| Index: gfx/canvas_win.cc
|
| ===================================================================
|
| --- gfx/canvas_win.cc (revision 50557)
|
| +++ gfx/canvas_win.cc (working copy)
|
| @@ -1,293 +0,0 @@
|
| -// Copyright (c) 2010 The Chromium Authors. All rights reserved.
|
| -// Use of this source code is governed by a BSD-style license that can be
|
| -// found in the LICENSE file.
|
| -
|
| -#include "gfx/canvas.h"
|
| -
|
| -#include <limits>
|
| -
|
| -#include "base/i18n/rtl.h"
|
| -#include "gfx/font.h"
|
| -#include "gfx/rect.h"
|
| -#include "third_party/skia/include/core/SkShader.h"
|
| -
|
| -namespace {
|
| -
|
| -// We make sure that LTR text we draw in an RTL context is modified
|
| -// appropriately to make sure it maintains it LTR orientation.
|
| -void DoDrawText(HDC hdc, const std::wstring& text,
|
| - RECT* text_bounds, int flags) {
|
| - std::wstring localized_text;
|
| - const wchar_t* string_ptr = text.c_str();
|
| - int string_size = static_cast<int>(text.length());
|
| - // Only adjust string directionality if both of the following are true:
|
| - // 1. The current locale is RTL.
|
| - // 2. The string itself has RTL directionality.
|
| - if (flags & DT_RTLREADING) {
|
| - if (base::i18n::AdjustStringForLocaleDirection(text, &localized_text)) {
|
| - string_ptr = localized_text.c_str();
|
| - string_size = static_cast<int>(localized_text.length());
|
| - }
|
| - }
|
| -
|
| - DrawText(hdc, string_ptr, string_size, text_bounds, flags);
|
| -}
|
| -
|
| -// Compute the windows flags necessary to implement the provided text Canvas
|
| -// flags.
|
| -int ComputeFormatFlags(int flags, const std::wstring& text) {
|
| - // Setting the text alignment explicitly in case it hasn't already been set.
|
| - // This will make sure that we don't align text to the left on RTL locales
|
| - // just because no alignment flag was passed to DrawStringInt().
|
| - if (!(flags & (gfx::Canvas::TEXT_ALIGN_CENTER |
|
| - gfx::Canvas::TEXT_ALIGN_RIGHT |
|
| - gfx::Canvas::TEXT_ALIGN_LEFT))) {
|
| - flags |= gfx::Canvas::DefaultCanvasTextAlignment();
|
| - }
|
| -
|
| - // horizontal alignment
|
| - int f = 0;
|
| - if (flags & gfx::Canvas::TEXT_ALIGN_CENTER)
|
| - f |= DT_CENTER;
|
| - else if (flags & gfx::Canvas::TEXT_ALIGN_RIGHT)
|
| - f |= DT_RIGHT;
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| - else
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| - f |= DT_LEFT;
|
| -
|
| - // vertical alignment
|
| - if (flags & gfx::Canvas::TEXT_VALIGN_TOP)
|
| - f |= DT_TOP;
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| - else if (flags & gfx::Canvas::TEXT_VALIGN_BOTTOM)
|
| - f |= DT_BOTTOM;
|
| - else
|
| - f |= DT_VCENTER;
|
| -
|
| - if (flags & gfx::Canvas::MULTI_LINE) {
|
| - f |= DT_WORDBREAK;
|
| - if (flags & gfx::Canvas::CHARACTER_BREAK)
|
| - f |= DT_EDITCONTROL; // Turns on character breaking (not documented)
|
| - else if (!(flags & gfx::Canvas::NO_ELLIPSIS))
|
| - f |= DT_WORD_ELLIPSIS;
|
| - } else {
|
| - f |= DT_SINGLELINE;
|
| - }
|
| -
|
| - if (flags & gfx::Canvas::HIDE_PREFIX)
|
| - f |= DT_HIDEPREFIX;
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| - else if ((flags & gfx::Canvas::SHOW_PREFIX) == 0)
|
| - f |= DT_NOPREFIX;
|
| -
|
| - if (!(flags & gfx::Canvas::NO_ELLIPSIS))
|
| - f |= DT_END_ELLIPSIS;
|
| -
|
| - // In order to make sure RTL/BiDi strings are rendered correctly, we must
|
| - // pass the flag DT_RTLREADING to DrawText (when the locale's language is
|
| - // a right-to-left language) so that Windows does the right thing.
|
| - //
|
| - // In addition to correctly displaying text containing both RTL and LTR
|
| - // elements (for example, a string containing a telephone number within a
|
| - // sentence in Hebrew, or a sentence in Hebrew that contains a word in
|
| - // English) this flag also makes sure that if there is not enough space to
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| - // display the entire string, the ellipsis is displayed on the left hand side
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| - // of the truncated string and not on the right hand side.
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| - //
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| - // We make a distinction between Chrome UI strings and text coming from a web
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| - // page.
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| - //
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| - // For text coming from a web page we determine the alignment based on the
|
| - // first character with strong directionality. If the directionality of the
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| - // first character with strong directionality in the text is LTR, the
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| - // alignment is set to DT_LEFT, and the directionality should not be set as
|
| - // DT_RTLREADING.
