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Side by Side Diff: media/audio/win/wavein_input_win.h

Issue 2966005: Add recording capability to AudioManager, and implemented on windows using the WaveIn APIs. (Closed)
Patch Set: Patch Created 10 years, 5 months ago
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1 // Copyright (c) 2010 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4
5 #ifndef MEDIA_AUDIO_WIN_WAVEIN_INPUT_WIN_H_
6 #define MEDIA_AUDIO_WIN_WAVEIN_INPUT_WIN_H_
7
8 #include <windows.h>
9 #include <mmsystem.h>
10
11 #include "base/basictypes.h"
12 #include "base/scoped_handle_win.h"
13 #include "media/audio/audio_io.h"
14
15 class AudioManagerWin;
16
17 class PCMWaveInAudioInputStream : public AudioInputStream {
18 public:
19 // The ctor takes all the usual parameters, plus |manager| which is the
20 // the audio manager who is creating this object and |device_id| which
21 // is provided by the operating system.
22 PCMWaveInAudioInputStream(AudioManagerWin* manager, int channels,
23 int sampling_rate, int num_buffers,
24 char bits_per_sample, uint32 samples_per_packet,
25 UINT device_id);
26 virtual ~PCMWaveInAudioInputStream();
27
28 // Implementation of AudioInputStream.
29 virtual bool Open();
30 virtual void Start(AudioInputCallback* callback);
31 virtual void Stop();
32 virtual void Close();
33
34 private:
35 enum State {
36 kStateEmpty, // Initial state.
37 kStateReady, // Device obtained and ready to record.
38 kStateRecording, // Recording audio.
39 kStateStopping, // Trying to stop, waiting for callback to finish.
40 kStateStopped, // Stopped. Device was reset.
41 kStateClosed // Device has been released.
42 };
43
44 // Windows calls us back with the recorded audio data here. See msdn
45 // documentation for 'waveInProc' for details about the parameters.
46 static void CALLBACK WaveCallback(HWAVEIN hwi, UINT msg, DWORD_PTR instance,
47 DWORD_PTR param1, DWORD_PTR param2);
48
49 // If windows reports an error this function handles it and passes it to
50 // the attached AudioInputCallback::OnError().
51 void HandleError(MMRESULT error);
52
53 // Allocates and prepares the memory that will be used for recording.
54 void SetupBuffers();
55
56 // Deallocates the memory allocated in SetupBuffers.
57 void FreeBuffers();
58
59 // Sends a buffer to the audio driver for recording.
60 void QueueNextPacket(WAVEHDR* buffer);
61
62 // Reader beware. Visual C has stronger guarantees on volatile vars than
63 // most people expect. In fact, it has release semantics on write and
64 // acquire semantics on reads. See the msdn documentation.
65 volatile State state_;
66
67 // The audio manager that created this input stream. We notify it when
68 // we close so it can release its own resources.
69 AudioManagerWin* manager_;
70
71 // We use the callback mostly to periodically give the recorded audio data.
72 AudioInputCallback* callback_;
73
74 // The number of buffers of size |buffer_size_| each to use.
75 const int num_buffers_;
76
77 // The size in bytes of each audio buffer.
78 uint32 buffer_size_;
79
80 // Channels, 1 or 2.
81 const int channels_;
82
83 // The id assigned by the operating system to the selected wave output
84 // hardware device. Usually this is just -1 which means 'default device'.
85 UINT device_id_;
86
87 // Windows native structure to encode the format parameters.
88 WAVEFORMATEX format_;
89
90 // Handle to the instance of the wave device.
91 HWAVEIN wavein_;
92
93 // Pointer to the first allocated audio buffer. This object owns it.
94 WAVEHDR* buffer_;
95
96 // An event that is signaled when the callback thread is ready to stop.
97 ScopedHandle stopped_event_;
98
99 DISALLOW_COPY_AND_ASSIGN(PCMWaveInAudioInputStream);
100 };
101
102 #endif // MEDIA_AUDIO_WIN_WAVEIN_INPUT_WIN_H_
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