| Index: gfx/canvas.cc | 
| =================================================================== | 
| --- gfx/canvas.cc	(revision 50557) | 
| +++ gfx/canvas.cc	(working copy) | 
| @@ -1,325 +0,0 @@ | 
| -// Copyright (c) 2006-2008 The Chromium Authors. All rights reserved. | 
| -// Use of this source code is governed by a BSD-style license that can be | 
| -// found in the LICENSE file. | 
| - | 
| -#include "gfx/canvas.h" | 
| - | 
| -#include <limits> | 
| - | 
| -#include "base/i18n/rtl.h" | 
| -#include "base/logging.h" | 
| -#include "gfx/font.h" | 
| -#include "gfx/rect.h" | 
| -#include "third_party/skia/include/core/SkShader.h" | 
| - | 
| -#if defined(OS_WIN) | 
| -#include "gfx/canvas_paint.h" | 
| -#endif | 
| - | 
| -namespace gfx { | 
| - | 
| -bool Canvas::GetClipRect(gfx::Rect* r) { | 
| -  SkRect clip; | 
| -  if (!getClipBounds(&clip)) { | 
| -    if (r) | 
| -      r->SetRect(0, 0, 0, 0); | 
| -    return false; | 
| -  } | 
| -  r->SetRect(SkScalarRound(clip.fLeft), SkScalarRound(clip.fTop), | 
| -             SkScalarRound(clip.fRight - clip.fLeft), | 
| -             SkScalarRound(clip.fBottom - clip.fTop)); | 
| -  return true; | 
| -} | 
| - | 
| -bool Canvas::ClipRectInt(int x, int y, int w, int h) { | 
| -  SkRect new_clip; | 
| -  new_clip.set(SkIntToScalar(x), SkIntToScalar(y), | 
| -               SkIntToScalar(x + w), SkIntToScalar(y + h)); | 
| -  return clipRect(new_clip); | 
| -} | 
| - | 
| -bool Canvas::IntersectsClipRectInt(int x, int y, int w, int h) { | 
| -  SkRect clip; | 
| -  return getClipBounds(&clip) && | 
| -      clip.intersect(SkIntToScalar(x), SkIntToScalar(y), SkIntToScalar(x + w), | 
| -                     SkIntToScalar(y + h)); | 
| -} | 
| - | 
| -void Canvas::TranslateInt(int x, int y) { | 
| -  translate(SkIntToScalar(x), SkIntToScalar(y)); | 
| -} | 
| - | 
| -void Canvas::ScaleInt(int x, int y) { | 
| -  scale(SkIntToScalar(x), SkIntToScalar(y)); | 
| -} | 
| - | 
| -void Canvas::FillRectInt(const SkColor& color, int x, int y, int w, int h) { | 
| -  SkPaint paint; | 
| -  paint.setColor(color); | 
| -  paint.setStyle(SkPaint::kFill_Style); | 
| -  paint.setXfermodeMode(SkXfermode::kSrcOver_Mode); | 
| -  FillRectInt(x, y, w, h, paint); | 
| -} | 
| - | 
| -void Canvas::FillRectInt(int x, int y, int w, int h, const SkPaint& paint) { | 
| -  SkIRect rc = {x, y, x + w, y + h}; | 
| -  drawIRect(rc, paint); | 
| -} | 
| - | 
| -void Canvas::DrawRectInt(const SkColor& color, int x, int y, int w, int h) { | 
| -  DrawRectInt(color, x, y, w, h, SkXfermode::kSrcOver_Mode); | 
| -} | 
| - | 
| -void Canvas::DrawRectInt(const SkColor& color, int x, int y, int w, int h, | 
| -                         SkXfermode::Mode mode) { | 
| -  SkPaint paint; | 
| -  paint.setColor(color); | 
| -  paint.setStyle(SkPaint::kStroke_Style); | 
| -  // Set a stroke width of 0, which will put us down the stroke rect path.  If | 
| -  // we set a stroke width of 1, for example, this will internally create a | 
| -  // path and fill it, which causes problems near the edge of the canvas. | 
| -  paint.setStrokeWidth(SkIntToScalar(0)); | 
| -  paint.setXfermodeMode(mode); | 
| - | 
| -  SkIRect rc = {x, y, x + w, y + h}; | 
| -  drawIRect(rc, paint); | 
| -} | 