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| - //
|
| - // This heuristic doesn't work for Chrome UI strings since even in RTL
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| - // locales, some of those might start with English text but we know they're
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| - // localized so we always want them to be right aligned, and their
|
| - // directionality should be set as DT_RTLREADING.
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| - //
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| - // Caveat: If the string is purely LTR, don't set DTL_RTLREADING since when
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| - // the flag is set, LRE-PDF don't have the desired effect of rendering
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| - // multiline English-only text as LTR.
|
| - //
|
| - // Note that if the caller is explicitly requesting displaying the text
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| - // using RTL directionality then we respect that and pass DT_RTLREADING to
|
| - // ::DrawText even if the locale is LTR.
|
| - if ((flags & gfx::Canvas::FORCE_RTL_DIRECTIONALITY) ||
|
| - (base::i18n::IsRTL() &&
|
| - (f & DT_RIGHT) && base::i18n::StringContainsStrongRTLChars(text))) {
|
| - f |= DT_RTLREADING;
|
| - }
|
| -
|
| - return f;
|
| -}
|
| -
|
| -} // anonymous namespace
|
| -
|
| -namespace gfx {
|
| -
|
| -Canvas::Canvas(int width, int height, bool is_opaque)
|
| - : skia::PlatformCanvas(width, height, is_opaque) {
|
| -}
|
| -
|
| -Canvas::Canvas() : skia::PlatformCanvas() {
|
| -}
|
| -
|
| -Canvas::~Canvas() {
|
| -}
|
| -
|
| -// static
|
| -void Canvas::SizeStringInt(const std::wstring& text,
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| - const gfx::Font& font,
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| - int* width, int* height, int flags) {
|
| - // Clamp the max amount of text we'll measure to 2K. When the string is
|
| - // actually drawn, it will be clipped to whatever size box is provided, and
|
| - // the time to do that doesn't depend on the length being clipped off.
|
| - const int kMaxStringLength = 2048 - 1; // So the trailing \0 fits in 2K.
|
| - std::wstring clamped_string(text.substr(0, kMaxStringLength));
|
| -
|
| - if (*width == 0) {
|
| - // If multi-line + character break are on, the computed width will be one
|
| - // character wide (useless). Furthermore, if in this case the provided text
|
| - // contains very long "words" (substrings without a word-breaking point),
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| - // DrawText() can run extremely slowly (e.g. several seconds). So in this
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| - // case, we turn character breaking off to get a more accurate "desired"
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| - // width and avoid the slowdown.
|
| - if (flags & (gfx::Canvas::MULTI_LINE | gfx::Canvas::CHARACTER_BREAK))
|
| - flags &= ~gfx::Canvas::CHARACTER_BREAK;
|
| -
|
| - // Weird undocumented behavior: if the width is 0, DoDrawText() won't
|
| - // calculate a size at all. So set it to 1, which it will then change.
|
| - if (!text.empty())
|
| - *width = 1;
|
| - }
|
| - RECT r = { 0, 0, *width, *height };
|
| -
|
| - HDC dc = GetDC(NULL);
|
| - HFONT old_font = static_cast<HFONT>(SelectObject(dc, font.hfont()));
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| - DoDrawText(dc, clamped_string, &r,
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| - ComputeFormatFlags(flags, clamped_string) | DT_CALCRECT);
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| - SelectObject(dc, old_font);
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| - ReleaseDC(NULL, dc);
|
| -
|
| - *width = r.right;
|
| - *height = r.bottom;
|
| -}
|
| -
|
| -void Canvas::DrawStringInt(const std::wstring& text, HFONT font,
|
| - const SkColor& color, int x, int y, int w, int h,
|
| - int flags) {
|
| - if (!IntersectsClipRectInt(x, y, w, h))
|
| - return;
|
| -
|
| - // Clamp the max amount of text we'll draw to 32K. There seem to be bugs in
|
| - // DrawText() if you e.g. ask it to character-break a no-whitespace string of
|
| - // length > 43680 (for which it draws nothing), and since we clamped to 2K in
|
| - // SizeStringInt() we're unlikely to be able to display this much anyway.
|
| - const int kMaxStringLength = 32768 - 1; // So the trailing \0 fits in 32K.
|
| - std::wstring clamped_string(text.substr(0, kMaxStringLength));
|
| -
|
| - RECT text_bounds = { x, y, x + w, y + h };
|
| - HDC dc = beginPlatformPaint();
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| - SetBkMode(dc, TRANSPARENT);
|
| - HFONT old_font = (HFONT)SelectObject(dc, font);
|
| - COLORREF brush_color = RGB(SkColorGetR(color), SkColorGetG(color),
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| - SkColorGetB(color));
|
| - SetTextColor(dc, brush_color);
|
| -
|
| - int f = ComputeFormatFlags(flags, clamped_string);
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| - DoDrawText(dc, clamped_string, &text_bounds, f);
|
| - endPlatformPaint();
|
| -
|
| - // Restore the old font. This way we don't have to worry if the caller
|
| - // deletes the font and the DC lives longer.
