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1 // Copyright (c) 2006-2008 The Chromium Authors. All rights reserved. | |
2 // Use of this source code is governed by a BSD-style license that can be | |
3 // found in the LICENSE file. | |
4 | |
5 #include "gfx/canvas.h" | |
6 | |
7 #include <limits> | |
8 | |
9 #include "base/i18n/rtl.h" | |
10 #include "base/logging.h" | |
11 #include "gfx/font.h" | |
12 #include "gfx/rect.h" | |
13 #include "third_party/skia/include/core/SkShader.h" | |
14 | |
15 #if defined(OS_WIN) | |
16 #include "gfx/canvas_paint.h" | |
17 #endif | |
18 | |
19 namespace gfx { | |
20 | |
21 bool Canvas::GetClipRect(gfx::Rect* r) { | |
22 SkRect clip; | |
23 if (!getClipBounds(&clip)) { | |
24 if (r) | |
25 r->SetRect(0, 0, 0, 0); | |
26 return false; | |
27 } | |
28 r->SetRect(SkScalarRound(clip.fLeft), SkScalarRound(clip.fTop), | |
29 SkScalarRound(clip.fRight - clip.fLeft), | |
30 SkScalarRound(clip.fBottom - clip.fTop)); | |
31 return true; | |
32 } | |
33 | |
34 bool Canvas::ClipRectInt(int x, int y, int w, int h) { | |
35 SkRect new_clip; | |
36 new_clip.set(SkIntToScalar(x), SkIntToScalar(y), | |
37 SkIntToScalar(x + w), SkIntToScalar(y + h)); | |
38 return clipRect(new_clip); | |
39 } | |
40 | |
41 bool Canvas::IntersectsClipRectInt(int x, int y, int w, int h) { | |
42 SkRect clip; | |
43 return getClipBounds(&clip) && | |
44 clip.intersect(SkIntToScalar(x), SkIntToScalar(y), SkIntToScalar(x + w), | |
45 SkIntToScalar(y + h)); | |
46 } | |
47 | |
48 void Canvas::TranslateInt(int x, int y) { | |
49 translate(SkIntToScalar(x), SkIntToScalar(y)); | |
50 } | |
51 | |
52 void Canvas::ScaleInt(int x, int y) { | |
53 scale(SkIntToScalar(x), SkIntToScalar(y)); | |
54 } | |
55 | |
56 void Canvas::FillRectInt(const SkColor& color, int x, int y, int w, int h) { | |
57 SkPaint paint; | |
58 paint.setColor(color); | |
59 paint.setStyle(SkPaint::kFill_Style); | |
60 paint.setXfermodeMode(SkXfermode::kSrcOver_Mode); | |
61 FillRectInt(x, y, w, h, paint); | |
62 } | |
63 | |
64 void Canvas::FillRectInt(int x, int y, int w, int h, const SkPaint& paint) { | |
65 SkIRect rc = {x, y, x + w, y + h}; | |
66 drawIRect(rc, paint); | |
67 } | |
68 | |
69 void Canvas::DrawRectInt(const SkColor& color, int x, int y, int w, int h) { | |
70 DrawRectInt(color, x, y, w, h, SkXfermode::kSrcOver_Mode); | |
71 } | |
72 | |
73 void Canvas::DrawRectInt(const SkColor& color, int x, int y, int w, int h, | |
74 SkXfermode::Mode mode) { | |
75 SkPaint paint; | |
76 paint.setColor(color); | |
77 paint.setStyle(SkPaint::kStroke_Style); | |
78 // Set a stroke width of 0, which will put us down the stroke rect path. If | |
79 // we set a stroke width of 1, for example, this will internally create a | |
80 // path and fill it, which causes problems near the edge of the canvas. | |
81 paint.setStrokeWidth(SkIntToScalar(0)); | |
82 paint.setXfermodeMode(mode); | |
83 | |
84 SkIRect rc = {x, y, x + w, y + h}; | |
85 drawIRect(rc, paint); | |
86 } | |
87 | |
