_o3d.Sampler.ANISOTROPIC;
|
| samplers[1].maxAnisotropy = 4;
|
|
|
| - // Uses BORDER addressing mode with a red border.
|
| - samplers[2].addressModeU = g_o3d.Sampler.BORDER;
|
| - samplers[2].addressModeV = g_o3d.Sampler.BORDER;
|
| - samplers[2].borderColor = [1, 0, 0, 1];
|
| + // Note: BORDER addressing is not supported in WebGL.
|
| + //samplers[2].addressModeU = g_o3d.Sampler.BORDER;
|
| + //samplers[2].addressModeV = g_o3d.Sampler.BORDER;
|
| + //samplers[2].borderColor = [1, 0, 0, 1];
|
|
|
| // Uses POINT sampling for minification.
|
| samplers[3].addressModeU = g_o3d.Sampler.WRAP;
|
|
|