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1 // Copyright (c) 2010 The Chromium Authors. All rights reserved. | |
2 // Use of this source code is governed by a BSD-style license that can be | |
3 // found in the LICENSE file. | |
4 | |
5 #include "gfx/canvas.h" | |
6 | |
7 #include <limits> | |
8 | |
9 #include "base/i18n/rtl.h" | |
10 #include "gfx/font.h" | |
11 #include "gfx/rect.h" | |
12 #include "third_party/skia/include/core/SkShader.h" | |
13 | |
14 namespace { | |
15 | |
16 // We make sure that LTR text we draw in an RTL context is modified | |
17 // appropriately to make sure it maintains it LTR orientation. | |
18 void DoDrawText(HDC hdc, const std::wstring& text, | |
19 RECT* text_bounds, int flags) { | |
20 std::wstring localized_text; | |
21 const wchar_t* string_ptr = text.c_str(); | |
22 int string_size = static_cast<int>(text.length()); | |
23 // Only adjust string directionality if both of the following are true: | |
24 // 1. The current locale is RTL. | |
25 // 2. The string itself has RTL directionality. | |
26 if (flags & DT_RTLREADING) { | |
27 if (base::i18n::AdjustStringForLocaleDirection(text, &localized_text)) { | |
28 string_ptr = localized_text.c_str(); | |
29 string_size = static_cast<int>(localized_text.length()); | |
30 } | |
31 } | |
32 | |
33 DrawText(hdc, string_ptr, string_size, text_bounds, flags); | |
34 } | |
35 | |
36 // Compute the windows flags necessary to implement the provided text Canvas | |
37 // flags. | |
38 int ComputeFormatFlags(int flags, const std::wstring& text) { | |
39 // Setting the text alignment explicitly in case it hasn't already been set. | |
40 // This will make sure that we don't align text to the left on RTL locales | |
41 // just because no alignment flag was passed to DrawStringInt(). | |
42 if (!(flags & (gfx::Canvas::TEXT_ALIGN_CENTER | | |
43 gfx::Canvas::TEXT_ALIGN_RIGHT | | |
44 gfx::Canvas::TEXT_ALIGN_LEFT))) { | |
45 flags |= gfx::Canvas::DefaultCanvasTextAlignment(); | |
46 } | |
47 | |
48 // horizontal alignment | |
49 int f = 0; | |
50 if (flags & gfx::Canvas::TEXT_ALIGN_CENTER) | |
51 f |= DT_CENTER; | |
52 else if (flags & gfx::Canvas::TEXT_ALIGN_RIGHT) | |
53 f |= DT_RIGHT; | |
54 else | |
55 f |= DT_LEFT; | |
56 | |
57 // vertical alignment | |
58 if (flags & gfx::Canvas::TEXT_VALIGN_TOP) | |
59 f |= DT_TOP; | |
60 else if (flags & gfx::Canvas::TEXT_VALIGN_BOTTOM) | |
61 f |= DT_BOTTOM; | |
62 else | |
63 f |= DT_VCENTER; | |
64 | |
65 if (flags & gfx::Canvas::MULTI_LINE) { | |
66 f |= DT_WORDBREAK; | |
67 if (flags & gfx::Canvas::CHARACTER_BREAK) | |
68 f |= DT_EDITCONTROL; // Turns on character breaking (not documented) | |
69 else if (!(flags & gfx::Canvas::NO_ELLIPSIS)) | |
70 f |= DT_WORD_ELLIPSIS; | |
71 } else { | |
72 f |= DT_SINGLELINE; | |
73 } | |
74 | |
75 if (flags & gfx::Canvas::HIDE_PREFIX) | |
76 f |= DT_HIDEPREFIX; | |
77 else if ((flags & gfx::Canvas::SHOW_PREFIX) == 0) | |
78 f |= DT_NOPREFIX; | |
79 | |
80 if (!(flags & gfx::Canvas::NO_ELLIPSIS)) | |
81 f |= DT_END_ELLIPSIS; | |
82 | |
83 // In order to make sure RTL/BiDi strings are rendered correctly, we must | |
84 // pass the flag DT_RTLREADING to DrawText (when the locale's language is | |
85 // a right-to-left language) so that Windows does the right thing. | |
86 // | |
87 // In addition to correctly displaying text containing both RTL and LTR | |
88 // elements (for example, a string containing a telephone number within a | |
89 // sentence in Hebrew, or a sentence in Hebrew that contains a word in | |
90 // English) this flag also makes sure that if there is not enough space to | |
91 // display the entire string, the ellipsis is displayed on the left hand side | |
92 // of the truncated string and not on the right hand side. | |
93 // | |
94 // We make a distinction between Chrome UI strings and text coming from a web | |
95 // page. | |
96 // | |
97 // For text coming from a web page we determine the alignment based on the | |
98 // first character with strong directionality. If the directionality of the | |
99 // first character with strong directionality in the text is LTR, the | |
100 // alignment is set to DT_LEFT, and the directionality should not be set as | |
101 // DT_RTLREADING. | |
102 // | |
103 // This heuristic doesn't work for Chrome UI strings since even in RTL | |
