Index: media/audio/win/wavein_input_win.h |
diff --git a/media/audio/win/wavein_input_win.h b/media/audio/win/wavein_input_win.h |
new file mode 100644 |
index 0000000000000000000000000000000000000000..a4ea435e6330e68efb17f4ddabd9052a2530485d |
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+++ b/media/audio/win/wavein_input_win.h |
@@ -0,0 +1,102 @@ |
+// Copyright (c) 2010 The Chromium Authors. All rights reserved. |
+// Use of this source code is governed by a BSD-style license that can be |
+// found in the LICENSE file. |
+ |
+#ifndef MEDIA_AUDIO_WIN_WAVEIN_INPUT_WIN_H_ |
+#define MEDIA_AUDIO_WIN_WAVEIN_INPUT_WIN_H_ |
+ |
+#include <windows.h> |
+#include <mmsystem.h> |
+ |
+#include "base/basictypes.h" |
+#include "base/scoped_handle_win.h" |
+#include "media/audio/audio_io.h" |
+ |
+class AudioManagerWin; |
+ |
+class PCMWaveInAudioInputStream : public AudioInputStream { |
+ public: |
+ // The ctor takes all the usual parameters, plus |manager| which is the |
+ // the audio manager who is creating this object and |device_id| which |
+ // is provided by the operating system. |
+ PCMWaveInAudioInputStream(AudioManagerWin* manager, int channels, |
+ int sampling_rate, int num_buffers, |
+ char bits_per_sample, uint32 samples_per_packet, |
+ UINT device_id); |
+ virtual ~PCMWaveInAudioInputStream(); |
+ |
+ // Implementation of AudioInputStream. |
+ virtual bool Open(); |
+ virtual void Start(AudioInputCallback* callback); |
+ virtual void Stop(); |
+ virtual void Close(); |
+ |
+ private: |
+ enum State { |
+ kStateEmpty, // Initial state. |
+ kStateReady, // Device obtained and ready to record. |
+ kStateRecording, // Recording audio. |
+ kStateStopping, // Trying to stop, waiting for callback to finish. |
+ kStateStopped, // Stopped. Device was reset. |
+ kStateClosed // Device has been released. |
+ }; |
+ |
+ // Windows calls us back with the recorded audio data here. See msdn |
+ // documentation for 'waveInProc' for details about the parameters. |
+ static void CALLBACK WaveCallback(HWAVEIN hwi, UINT msg, DWORD_PTR instance, |
+ DWORD_PTR param1, DWORD_PTR param2); |
+ |
+ // If windows reports an error this function handles it and passes it to |
+ // the attached AudioInputCallback::OnError(). |
+ void HandleError(MMRESULT error); |
+ |
+ // Allocates and prepares the memory that will be used for recording. |
+ void SetupBuffers(); |
+ |
+ // Deallocates the memory allocated in SetupBuffers. |
+ void FreeBuffers(); |
+ |
+ // Sends a buffer to the audio driver for recording. |
+ void QueueNextPacket(WAVEHDR* buffer); |
+ |
+ // Reader beware. Visual C has stronger guarantees on volatile vars than |
+ // most people expect. In fact, it has release semantics on write and |
+ // acquire semantics on reads. See the msdn documentation. |
+ volatile State state_; |
+ |
+ // The audio manager that created this input stream. We notify it when |
+ // we close so it can release its own resources. |
+ AudioManagerWin* manager_; |
+ |
+ // We use the callback mostly to periodically give the recorded audio data. |
+ AudioInputCallback* callback_; |
+ |
+ // The number of buffers of size |buffer_size_| each to use. |
+ const int num_buffers_; |
+ |
+ // The size in bytes of each audio buffer. |
+ uint32 buffer_size_; |
+ |
+ // Channels, 1 or 2. |
+ const int channels_; |
+ |
+ // The id assigned by the operating system to the selected wave output |
+ // hardware device. Usually this is just -1 which means 'default device'. |
+ UINT device_id_; |
+ |
+ // Windows native structure to encode the format parameters. |
+ WAVEFORMATEX format_; |
+ |
+ // Handle to the instance of the wave device. |
+ HWAVEIN wavein_; |
+ |
+ // Pointer to the first allocated audio buffer. This object owns it. |
+ WAVEHDR* buffer_; |
+ |
+ // An event that is signaled when the callback thread is ready to stop. |
+ ScopedHandle stopped_event_; |
+ |
+ DISALLOW_COPY_AND_ASSIGN(PCMWaveInAudioInputStream); |
+}; |
+ |
+#endif // MEDIA_AUDIO_WIN_WAVEIN_INPUT_WIN_H_ |