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| - SelectObject(dc, old_font);
|
| -
|
| - // Windows will have cleared the alpha channel of the text we drew. Assume
|
| - // we're drawing to an opaque surface, or at least the text rect area is
|
| - // opaque.
|
| - getTopPlatformDevice().makeOpaque(x, y, w, h);
|
| -}
|
| -
|
| -void Canvas::DrawStringInt(const std::wstring& text,
|
| - const gfx::Font& font,
|
| - const SkColor& color,
|
| - int x, int y, int w, int h, int flags) {
|
| - DrawStringInt(text, font.hfont(), color, x, y, w, h, flags);
|
| -}
|
| -
|
| -// Checks each pixel immediately adjacent to the given pixel in the bitmap. If
|
| -// any of them are not the halo color, returns true. This defines the halo of
|
| -// pixels that will appear around the text. Note that we have to check each
|
| -// pixel against both the halo color and transparent since DrawStringWithHalo
|
| -// will modify the bitmap as it goes, and clears pixels shouldn't count as
|
| -// changed.
|
| -static bool pixelShouldGetHalo(const SkBitmap& bitmap, int x, int y,
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| - SkColor halo_color) {
|
| - if (x > 0 &&
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| - *bitmap.getAddr32(x - 1, y) != halo_color &&
|
| - *bitmap.getAddr32(x - 1, y) != 0)
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| - return true; // Touched pixel to the left.
|
| - if (x < bitmap.width() - 1 &&
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| - *bitmap.getAddr32(x + 1, y) != halo_color &&
|
| - *bitmap.getAddr32(x + 1, y) != 0)
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| - return true; // Touched pixel to the right.
|
| - if (y > 0 &&
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| - *bitmap.getAddr32(x, y - 1) != halo_color &&
|
| - *bitmap.getAddr32(x, y - 1) != 0)
|
| - return true; // Touched pixel above.
|
| - if (y < bitmap.height() - 1 &&
|
| - *bitmap.getAddr32(x, y + 1) != halo_color &&
|
| - *bitmap.getAddr32(x, y + 1) != 0)
|
| - return true; // Touched pixel below.
|
| - return false;
|
| -}
|
| -
|
| -void Canvas::DrawStringWithHalo(const std::wstring& text,
|
| - const gfx::Font& font,
|
| - const SkColor& text_color,
|
| - const SkColor& halo_color_in,
|
| - int x, int y, int w, int h,
|
| - int flags) {
|
| - // Some callers will have semitransparent halo colors, which we don't handle
|
| - // (since the resulting image can have 1-bit transparency only).
|
| - SkColor halo_color = halo_color_in | 0xFF000000;
|
| -
|
| - // Create a temporary buffer filled with the halo color. It must leave room
|
| - // for the 1-pixel border around the text.
|
| - Canvas text_canvas(w + 2, h + 2, true);
|
| - SkPaint bkgnd_paint;
|
| - bkgnd_paint.setColor(halo_color);
|
| - text_canvas.FillRectInt(0, 0, w + 2, h + 2, bkgnd_paint);
|
| -
|
| - // Draw the text into the temporary buffer. This will have correct
|
| - // ClearType since the background color is the same as the halo color.
|
| - text_canvas.DrawStringInt(text, font, text_color, 1, 1, w, h, flags);
|
| -
|
| - // Windows will have cleared the alpha channel for the pixels it drew. Make it
|
| - // opaque. We have to do this first since pixelShouldGetHalo will check for
|
| - // 0 to see if a pixel has been modified to transparent, and black text that
|
| - // Windows draw will look transparent to it!
|
| - text_canvas.getTopPlatformDevice().makeOpaque(0, 0, w + 2, h + 2);
|
| -
|
| - uint32_t halo_premul = SkPreMultiplyColor(halo_color);
|
| - SkBitmap& text_bitmap = const_cast<SkBitmap&>(
|
| - text_canvas.getTopPlatformDevice().accessBitmap(true));
|
| - for (int cur_y = 0; cur_y < h + 2; cur_y++) {
|
| - uint32_t* text_row = text_bitmap.getAddr32(0, cur_y);
|
| - for (int cur_x = 0; cur_x < w + 2; cur_x++) {
|
| - if (text_row[cur_x] == halo_premul) {
|
| - // This pixel was not touched by the text routines. See if it borders
|
| - // a touched pixel in any of the 4 directions (not diagonally).
|
| - if (!pixelShouldGetHalo(text_bitmap, cur_x, cur_y, halo_premul))
|
| - text_row[cur_x] = 0; // Make transparent.
|
| - } else {
|
| - text_row[cur_x] |= 0xff << SK_A32_SHIFT; // Make opaque.
|
| - }
|
| - }
|
| - }
|
| -
|
| - // Draw the halo bitmap with blur.
|
| - drawBitmap(text_bitmap, SkIntToScalar(x - 1), SkIntToScalar(y - 1));
|
| -}
|
| -
|
| -} // namespace gfx
|
|
|