| - | 
| -void Canvas::DrawLineInt(const SkColor& color, int x1, int y1, int x2, int y2) { | 
| -  SkPaint paint; | 
| -  paint.setColor(color); | 
| -  paint.setStrokeWidth(SkIntToScalar(1)); | 
| -  drawLine(SkIntToScalar(x1), SkIntToScalar(y1), SkIntToScalar(x2), | 
| -           SkIntToScalar(y2), paint); | 
| -} | 
| - | 
| -void Canvas::DrawFocusRect(int x, int y, int width, int height) { | 
| -  // Create a 2D bitmap containing alternating on/off pixels - we do this | 
| -  // so that you never get two pixels of the same color around the edges | 
| -  // of the focus rect (this may mean that opposing edges of the rect may | 
| -  // have a dot pattern out of phase to each other). | 
| -  static SkBitmap* dots = NULL; | 
| -  if (!dots) { | 
| -    int col_pixels = 32; | 
| -    int row_pixels = 32; | 
| - | 
| -    dots = new SkBitmap; | 
| -    dots->setConfig(SkBitmap::kARGB_8888_Config, col_pixels, row_pixels); | 
| -    dots->allocPixels(); | 
| -    dots->eraseARGB(0, 0, 0, 0); | 
| - | 
| -    uint32_t* dot = dots->getAddr32(0, 0); | 
| -    for (int i = 0; i < row_pixels; i++) { | 
| -      for (int u = 0; u < col_pixels; u++) { | 
| -        if ((u % 2 + i % 2) % 2 != 0) { | 
| -          dot[i * row_pixels + u] = SK_ColorGRAY; | 
| -        } | 
| -      } | 
| -    } | 
| -  } | 
| - | 
| -  // First the horizontal lines. | 
| - | 
| -  // Make a shader for the bitmap with an origin of the box we'll draw. This | 
| -  // shader is refcounted and will have an initial refcount of 1. | 
| -  SkShader* shader = SkShader::CreateBitmapShader( | 
| -      *dots, SkShader::kRepeat_TileMode, SkShader::kRepeat_TileMode); | 
| -  // Assign the shader to the paint & release our reference. The paint will | 
| -  // now own the shader and the shader will be destroyed when the paint goes | 
| -  // out of scope. | 
| -  SkPaint paint; | 
| -  paint.setShader(shader); | 
| -  shader->unref(); | 
| - | 
| -  SkRect rect; | 
| -  rect.set(SkIntToScalar(x), SkIntToScalar(y), | 
| -           SkIntToScalar(x + width), SkIntToScalar(y + 1)); | 
| -  drawRect(rect, paint); | 
| -  rect.set(SkIntToScalar(x), SkIntToScalar(y + height - 1), | 
| -           SkIntToScalar(x + width), SkIntToScalar(y + height)); | 
| -  drawRect(rect, paint); | 
| - | 
| -  rect.set(SkIntToScalar(x), SkIntToScalar(y), | 
| -           SkIntToScalar(x + 1), SkIntToScalar(y + height)); | 
| -  drawRect(rect, paint); | 
| -  rect.set(SkIntToScalar(x + width - 1), SkIntToScalar(y), | 
| -           SkIntToScalar(x + width), SkIntToScalar(y + height)); | 
| -  drawRect(rect, paint); | 
| -} | 
| - | 
| -void Canvas::DrawBitmapInt(const SkBitmap& bitmap, int x, int y) { | 
| -  drawBitmap(bitmap, SkIntToScalar(x), SkIntToScalar(y)); | 
| -} | 
| - | 
| -void Canvas::DrawBitmapInt(const SkBitmap& bitmap, int x, int y, | 
| -                           const SkPaint& paint) { | 
| -  drawBitmap(bitmap, SkIntToScalar(x), SkIntToScalar(y), &paint); | 
| -} | 
| - | 
| -void Canvas::DrawBitmapInt(const SkBitmap& bitmap, int src_x, int src_y, | 
| -                           int src_w, int src_h, int dest_x, int dest_y, | 
| -                           int dest_w, int dest_h, | 
| -                           bool filter) { | 