104 // locales, some of those might start with English text but we know they're | |
105 // localized so we always want them to be right aligned, and their | |
106 // directionality should be set as DT_RTLREADING. | |
107 // | |
108 // Caveat: If the string is purely LTR, don't set DTL_RTLREADING since when | |
109 // the flag is set, LRE-PDF don't have the desired effect of rendering | |
110 // multiline English-only text as LTR. | |
111 // | |
112 // Note that if the caller is explicitly requesting displaying the text | |
113 // using RTL directionality then we respect that and pass DT_RTLREADING to | |
114 // ::DrawText even if the locale is LTR. | |
115 if ((flags & gfx::Canvas::FORCE_RTL_DIRECTIONALITY) || | |
116 (base::i18n::IsRTL() && | |
117 (f & DT_RIGHT) && base::i18n::StringContainsStrongRTLChars(text))) { | |
118 f |= DT_RTLREADING; | |
119 } | |
120 | |
121 return f; | |
122 } | |
123 | |
124 } // anonymous namespace | |
125 | |
126 namespace gfx { | |
127 | |
128 Canvas::Canvas(int width, int height, bool is_opaque) | |
129 : skia::PlatformCanvas(width, height, is_opaque) { | |
130 } | |
131 | |
132 Canvas::Canvas() : skia::PlatformCanvas() { | |
133 } | |
134 | |
135 Canvas::~Canvas() { | |
136 } | |
137 | |
138 // static | |
139 void Canvas::SizeStringInt(const std::wstring& text, | |
140 const gfx::Font& font, | |
141 int* width, int* height, int flags) { | |
142 // Clamp the max amount of text we'll measure to 2K. When the string is | |
143 // actually drawn, it will be clipped to whatever size box is provided, and | |
144 // the time to do that doesn't depend on the length being clipped off. | |
145 const int kMaxStringLength = 2048 - 1; // So the trailing \0 fits in 2K. | |
146 std::wstring clamped_string(text.substr(0, kMaxStringLength)); | |
147 | |
148 if (*width == 0) { | |
149 // If multi-line + character break are on, the computed width will be one | |
150 // character wide (useless). Furthermore, if in this case the provided text | |
151 // contains very long "words" (substrings without a word-breaking point), | |
152 // DrawText() can run extremely slowly (e.g. several seconds). So in this | |
153 // case, we turn character breaking off to get a more accurate "desired" | |
154 // width and avoid the slowdown. | |
155 if (flags & (gfx::Canvas::MULTI_LINE | gfx::Canvas::CHARACTER_BREAK)) | |
156 flags &= ~gfx::Canvas::CHARACTER_BREAK; | |
157 | |
158 // Weird undocumented behavior: if the width is 0, DoDrawText() won't | |
159 // calculate a size at all. So set it to 1, which it will then change. | |
160 if (!text.empty()) | |
161 *width = 1; | |
162 } | |
163 RECT r = { 0, 0, *width, *height }; | |
164 | |
165 HDC dc = GetDC(NULL); | |
166 HFONT old_font = static_cast<HFONT>(SelectObject(dc, font.hfont())); | |
167 DoDrawText(dc, clamped_string, &r, | |
168 ComputeFormatFlags(flags, clamped_string) | DT_CALCRECT); | |
169 SelectObject(dc, old_font); | |
170 ReleaseDC(NULL, dc); | |
171 | |
172 *width = r.right; | |
173 *height = r.bottom; | |
174 } | |
175 | |
176 void Canvas::DrawStringInt(const std::wstring& text, HFONT font, | |
177 const SkColor& color, int x, int y, int w, int h, | |
178 int flags) { | |
179 if (!IntersectsClipRectInt(x, y, w, h)) | |
180 return; | |
181 | |
182 // Clamp the max amount of text we'll draw to 32K. There seem to be bugs in | |
183 // DrawText() if you e.g. ask it to character-break a no-whitespace string of | |
184 // length > 43680 (for which it draws nothing), and since we clamped to 2K in | |
185 // SizeStringInt() we're unlikely to be able to display this much anyway. | |
186 const int kMaxStringLength = 32768 - 1; // So the trailing \0 fits in 32K. | |
187 std::wstring clamped_string(text.substr(0, kMaxStringLength)); | |
188 | |
189 RECT text_bounds = { x, y, x + w, y + h }; | |
190 HDC dc = beginPlatformPaint(); | |
191 SetBkMode(dc, TRANSPARENT); | |
192 HFONT old_font = (HFONT)SelectObject(dc, font); | |
193 COLORREF brush_color = RGB(SkColorGetR(color), SkColorGetG(color), | |
194 SkColorGetB(color)); | |
195 SetTextColor(dc, brush_color); | |
196 | |
197 int f = ComputeFormatFlags(flags, clamped_string); | |
198 DoDrawText(dc, clamped_string, &text_bounds, f); | |
199 endPlatformPaint(); | |
200 | |
201 // Restore the old font. This way we don't have to worry if the caller | |