88 void Canvas::DrawLineInt(const SkColor& color, int x1, int y1, int x2, int y2) { | |
89 SkPaint paint; | |
90 paint.setColor(color); | |
91 paint.setStrokeWidth(SkIntToScalar(1)); | |
92 drawLine(SkIntToScalar(x1), SkIntToScalar(y1), SkIntToScalar(x2), | |
93 SkIntToScalar(y2), paint); | |
94 } | |
95 | |
96 void Canvas::DrawFocusRect(int x, int y, int width, int height) { | |
97 // Create a 2D bitmap containing alternating on/off pixels - we do this | |
98 // so that you never get two pixels of the same color around the edges | |
99 // of the focus rect (this may mean that opposing edges of the rect may | |
100 // have a dot pattern out of phase to each other). | |
101 static SkBitmap* dots = NULL; | |
102 if (!dots) { | |
103 int col_pixels = 32; | |
104 int row_pixels = 32; | |
105 | |
106 dots = new SkBitmap; | |
107 dots->setConfig(SkBitmap::kARGB_8888_Config, col_pixels, row_pixels); | |
108 dots->allocPixels(); | |
109 dots->eraseARGB(0, 0, 0, 0); | |
110 | |
111 uint32_t* dot = dots->getAddr32(0, 0); | |
112 for (int i = 0; i < row_pixels; i++) { | |
113 for (int u = 0; u < col_pixels; u++) { | |
114 if ((u % 2 + i % 2) % 2 != 0) { | |
115 dot[i * row_pixels + u] = SK_ColorGRAY; | |
116 } | |
117 } | |
118 } | |
119 } | |
120 | |
121 // First the horizontal lines. | |
122 | |
123 // Make a shader for the bitmap with an origin of the box we'll draw. This | |
124 // shader is refcounted and will have an initial refcount of 1. | |
125 SkShader* shader = SkShader::CreateBitmapShader( | |
126 *dots, SkShader::kRepeat_TileMode, SkShader::kRepeat_TileMode); | |
127 // Assign the shader to the paint & release our reference. The paint will | |
128 // now own the shader and the shader will be destroyed when the paint goes | |
129 // out of scope. | |
130 SkPaint paint; | |
131 paint.setShader(shader); | |
132 shader->unref(); | |
133 | |
134 SkRect rect; | |
135 rect.set(SkIntToScalar(x), SkIntToScalar(y), | |
136 SkIntToScalar(x + width), SkIntToScalar(y + 1)); | |
137 drawRect(rect, paint); | |
138 rect.set(SkIntToScalar(x), SkIntToScalar(y + height - 1), | |
139 SkIntToScalar(x + width), SkIntToScalar(y + height)); | |
140 drawRect(rect, paint); | |
141 | |
142 rect.set(SkIntToScalar(x), SkIntToScalar(y), | |
143 SkIntToScalar(x + 1), SkIntToScalar(y + height)); | |
144 drawRect(rect, paint); | |
145 rect.set(SkIntToScalar(x + width - 1), SkIntToScalar(y), | |
146 SkIntToScalar(x + width), SkIntToScalar(y + height)); | |
147 drawRect(rect, paint); | |
148 } | |
149 | |
150 void Canvas::DrawBitmapInt(const SkBitmap& bitmap, int x, int y) { | |
151 drawBitmap(bitmap, SkIntToScalar(x), SkIntToScalar(y)); | |
152 } | |
153 | |
154 void Canvas::DrawBitmapInt(const SkBitmap& bitmap, int x, int y, | |
155 const SkPaint& paint) { | |
156 drawBitmap(bitmap, SkIntToScalar(x), SkIntToScalar(y), &paint); | |
157 } | |
158 | |
159 void Canvas::DrawBitmapInt(const SkBitmap& bitmap, int src_x, int src_y, | |
160 int src_w, int src_h, int dest_x, int dest_y, | |
161 int dest_w, int dest_h, | |