| -  SkPaint p; | 
| -  DrawBitmapInt(bitmap, src_x, src_y, src_w, src_h, dest_x, dest_y, | 
| -                dest_w, dest_h, filter, p); | 
| -} | 
| - | 
| -void Canvas::DrawBitmapInt(const SkBitmap& bitmap, int src_x, int src_y, | 
| -                           int src_w, int src_h, int dest_x, int dest_y, | 
| -                           int dest_w, int dest_h, | 
| -                           bool filter, const SkPaint& paint) { | 
| -  DLOG_ASSERT(src_x + src_w < std::numeric_limits<int16_t>::max() && | 
| -              src_y + src_h < std::numeric_limits<int16_t>::max()); | 
| -  if (src_w <= 0 || src_h <= 0 || dest_w <= 0 || dest_h <= 0) { | 
| -    NOTREACHED() << "Attempting to draw bitmap to/from an empty rect!"; | 
| -    return; | 
| -  } | 
| - | 
| -  if (!IntersectsClipRectInt(dest_x, dest_y, dest_w, dest_h)) | 
| -    return; | 
| - | 
| -  SkRect dest_rect = { SkIntToScalar(dest_x), | 
| -                       SkIntToScalar(dest_y), | 
| -                       SkIntToScalar(dest_x + dest_w), | 
| -                       SkIntToScalar(dest_y + dest_h) }; | 
| - | 
| -  if (src_w == dest_w && src_h == dest_h) { | 
| -    // Workaround for apparent bug in Skia that causes image to occasionally | 
| -    // shift. | 
| -    SkIRect src_rect = { src_x, src_y, src_x + src_w, src_y + src_h }; | 
| -    drawBitmapRect(bitmap, &src_rect, dest_rect, &paint); | 
| -    return; | 
| -  } | 
| - | 
| -  // Make a bitmap shader that contains the bitmap we want to draw. This is | 
| -  // basically what SkCanvas.drawBitmap does internally, but it gives us | 
| -  // more control over quality and will use the mipmap in the source image if | 
| -  // it has one, whereas drawBitmap won't. | 
| -  SkShader* shader = SkShader::CreateBitmapShader(bitmap, | 
| -                                                  SkShader::kRepeat_TileMode, | 
| -                                                  SkShader::kRepeat_TileMode); | 
| -  SkMatrix shader_scale; | 
| -  shader_scale.setScale(SkFloatToScalar(static_cast<float>(dest_w) / src_w), | 
| -                        SkFloatToScalar(static_cast<float>(dest_h) / src_h)); | 
| -  shader_scale.preTranslate(SkIntToScalar(-src_x), SkIntToScalar(-src_y)); | 
| -  shader_scale.postTranslate(SkIntToScalar(dest_x), SkIntToScalar(dest_y)); | 
| -  shader->setLocalMatrix(shader_scale); | 
| - | 
| -  // Set up our paint to use the shader & release our reference (now just owned | 
| -  // by the paint). | 
| -  SkPaint p(paint); | 
| -  p.setFilterBitmap(filter); | 
| -  p.setShader(shader); | 
| -  shader->unref(); | 
| - | 
| -  // The rect will be filled by the bitmap. | 
| -  drawRect(dest_rect, p); | 
| -} | 
| - | 
| -void Canvas::DrawStringInt(const std::wstring& text, | 
| -                           const gfx::Font& font, | 
| -                           const SkColor& color, | 
| -                           int x, int y, int w, int h) { | 
| -  DrawStringInt(text, font, color, x, y, w, h, | 
| -                gfx::Canvas::DefaultCanvasTextAlignment()); | 
| -} | 
| - | 
| -void Canvas::DrawStringInt(const std::wstring& text, | 
| -                           const gfx::Font& font, | 
| -                           const SkColor& color, | 