202 // deletes the font and the DC lives longer. | |
203 SelectObject(dc, old_font); | |
204 | |
205 // Windows will have cleared the alpha channel of the text we drew. Assume | |
206 // we're drawing to an opaque surface, or at least the text rect area is | |
207 // opaque. | |
208 getTopPlatformDevice().makeOpaque(x, y, w, h); | |
209 } | |
210 | |
211 void Canvas::DrawStringInt(const std::wstring& text, | |
212 const gfx::Font& font, | |
213 const SkColor& color, | |
214 int x, int y, int w, int h, int flags) { | |
215 DrawStringInt(text, font.hfont(), color, x, y, w, h, flags); | |
216 } | |
217 | |
218 // Checks each pixel immediately adjacent to the given pixel in the bitmap. If | |
219 // any of them are not the halo color, returns true. This defines the halo of | |
220 // pixels that will appear around the text. Note that we have to check each | |
221 // pixel against both the halo color and transparent since DrawStringWithHalo | |
222 // will modify the bitmap as it goes, and clears pixels shouldn't count as | |
223 // changed. | |
224 static bool pixelShouldGetHalo(const SkBitmap& bitmap, int x, int y, | |
225 SkColor halo_color) { | |
226 if (x > 0 && | |
227 *bitmap.getAddr32(x - 1, y) != halo_color && | |
228 *bitmap.getAddr32(x - 1, y) != 0) | |
229 return true; // Touched pixel to the left. | |
230 if (x < bitmap.width() - 1 && | |
231 *bitmap.getAddr32(x + 1, y) != halo_color && | |
232 *bitmap.getAddr32(x + 1, y) != 0) | |
233 return true; // Touched pixel to the right. | |
234 if (y > 0 && | |
235 *bitmap.getAddr32(x, y - 1) != halo_color && | |
236 *bitmap.getAddr32(x, y - 1) != 0) | |
237 return true; // Touched pixel above. | |
238 if (y < bitmap.height() - 1 && | |
239 *bitmap.getAddr32(x, y + 1) != halo_color && | |
240 *bitmap.getAddr32(x, y + 1) != 0) | |
241 return true; // Touched pixel below. | |
242 return false; | |
243 } | |
244 | |
245 void Canvas::DrawStringWithHalo(const std::wstring& text, | |
246 const gfx::Font& font, | |
247 const SkColor& text_color, | |
248 const SkColor& halo_color_in, | |
249 int x, int y, int w, int h, | |
250 int flags) { | |
251 // Some callers will have semitransparent halo colors, which we don't handle | |
252 // (since the resulting image can have 1-bit transparency only). | |
253 SkColor halo_color = halo_color_in | 0xFF000000; | |
254 | |
255 // Create a temporary buffer filled with the halo color. It must leave room | |
256 // for the 1-pixel border around the text. | |
257 Canvas text_canvas(w + 2, h + 2, true); | |
258 SkPaint bkgnd_paint; | |
259 bkgnd_paint.setColor(halo_color); | |
260 text_canvas.FillRectInt(0, 0, w + 2, h + 2, bkgnd_paint); | |
261 | |
262 // Draw the text into the temporary buffer. This will have correct | |
263 // ClearType since the background color is the same as the halo color. | |
264 text_canvas.DrawStringInt(text, font, text_color, 1, 1, w, h, flags); | |
265 | |
266 // Windows will have cleared the alpha channel for the pixels it drew. Make it | |
267 // opaque. We have to do this first since pixelShouldGetHalo will check for | |
268 // 0 to see if a pixel has been modified to transparent, and black text that | |
269 // Windows draw will look transparent to it! | |
270 text_canvas.getTopPlatformDevice().makeOpaque(0, 0, w + 2, h + 2); | |
271 | |
272 uint32_t halo_premul = SkPreMultiplyColor(halo_color); | |
273 SkBitmap& text_bitmap = const_cast<SkBitmap&>( | |
274 text_canvas.getTopPlatformDevice().accessBitmap(true)); | |
275 for (int cur_y = 0; cur_y < h + 2; cur_y++) { | |
276 uint32_t* text_row = text_bitmap.getAddr32(0, cur_y); | |
277 for (int cur_x = 0; cur_x < w + 2; cur_x++) { | |
278 if (text_row[cur_x] == halo_premul) { | |
279 // This pixel was not touched by the text routines. See if it borders | |
280 // a touched pixel in any of the 4 directions (not diagonally). | |
281 if (!pixelShouldGetHalo(text_bitmap, cur_x, cur_y, halo_premul)) | |
282 text_row[cur_x] = 0; // Make transparent. | |
283 } else { | |
284 text_row[cur_x] |= 0xff << SK_A32_SHIFT; // Make opaque. | |
285 } | |
286 } | |
287 } | |
288 | |
289 // Draw the halo bitmap with blur. | |
290 drawBitmap(text_bitmap, SkIntToScalar(x - 1), SkIntToScalar(y - 1)); | |
291 } | |
292 | |
293 } // namespace gfx | |
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