162 bool filter) { | |
163 SkPaint p; | |
164 DrawBitmapInt(bitmap, src_x, src_y, src_w, src_h, dest_x, dest_y, | |
165 dest_w, dest_h, filter, p); | |
166 } | |
167 | |
168 void Canvas::DrawBitmapInt(const SkBitmap& bitmap, int src_x, int src_y, | |
169 int src_w, int src_h, int dest_x, int dest_y, | |
170 int dest_w, int dest_h, | |
171 bool filter, const SkPaint& paint) { | |
172 DLOG_ASSERT(src_x + src_w < std::numeric_limits<int16_t>::max() && | |
173 src_y + src_h < std::numeric_limits<int16_t>::max()); | |
174 if (src_w <= 0 || src_h <= 0 || dest_w <= 0 || dest_h <= 0) { | |
175 NOTREACHED() << "Attempting to draw bitmap to/from an empty rect!"; | |
176 return; | |
177 } | |
178 | |
179 if (!IntersectsClipRectInt(dest_x, dest_y, dest_w, dest_h)) | |
180 return; | |
181 | |
182 SkRect dest_rect = { SkIntToScalar(dest_x), | |
183 SkIntToScalar(dest_y), | |
184 SkIntToScalar(dest_x + dest_w), | |
185 SkIntToScalar(dest_y + dest_h) }; | |
186 | |
187 if (src_w == dest_w && src_h == dest_h) { | |
188 // Workaround for apparent bug in Skia that causes image to occasionally | |
189 // shift. | |
190 SkIRect src_rect = { src_x, src_y, src_x + src_w, src_y + src_h }; | |
191 drawBitmapRect(bitmap, &src_rect, dest_rect, &paint); | |
192 return; | |
193 } | |
194 | |
195 // Make a bitmap shader that contains the bitmap we want to draw. This is | |
196 // basically what SkCanvas.drawBitmap does internally, but it gives us | |
197 // more control over quality and will use the mipmap in the source image if | |
198 // it has one, whereas drawBitmap won't. | |
199 SkShader* shader = SkShader::CreateBitmapShader(bitmap, | |
200 SkShader::kRepeat_TileMode, | |
201 SkShader::kRepeat_TileMode); | |
202 SkMatrix shader_scale; | |
203 shader_scale.setScale(SkFloatToScalar(static_cast<float>(dest_w) / src_w), | |
204 SkFloatToScalar(static_cast<float>(dest_h) / src_h)); | |
205 shader_scale.preTranslate(SkIntToScalar(-src_x), SkIntToScalar(-src_y)); | |
206 shader_scale.postTranslate(SkIntToScalar(dest_x), SkIntToScalar(dest_y)); | |
207 shader->setLocalMatrix(shader_scale); | |
208 | |
209 // Set up our paint to use the shader & release our reference (now just owned | |
210 // by the paint). | |
211 SkPaint p(paint); | |
212 p.setFilterBitmap(filter); | |
213 p.setShader(shader); | |
214 shader->unref(); | |
215 | |
216 // The rect will be filled by the bitmap. | |
217 drawRect(dest_rect, p); | |
218 } | |
219 | |
220 void Canvas::DrawStringInt(const std::wstring& text, | |
221 const gfx::Font& font, | |
222 const SkColor& color, | |
223 int x, int y, int w, int h) { | |
224 DrawStringInt(text, font, color, x, y, w, h, | |
225 gfx::Canvas::DefaultCanvasTextAlignment()); | |
226 } | |
227 | |
228 void Canvas::DrawStringInt(const std::wstring& text, | |
229 const gfx::Font& font, | |
230 const SkColor& color, | |
231 const gfx::Rect& display_rect) { | |
232 DrawStringInt(text, font, color, display_rect.x(), display_rect.y(), | |
233 display_rect.width(), display_rect.height()); | |