| -                           const gfx::Rect& display_rect) { | 
| -  DrawStringInt(text, font, color, display_rect.x(), display_rect.y(), | 
| -                display_rect.width(), display_rect.height()); | 
| -} | 
| - | 
| -void Canvas::TileImageInt(const SkBitmap& bitmap, int x, int y, int w, int h) { | 
| -  TileImageInt(bitmap, 0, 0, x, y, w, h); | 
| -} | 
| - | 
| -void Canvas::TileImageInt(const SkBitmap& bitmap, int src_x, int src_y, | 
| -                          int dest_x, int dest_y, int w, int h) { | 
| -  if (!IntersectsClipRectInt(dest_x, dest_y, w, h)) | 
| -    return; | 
| - | 
| -  SkPaint paint; | 
| - | 
| -  SkShader* shader = SkShader::CreateBitmapShader(bitmap, | 
| -                                                  SkShader::kRepeat_TileMode, | 
| -                                                  SkShader::kRepeat_TileMode); | 
| -  paint.setShader(shader); | 
| -  paint.setXfermodeMode(SkXfermode::kSrcOver_Mode); | 
| - | 
| -  // CreateBitmapShader returns a Shader with a reference count of one, we | 
| -  // need to unref after paint takes ownership of the shader. | 
| -  shader->unref(); | 
| -  save(); | 
| -  translate(SkIntToScalar(dest_x - src_x), SkIntToScalar(dest_y - src_y)); | 
| -  ClipRectInt(src_x, src_y, w, h); | 
| -  drawPaint(paint); | 
| -  restore(); | 
| -} | 
| - | 
| -SkBitmap Canvas::ExtractBitmap() const { | 
| -  const SkBitmap& device_bitmap = getDevice()->accessBitmap(false); | 
| - | 
| -  // Make a bitmap to return, and a canvas to draw into it. We don't just want | 
| -  // to call extractSubset or the copy constuctor, since we want an actual copy | 
| -  // of the bitmap. | 
| -  SkBitmap result; | 
| -  device_bitmap.copyTo(&result, SkBitmap::kARGB_8888_Config); | 
| -  return result; | 
| -} | 
| - | 
| -Canvas* Canvas::AsCanvas() { | 
| -  return this; | 
| -} | 
| - | 
| -// static | 
| -int Canvas::DefaultCanvasTextAlignment() { | 
| -  if (!base::i18n::IsRTL()) | 
| -    return gfx::Canvas::TEXT_ALIGN_LEFT; | 
| -  return gfx::Canvas::TEXT_ALIGN_RIGHT; | 
| -} | 
| - | 
| -//////////////////////////////////////////////////////////////////////////////// | 
| -// Canvas2, public: | 
| - | 
| -Canvas2* Canvas2::CreateCanvas() { | 
| -  return new Canvas; | 
| -} | 
| - | 
| -Canvas2* Canvas2::CreateCanvas(int width, int height, bool is_opaque) { | 
| -  return new Canvas(width, height, is_opaque); | 
| -} | 
| - | 
| -#if defined(OS_WIN) | 
| -// TODO(beng): move to canvas_win.cc, etc. | 
| -class CanvasPaintWin : public CanvasPaint, public CanvasPaint2 { | 
| - public: | 
| -  CanvasPaintWin(gfx::NativeView view) : CanvasPaint(view) {} | 
| - | 
| -  // Overridden from CanvasPaint2: | 
| -  virtual bool IsValid() const { | 
| -    return isEmpty(); | 
| -  } | 
| - | 
| -  virtual gfx::Rect GetInvalidRect() const { | 
| -    return gfx::Rect(paintStruct().rcPaint); | 
| -  } | 
| - | 
| -  virtual Canvas2* AsCanvas2() { | 
| -    return this; | 
| -  } | 
| -}; | 
| -#endif | 
| - | 
| -CanvasPaint2* CanvasPaint2::CreateCanvasPaint(gfx::NativeView view) { | 
| -#if defined(OS_WIN) | 
| -  return new CanvasPaintWin(view); | 
| -#else | 
| -  return NULL; | 
| -#endif | 
| -} | 
| - | 
| -}  // namespace gfx | 
|  |