234 } | |
235 | |
236 void Canvas::TileImageInt(const SkBitmap& bitmap, int x, int y, int w, int h) { | |
237 TileImageInt(bitmap, 0, 0, x, y, w, h); | |
238 } | |
239 | |
240 void Canvas::TileImageInt(const SkBitmap& bitmap, int src_x, int src_y, | |
241 int dest_x, int dest_y, int w, int h) { | |
242 if (!IntersectsClipRectInt(dest_x, dest_y, w, h)) | |
243 return; | |
244 | |
245 SkPaint paint; | |
246 | |
247 SkShader* shader = SkShader::CreateBitmapShader(bitmap, | |
248 SkShader::kRepeat_TileMode, | |
249 SkShader::kRepeat_TileMode); | |
250 paint.setShader(shader); | |
251 paint.setXfermodeMode(SkXfermode::kSrcOver_Mode); | |
252 | |
253 // CreateBitmapShader returns a Shader with a reference count of one, we | |
254 // need to unref after paint takes ownership of the shader. | |
255 shader->unref(); | |
256 save(); | |
257 translate(SkIntToScalar(dest_x - src_x), SkIntToScalar(dest_y - src_y)); | |
258 ClipRectInt(src_x, src_y, w, h); | |
259 drawPaint(paint); | |
260 restore(); | |
261 } | |
262 | |
263 SkBitmap Canvas::ExtractBitmap() const { | |
264 const SkBitmap& device_bitmap = getDevice()->accessBitmap(false); | |
265 | |
266 // Make a bitmap to return, and a canvas to draw into it. We don't just want | |
267 // to call extractSubset or the copy constuctor, since we want an actual copy | |
268 // of the bitmap. | |
269 SkBitmap result; | |
270 device_bitmap.copyTo(&result, SkBitmap::kARGB_8888_Config); | |
271 return result; | |
272 } | |
273 | |
274 Canvas* Canvas::AsCanvas() { | |
275 return this; | |
276 } | |
277 | |
278 // static | |
279 int Canvas::DefaultCanvasTextAlignment() { | |
280 if (!base::i18n::IsRTL()) | |
281 return gfx::Canvas::TEXT_ALIGN_LEFT; | |
282 return gfx::Canvas::TEXT_ALIGN_RIGHT; | |
283 } | |
284 | |
285 //////////////////////////////////////////////////////////////////////////////// | |
286 // Canvas2, public: | |
287 | |
288 Canvas2* Canvas2::CreateCanvas() { | |
289 return new Canvas; | |
290 } | |
291 | |
292 Canvas2* Canvas2::CreateCanvas(int width, int height, bool is_opaque) { | |
293 return new Canvas(width, height, is_opaque); | |
294 } | |
295 | |
296 #if defined(OS_WIN) | |
297 // TODO(beng): move to canvas_win.cc, etc. | |
298 class CanvasPaintWin : public CanvasPaint, public CanvasPaint2 { | |
299 public: | |
300 CanvasPaintWin(gfx::NativeView view) : CanvasPaint(view) {} | |
301 | |
302 // Overridden from CanvasPaint2: | |
303 virtual bool IsValid() const { | |
304 return isEmpty(); | |
305 } | |
306 | |
307 virtual gfx::Rect GetInvalidRect() const { | |
308 return gfx::Rect(paintStruct().rcPaint); | |
309 } | |
310 | |
311 virtual Canvas2* AsCanvas2() { | |
312 return this; | |
313 } | |
314 }; | |
315 #endif | |
316 | |
317 CanvasPaint2* CanvasPaint2::CreateCanvasPaint(gfx::NativeView view) { | |
318 #if defined(OS_WIN) | |
319 return new CanvasPaintWin(view); | |
320 #else | |
321 return NULL; | |
322 #endif | |
323 } | |
324 | |
325 } // namespace gfx | |
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